So I'm watching some P4U vids, and I think they're going "EH, EH, EH" with the combos, like 3s. But they're really going "A, A, A" cause that's the combo.
This is assuming the recording clock count is based off the game's FPS and not some arbitrary count. To verify you would still need to go through the standard methods, or you would need a move whose data is known. (Though I think the 'known' data we have is still under question.)
Or, you could start a new set of data that is based off the recording clock, instead of the game's FPS. Lol.
We play on PS2. None of that xbox reload shit. I'll either be asleep while waiting for my turn at P4U. Or practicing Johnny while onlookers make comments on how that doesn't look practical, and I reply that they are correct.
she got nerfed, but that doesn't keep her from being good. but they also nerfed boxer dude when many people thought he was trash, so maybe the devs have some insight we don't see yet.
I think Chie is the only character that gets frame advantage (+1?) on an A normal. Labrys on the other hand, lol.. Her M.O. appears to be: keep hitting buttons till someone gets hit.
Throw caution to the wind and hit buttons. No wonder people like Labrys.
I might over value Johnny's meter, but I like to use it for guaranteed damage, rather than maybe damage. I was thinking there might be some double crossup potential by just adding the high coin to the safe jump slash crossup mixup he already gets. Though, it may no longer be a safe jump in if he's spending the time to layer a coin on top.
At the least, we know he can meaty the high coin. So you can meaty a high coin as a tick for a throw. Or slightly off-meaty the coin to bait out a block for a bare throw. Or setup a bare-throw to bait a counter-throw attempt for you to punish with air DB's new CH properties.