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The09er

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Everything posted by The09er

  1. Just came back from a bunch of matches with a local Jin player who has a lot of Arakune experience, more experience than I have with Jin. I'm not 100% on the changes with Jin and I think I respected his pressure way too much like it was CS2. Fighting Jin is a bit arduous, he has pretty good space control and he's fast on the ground. He controls the air directly in front and above/below him and can convert most random hits into 3k with decent oki. Blocking jin isn't that bad, his high low mixup is predictable but his crossup game is pretty good, though for the most part I wound up IB his crossup j.B since I was doing it on reaction. He still has some of the fancy blockstrings from CS2 like: [starter] j.C, j.2C, AD, j236D or something like that. Getting curse on Jin is annoying at times, if he decides to play at full screen, since j.D doesn't go full screen, slowly work him to the corner. If jin decides to rush you down play keep away and make sure you watch your barrier and jin's heat. Ice wave destroys ranged characters and puts characters in a crumple state which allows jin to combo. Try and bait the hell out of jin's DP's, if you have him on the ground if you're coming in from the air act like you're about to do a j.4B and just barrier at the last second, it will make them waste 50 heat or it will set you up for a free fatal. A couple more things to watch for: In the corner, Jin has a crossunder after icecar A finisher, I think its dash 2b then it's a cross under. He has a fake cross up with j.236D (old news). In CSE Jin loves going for normal grab resets during freeze, whether it's purple or green don't get exposed. That's all I have for now, I'm sure I'll come back and edit this around the 16th after my next session.
  2. While watching some replays online of a japanese arakune, I noticed something interesting. At 3:05 he RCs his j.236C into j.C and attempts (or looks like he's attempting) a dive loop. Now he doesn't connect with 5D the dive and I'm not 100% sure if it's due to poration or something else, but he confirms with a CH j.6C(?) into j.236C and RCs it into j.C. I checked the boards and I haven't seen this combo posted so I figured I would post it here and maybe someone would try it out before I came home tonight. http://www.youtube.com/watch?v=uLsn9_DgRbg&feature=g-all&context=G2cc49cdFAAAAAAAAFAA
  3. Question: While I'm aware that tiers are not set in stone, do you believe that the tiers will shift by a good margin over the course of Extend's Lifespan? If I remember correctly early CS1 tier lists had Ragna on top due to his high damage output among other things, he was later moved to high/mid due to his telegraphed mixup options and his inability to stay in. It's my impression that both Ragna and Hakumen may drop, though not by much, due to poor pressure options even if their neutral game is really good. At the same time I would assume that characters who can open up their opponents better than Ragna and Hakumen may rise once players learn ragna/hakumen pressure.
  4. Another big thing you need to learn as Arakune is learning how to get out of the corner safely. Granted you never want to get in the corner to begin with but you will be put there sometime. He has a few ways of getting out; burst, super, counter-assualt, IB "matchup dependent move." You will be rewarded for using your bursts intelligently, for example bursting when haz does 214d~C after he uses 50 meter for hotenjin rather then when he gets in on you the first time. Now I have a couple questions about BBCE arakune: Apparently there were rumors about his jump being faster and his teleports and backdash recoveries being reduced. Is there any validity to that?
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