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Eternal Blaze

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    TrulyAmiracle
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    TrulyAmiracle

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  1. You mean B versions I'm assuming? coz both these moves are done with A or B.
  2. Well, Faus- I mean Marie is looking hella good. Wish her moves didn't look so godamn silly but whatevs she's fun and has hella shenanigans.
  3. Any good fatal combos yet? like what should be my go-to combo when I get a fatal opportunity?
  4. yeah the gap in 5AA is the reason I asked this, but if 5A/2A>2B is air-tight then I'm good i'll start using that instead. About Doge, how are you guys using him? do you have him out most of the match or do you actual keep him out till you get something going? I'm asking coz in some matchups they can just body him for free so I feel lost not being to use him to help me get in/start pressure.
  5. So quick question, does Ken have any true blockstrings? that's my issue atm as it seems everything he does has gaps in it (236C/D aside I guess).
  6. AA 5c j.B-2C-C 66C 236A 236B 214B+D 66C 421A/C That's my combo at least lol. You can also go into 236A>stuff.
  7. Doesn't it also get beat by lows?
  8. so, for blockstrings/frametraps. Been watching a fair amount of Yuzu footage and these are some of the most used ones I've seen. 5a 5c 2a 2a 5a 2a 5c 4C 6b© 44 236B 5B 2a 2a 5c 2c 2a (whiff) 2c 5c 5a (whiff) throw 66b 2a 2c 5a 5c 2b 4c 421B 66B 5A 2b 2c 5a 5b 2a 2b 2c 2b 4c It's not much but it gave me a good idea on how to start with pressuring the opponent and opening them up.
  9. Yeah netplay is no bueno for Yuzu, any lag easily messes up slide holds and D cancels. It's my only option for right now so I'll have to hold dat :|
  10. so what's the best combo to do after an assault j.2c? coz unless it's CH the charged j.2c route doesn't work.. Also how's sliding inputs working for you guys online? coz I keep getting stuff like 236C instead of 236B~C all the time and it's bugging the hell outta me. seems 41236D is her only invincible move which sucks but whatever. Do any of you know the properties of 4B? like is it invincible? does it counter lows? can it counter EXS moves? she's super fun but I have no objective so far, her pressure/frametraps feel lacking so I'm just throwing stuff onto the screen and hoping I get a hit ~__~
  11. Yeah that's a pretty accurate list. We won't be seeing any high-level stuff in this game so a list like that is the best we're gonna get.
  12. I'm almost done with Boa, Raoh and Shishio. Just need to get over this fever and I'll finish them asap ~__~
  13. Honestly on the opponent's wake-up just double jump and land with an attack, there's no moves in this game that work as "anti-air" so air approaches are more or less free, like.. if you're in the air but in the their sight and they have their lock-on on you the light attacks will track you upwards (which looks retarded btw), but if you're directly above them they cant do anything aside from a few characters that have 360 hitting moves Like Vegeta, Toguro, Sasuke etc There's blocking/just guarding ofc and maybe some characters can dodge but I'm talking offensively.
  14. Nice, so dashing is free in Godspeed mode then? That's good to know - Yeah I dont even know whats up with t+S anymore, I've seen it beat normals and projectiles and I've had it activate on it's own so I thought it's a counter, but other times it just doesn't do shit <__> - Yeah apparently that works online (when random lagspikes kick in) but it's not a legit combo lol. Here's a legit one though: LLL (S auto followup) g+H HHHS then LLH/t+S/Assist extension to HHHS or Super, With Big Bang or Kumagawa assist this should be a 100% or close to it.
  15. A couple of things: -Killua has a transformation, Godspeed mode. You enter it after landing your Ultimate or by holding t+S. No clue on what it actually does though. -t+S is a counter that also works on projectiles (it wont hit them if they're far but Killua wont get hurt either). You can use it as an option select by holding it where if they attack you'll get the counter and if they don't you'll transform. Just tried it out and apparently it has some invincibility frames but its not a counter.. why isnt there a training mode :< ? - g+H (universal guard break) is stupid good as it covers mad range really quick and he goes to their back so even if they try to mash lights against it they'll get hit. Their only option is just guard or if they have a 360 attack like Vegeta's explosion. - His Just Guard: a chop to the back of the neck that crumples and you can combo after, basically what he did in the Heaven's Arena. It has solid tracking to the opponent's backs as long as theyre not doing some crazy string that's all over the place. - A combo I've been doing, dunno if it does more or less than the ones u listed (no training mode -__-) LLL (S auto followup) g+H HH t+S
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