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ATGMantenbo

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Everything posted by ATGMantenbo

  1. I'm not sure about the ragna part; his j.c always stuffs my 5A. I find crouching under his j.c better.
  2. ggs LK didn't know daisharin had some invincibility frames :D knew crouching litchi makes j.c whiff but j.B! Also, is 5A any good as an antiair? I tried using it but it always got stuffed or do you have to time it maybe
  3. your videos are awesome .. don't quit please; I like your commentary. Also transition from pad to stick is really tough, just keep playing and training. I used to feel very bad when I was losing when practicing stick .. it is unfair yes but just keep playing. we should run some games sometimes .. I'm practicing Rachel and will be subbing valk so yeah :)

  4. Rachel is AWESOME :D I just finished her 8th challenge yesterday and did some training on combos I saw in other videos, but I do not know what's practical and what's not yet :( My execution is getting better but I don't think I can pull off her combos in a real match .. not there yet and also how do you pressure with Rachel after you finish you combos or what's the common finisher? I finish mostly with j.C > j.loli A

  5. Thank you for the msg .. it is very helpful .. I haven't studied it thoroughly yet because you know I gotta deal with my engineering studies .. I'll be on for BB every Friday and maybe Saturday .. depends if I have an exam the following week or not. so yeah play you next Friday Pal ... and congrats on Tao winning SBO :)

  6. hey LK, I edited my post in the Tao matchup thread, check it out

  7. does tao have any normal gatlings after 6C and 2B and what do tao players normally use after these moves and could you please send me tao's blockstrings? have you received the list I sent you?

  8. This and try to play characters who can do something even in extreme lag like: Ragna, Jin, Tagar. the longer the combo the more likely you'll drop and this pretty much kills litchi since her whole games relies on very long combos that lead to a knockdown in the corner, and also Carl. Hakumen is pretty bad in lag but not the worst. Also I noticed if your character has a consistent loop like for example taunt loop or litchi's loops on tagar, lag doesn't hurt much. If your character's gameplay style involves a lot of jumping, air dashes, and IAD, then you will most likely look like an idiot trying to jump around and some times moves will come out instead of jumps, so try to avoid that. so yeah, Ragna, Jin and Tagar are the best characters in lag imo
  9. I'll try her 9th challenge .. I stopped at the 5th one but thx for the advice :)

  10. ggs to CrazyApe64 had lots of fun playing with him
  11. from the gay bridget to the gay wolf .. there must be a connection? congrats :)

  12. ok just tell me whenever u want me to log in to my xbl account i'm busy these days ... i have some free time now and if you cant now then friday looking good .. sorry but my major requires me to be a nerd

  13. I know right? anybody know when the next loketest will take place?
  14. http://www.youtube.com/watch?v=Rd8ZtMJk380 4:38 13:45
  15. Carl, Arakune < stick is a must Litchi, Rachel < stick is very recommended unless u r good at clawing(meaning use two fingers for buttons) everybody else can be used very effectively by using a controller this is from my experience(please correct me if I am wrong)
  16. My comments on Day 2 changes: Can combo off CH Ryuuisou: 80% of the time, it's gonna be a CH 6B[m] CH - wallbounce removed: TK itsuuB looking good for a follow up 2C-4D-hakuchunhatsu-riichiA-B-6B-D-JC-6C-ittsuC-JB-JB-JC-hatsuchun - 3700 damage 4D causing slide in general is good in the corner but not in midscreen 3C - air tech possible (no follow up): 4D > 2D - works. Can continue with 6C if close enough: ok looks like a nice follow up midscreen; it seems they nerfed 4D that it is not safe on block(or less safe) unless u rapid but you can combo off it DP faster. Can't combo after 2nd hit: DP has become even more useless now; if ur gonna nerf it like that, make it at least FRC'able J.C CH - Wallbounce removed basically Jin's j.C now; on CH, land> dash 5B imo 6C[m] - stagger added (think of Rachel 5CC): this move is useless in general; TK itssuB seems to be a good follow up. 2B > 5B - New gatling (can't do 2b > 5b > 2b): good Launch staff while running - less start up than in previous versions: might prove useful against maybe Arakune. So the comboability after 6B CH and j.C CH is not entirely gone but rather restricted. Also 4D is still a good overhead but not too good like in CS. 3C is just garbage at the moment as well as 6A and j.C staffless. Again, this is only the first loketest and Litchi might drastically change in the next one. Only thing that I think is very unfair is that j.C staffless is tech-able
  17. loooooooooool and you choose what type of lag u want from 1 to 4 bars ...
  18. quick question: Does Makoto's BBS still come out in two frames? dunno but Litchi's All Green is nerfed even more so I thought it would be very likely for them to nerf BBS
  19. calming words ~ http://s.myniceprofile.com/myspacepic/201/20131.jpg
  20. "Plz nerf damage and heat gain or make her more ct-like." Exactly what I want. I don't want to waste another month of my life relearning her ... not all ppl who play fighters are 100% playing 24/7 I myself am a sophomore chemical engineering major .. my daily schedule is ultra tight .. even busy on weekends. My only chance at learning her was in the summer. and now they're gonna change the whole damn thing. no matter where litchi is in the tierlist, I'll still main her but the quick and unexpected change pissed the hell out of me off. My point, why only 5 months after US release .. I'd love to follow Japan but you should've released the game when it was first released in Japan. My only shot at relearning her is Chrismas but hell, I don't know if I'm gonna be busy at that time. well said combos and some hitconfirms will change .. but the heart of playing litchi will remain
  21. remember CS loketests days ... we used to say no combos after DP would kill her combos they gave her something else to combo off from which is 2C > itsuu I believe the same thing would happen in CS2 .. just wait Also LK, the 2C > 4D combo you posted seems to work only in the corner
  22. http://www.youtube.com/watch?v=31M_MdSVxV8#t=1m49s lol at that guy who thinks I'm a tierwhore and implies I'm a bad player ... you should learn how to read and analyse words and put them in context .. ohh sorry forgot you live in Japan .. never mind then. Also, I'm not American and not all Americans are tierwhores .. just if you didn't know played Anji Mito in AC for three years and never un-mained him .. he is garbage tier in that game in case you didn't know played Litchi in CT all the freaking time so STFU
  23. OK so I spent an entire month learning all of her combos, hitconfirms off any hit to most damaging combos, matchups, yomi and oki with staff and staffless ... and now this will all change ....... FUCK YOU ARCSYSTEM. at least give us a year to enjoy the game not 4 months and hell, even the netcode is crap. why didn't u do balances to CT? NU was more broken than both CS bang and litchi put together .....? I'm not saying I want litchi to remain top tier but I'll have wasted a month of my life for nothing if this is true. Also, Litchi is tough to learn unlike Ragna; where 1 hour in training mode = pro. I'm just pissed ... I thought the balance would be just tweaks to proration and dmg... and I'd be fine with that coz all my training would still be valid. and if they make litchi garbage tier, I will quit playing as her for good. it seems like they take revenge on top tiers or something .. dunno rachel from top to garbage ... and from these info it seems litchi will follow the same pattern Valk looking good for a new main ... just sayin EDIT: no combos after overheads!!! what game are we playing again? street fighter?
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