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EyeLovePumpkins

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Everything posted by EyeLovePumpkins

  1. It’s not really about telling if whether or not my opponents are couching or standing. It’s more like I know they will crouch and guard for sure, so combos against crouching with sweep > B Coup feels pointless if they guard you all day. Especially if there is no Guard Libra like in Blazblue where there are penalties for over guarding. But yeah her mixups are limited so I have to rely on grabbing and her all out attack since it’s her only overhead. However, grapping doesn’t really do a whole lot unless they are in the corner though.
  2. The combos against crouching opponents, how does it work? Because Poeple are not going to crouch without blocking I noticed.
  3. Hi, I'm having trouble with the dash in the Tsubame combo: 5b 5c(1) 3c Tsubame 5b 6c(1) 6kote dash 9jbcb. Jump b always misses because my dash is too late, and I want to know what's the exact timing to input the dash. Can the dash be buffered during 6kote? If so, then at what instance do I input it during the time she says "you ask for it!"?
  4. I'm having a really tough time with dashing 5B after Chun, and I know this is probably a old question, but why aren't there an oki section? What do I do after a counter hit with JC? It doesn`t feel like I can do much to combo.
  5. In the video, I'm unable to combo ItssuB from, 2B 6B ItssuB. Or even ItssuA after 6C, is there some trick to doing this?
  6. I need to know, is there a trick to connecting dashing 3C from ItsuuB? I've tried many times but it just never combos and I end up been late for the attack.
  7. Thanks Spud and ATGMantenbo, I tried delaying Hatsu as much as I can and it WORKS. Finally, I've been practicing this startup combo for like almost five hours yesterday with Zero success rate and now I can do it with a fifty percent success rate..... Yeah. Anyways, I never had to had to dash Kote to get the 2C startup combo to connect, does this apply to the corner aswell?
  8. I can bearly tell what's the difference from your video and what I'm doing. Correct me if I'm wrong but it appears you delay either Hatsu or riichiA??
  9. I'm already having problems doing the starter combo 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D. IppatsuA always fails to connect for me at that point, I'm doing the combo as fast as I can so what's going on?
  10. What's the best way to punish icecar after IB? I've tried 6A, it counter bounced him away, I've tried 3C slide and I got grabbed. Also, does everyone's DD start with i-frames, or just some characters?
  11. So it's impossible for me to do 2AA 3C on a standing opponent? I noticed that 2C always comes out first before 3C, that I didn't purposely input.
  12. Can 3C be chained right after a few low pokes?
  13. After coming back to the game from two weeks, all of a sudden, I'm having trouble with this combo: 5B 5C(2) 3C {D} iad JC haku staff2 dash JBC land tsubame 6C. I'm sure I'm at the right distance, my back is near the corner and for some reason, my opponent is always able to tech right after Haku. What's going on, am I doing Haku too quickly? I've tried delaying it, and it gave me the same results. I was able to do this combo just fine a few weeks ago.
  14. When you are cursed, is it a good idea to just guard until the curse is over, or should I try attacking and Tsubame??
  15. What's the best way to beat Jin's j.B pressure except Tsubame?
  16. About combos, this whole time I've only known to dash 6C right after Tsubame into her BnB. But I've seen in videos that most Litchi players just dash and then use 2C instead. I've tried it and I'm having a really hard time getting the timing down because by the time I 2C, the player is able to techs simultaneously. Any suggestions?
  17. I know that Bang's Fatal Eruption can beat burst, so does this mean that it's not safe to activate 13 Orphans or The Four Winds aswell in the corner??
  18. I'm having a hard time guarding Carl's combos. What are the hit-heights, and is it safer to guard low more?
  19. It's timed? I was trying to do Haku, Hatsu, Chun as fast as I could so maybe that's was the problem. I'll try that. Nu would be the only exception where I use the three dragons from a 3C at mid screen, because I usually use it after an overhead. As for getting my facts together, by mid screen, I'm talking about where we begin off right from the starting positions after you hear "FIGHT".
  20. You must've miss read my post, I can do the combos just fine anywhere. If you went to the training room yourself and tested it, you too will notice that: -the third dragon will always whiffs at mid screen -starting a combo off from 3C at mid screen isn't very effective.
  21. My combos are just fine, and I'm sure that the third dragon will miss(tested it) because Litchi will have her staff back by then. My situation deals with mid screen only, this isn't the case with full screen.
  22. Well that's the thing, Litchi has trouble linking a combo from 3C because I'm not even able to 3C hold D release iad jC three dragons. The third dragon always whiffs at mid screen, I then get grabbed, so I won't be able to do any 2C loops. I know I have more combo options if either Nu or me was backed to a corner but for some reason they never use 6D in those situations.
  23. Everytime I try to do Litchi's UKEMI and MIXUPS when Tager is in the corner, I get garbbed or 360. Any suggestions on what I should do to avoid getting grabbed?
  24. Yeah, it's just me then.
  25. Is it just me or have any of noticed that Nu's corner roll tech is fast than the other characters? I've just noticed that when I was having trouble with 6C tsubame JC kote (421) dj JD falling JC on her.
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