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Everything posted by Tong
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Related: http://www.youtube.com/watch?feature=player_detailpage&v=8SBnj1rDWWg#t=177s
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Last characters are probably Adachi and Izanami... or maybe Minato, but I think he'll be hella overplayed >: Margaret is also a valid option since she's the only one in the game, besides these aforementioned, who can use Personas. Or who knows, maybe we dont need only Persona users, a Kusageredo-style character would fit as well.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
He said it was supposed to have Blonde hair... Hazama isn't blonde in this color. Anyway, do you want it like this: -
Jack I'm gonna reply about the PM here: The catch is extremely simple about BK, as long you dont return to neutral state (standing sprite) you still in BK mode, without its buff but you still can DbD. you dont "leave" the current animation(crouching, walking, running, 5D) BK will last. Edit; Well nvm, walking forward 214214D = DbD, walking forward 6B 214214D = BK seems you must not skip the current animation
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Is he? You must either show me a sprite reference, since I think such color for Ragna doesnt exist, or point me exactly which color you want http://i48.tinypic.com/296gn5g.jpg http://www.fightersgeneration.com/characters4/ragna.html -
I'll try my triple BK combo. Now, this might be cool since we're always looking for damage instead of crazy stuff.
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Interesting, Terumi needs to die to assume spirit form. From the looks of it, Relius' arcade mode is 100% canon and doesnt conflict with anyone's else. It also explains what the rest of the cast was doing during true ending events.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Surely, there you go: http://img534.imageshack.us/img534/5184/ragnaw.png -
Doesnt matters where it is from, because it's just way too cool... I wish I had a 3200x1800 display
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
There they are http://img856.imageshack.us/img856/3923/jin7.png http://img851.imageshack.us/img851/1208/jin9.png -
Very thoroughful, thanks
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
done, 's everthing all right? http://img403.imageshack.us/img403/9682/haku4.png -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
I'll do yours and Hakumen, wait a bit. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Very good, nice work. But there were some issues: -Some layers of colors were apart. His hat-band and vest change color at same time. Always path like a sprite counterpart. -Overlapping paths. Happened with his coat/buckles and belt/coat buckles. -Missing parts, like his Skin, gloves and chains. Found odd that you didnt make the skin, since it's easy pissy to do it when you have the rest. Tip I gave long ago, dont know if you know already but speeds up alot the process: http://www.dustloop.com/forums/showthread.php?10813-Character-Recolors-PSDs-and-misc.-goodies-BBCS-100-done&p=1000406&viewfull=1#post1000406 That's pretty much it, your paths were accurate and well done. I fixed the issues and re-uploaded the psd and made a new color: http://www.megaupload.com/?d=V3Q3U4SF Also, I suggest to all helpers there to start working with Gradient layer masks when done. Helps a ton and is much more practical, all of my recent PSDs including this one ^ have these, give it a check. That's it. -
Made 2 versions, one has blackbars since 1440x900 is 16:10 (1920x1080 is 16:9) and results in empty horizontal spaces. The other doesn't have the blackcars but the vertical borders are cutoff. Blackbars http://img843.imageshack.us/img843/1396/wall1440.png W/o http://img194.imageshack.us/img194/3444/wall900.png
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[CSE-CP] The Funny Things I Do With Ragna (A Guide To Tricks and Gimmicks)
Tong replied to LuminAbyss's topic in Archive
^ I would remove the Heel drop and place 623D Upper (RC) instead, much more easier and reliable. -
Hmm, I'll see what I can do since this style dont have that kind of artwork/stance in mind. Give me sometimes, ah of course, if you were talking to me lol
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There you go man http://img231.imageshack.us/img231/9611/ragwall.png Just tell me if anything needs to be changed.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Wow, looks amazing! Cant wait to try on some colors. Anyway here's Rachel: http://www.mediafire.com/?q5y5xel2mpkgx5h -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Correct, only Ragna, Bang and Jin are done. The thing about Story art is let's say, you made Ragna Battle Pose but someone comes and asks for his iddle one... It's sort of inconvenient, but feel free to do w/e you see fit Re-uploaded somewhere else: http://www.mediafire.com/?mvc978s44tnocdg