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4r5

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Everything posted by 4r5

  1. 4r5

    [CT] Hakumen Thread

    214B>623AA>fuc.214B
  2. 4r5

    [CT] Hakumen Thread

    ut oh, FUC-cancels. As long as I don't have to do any rainbow motions, I can deal
  3. After Horsie RC, you are already in the air, no need to TK the FB.
  4. You can't kill people off CA's last I checked.
  5. looks like he did sj.A, B>dj.B>214B>tj.AirThrow
  6. I'll try to make this as well.
  7. copy&paste from: http://forums.shoryuken.com/showthread.php?t=215252
  8. I assume what makes this ballin' is that it's not corner-only?
  9. 1. The "j." prefix is generally used to denote an air move. Some people use it to denote a jumpcancel. In your particular example, "HS j.CD 8 PPP" the person is either deliberately trying to confuse you or is an idiot, 'cause the example is mixing connotations. HS, j.CD, j.PPP Each "j.X" is assumed to mean jump cancel HS 8 j.C j.D 8 j.P j.P j.P Each "8" can be assumed to mean a jump cancel More commonly, you'll probably see it written as: HS>j.C-j.D>j.P-j.P-j.P Each ">" would then mean to cancel the the previous move in to the following. "HS>j.C" implies HS to be a ground move, and the ">j.C" would then imply that you are jump canceling the HS then immediately performing an air C. With some general knowledge of your character and the game along with some common sense, you should be able to figure out each person's notational quirks. Or you can out right ask the poster for clarification. 2. A move is a ForceBreak when the move consumes 25% meter and does the ForceBreak spark. ForceBreaks are generally done with the Dust button. 3. This arrow means that this is a followup to the previous, unindented, move above it. Or the move to the left of it 4. yes. Etc. yes, all GGG-mode/EX/Gold/Shadow have to be unlocked individually per character. They're also all banned in tournament play. So if you aren't an unlock-freak then you got nothing to worry about. Everything also time unlock by themselves, starting after two or three days worth of play time.
  10. 4r5

    Tekken 6

    If you can do Law's DR combos, you oughta be be able to do his new BR combos. You might even find them easier to do. Crouch-Dash execution and mixups should carry over aswell, though he's gotten so much new stuff and is all around better, you may find yourself not even using it in BR.
  11. 4r5

    Tekken 6

    Terrible in T6 isn't as terrible as terrible is in other games. (from what I'm told)
  12. 4r5

    Tekken 6

    Japan + Internet? Always expect the worst.
  13. Assuming you already know how to throw, not being able to throw someone (or not understanding why you can't land a throw on someone) is usual an indication of poor fundamentals, and not of a single isolated problem. If you want something other then broad/generic replies, you're going to need to give us more details. A video would be even better. For starters, what character do you play? I assume Dizzy or Order-Sol, judging from your sig.
  14. 4r5

    Tekken 6

    yo English, Japanese, Chinese, Korean, Ursusnese, Marsupinese, Pinophytinese. They all can even understand the utterings of higher-order beings.
  15. if it's not a capcom game, namco game, arcsys game, or virtua fighter, you're pretty much going to end up here, or srk's 'other games' subforum. Since JoJo's is a capcom game, you might find more info there. I know that there's two huge threads there already. Or you can try to buddy up with people on GGPO or 2DF, assuming the game in question still gets action. which I think JoJo has died down alot since it was added, on GGPO atleast
  16. lol, why's my name up for MBAA?
  17. 4r5

    Tekken 6

    I guess for everyone new to Tekken, Tekken's combo counter will count not-combos.
  18. http://www.youtube.com/watch?v=ayJZKtvEOCw
  19. 4r5

    Tekken 6

    edit: I'm pretty sure at high levels, King's throws just become lol-BB positioning tools. Like, pow > grab dude, tell him: break it and end up at the wall or take it and end up in a wall combo; pick one. Or like, knockdown: roll backwards towards the wall, or get SCOOPS'ed in to a throw. shrug, I don't play King and I don't know if they given his chain throws a mixup in T6. Haha. The noise to signal ratio of TZ has always been omega-high. Namco always has tv spots for Tekken and TZ has always been good about appear on the first page of results from search engines. So naturally, you get alot of 'experts' trying to tell people how their 'combos' are unbeatable. There's good information to be had, but you sometimes have to dig through so much shit to find it. Tekken Tag was when I put away my shovel. Sitting in training mode, you'd probably find what your looking for faster then searching TZ or waiting for a mod to update a sticky or guide. Now, I just camp TZ for their framedata. I hope SRK's Tekken forum doesn't turn in to too much shit.
  20. 4r5

    Tekken 6

    Not blocking in Tekken is a sure fire way to not win in Tekken.
  21. 4r5

    Tekken 6

    I got my PvE and PvP toons all twinked out.
  22. your uni got no fighting game scene at all? check to see if your campus has some sort of gameroom or a lounge or something get ready to switch from being a dominator over to being a teacher (and sometimes a motivator..)
  23. Generally speaking, you get better damage off level 2 mist finers, but level 3 mist cancels give you better pressure. What level to shoot for depends on the matchup and your playstyle.
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