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4r5

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Everything posted by 4r5

  1. Soonest I can be there is 6:30
  2. Looking for sign ups
  3. they'll prob swap out the layout select for a button config. That's how BB was
  4. Great normals with weird stipulation on special move usage and a break dancing sweep? Sounds like Johnny, I'm in!
  5. http://www.twitch.tv/empire_arcadia_tv/b/545542536?t=23m30s
  6. You'll find me in the Xrd line.
  7. http://www.neogaf.com/forum/showpost.php?p=119961484&postcount=694 markman to the rescue. Xrd @ Evo saved
  8. Hey guys, we do have a wiki! http://www.dustloop.com/wiki/index.php?title=Movement_(GGXRD)#Roman_Cancel The rundown: YRC, 25% meter, do-able during startup/active frames AND opponent is not in hit/blockstun. RRC, 50% meter, same conditions as YRC, but your opponent IS in hit/blockstuin; has least startup and most slowdown, 80% forced proration PRC, 50% meter, recovery frames; the most startup (like, a lot!) and the least slowdown
  9. https://www.youtube.com/watch?v=J-rlBNM6IVU#t=1m18s
  10. https://www.youtube.com/watch?v=ZjD8x20mKBg
  11. During Daisuke's run of Guilty Gear XX, only tweaks were made from XX to #r. With the biggest change being the inclusion of Robo-Ky as a fully fleshed out Robot. Considering the time and games between #r and Xrd, Xrd's changes are pretty minor as well. Seems like Daisuke is holding fast to his original vision of the cast. Like, wtf AC Slayer? Combos with more than 10 hits?? He wants to invoke certain emotions when you plays as or against his characters. Like when he talks about how it feels good to beat the boss, or whatever, when he talks about why Eddie is so good. And I think everyone agrees that it feels good to do Sol's dustloop. (re: dustloop.com) WE NEED STICKS FOR XRD AT EVO
  12. you can see the matchup chart anytime, here http://ggxrd.com/pg/diagram_view.php
  13. Looks pretty guaranteed to me. That stance must be CH state the whole time. That means you get whacky shit like HeavyVV>RC,runupandcombo. I guess that explains why you see people flail wildly after blocking those chains.
  14. Ah, I suppose if it was a simple as run after blocking low, we'd see it by now. By chacne does 6P tag his mid chain from full screen? Or if not full screen, do you have enough time to block a low then do a dashing 6P. Saving 25% to YRC something random, like Grand Viper, is probably a good idea for this matchup.
  15. what happen to the fighting spirit?
  16. Don't let the combo drop
  17. In BB, a two hit combo involves tapping two buttons, that's one less than SF4!
  18. School Me Kliff. Kliff is always screaming and the tutorial text will leap from his mouth.
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