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psycofang2

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Everything posted by psycofang2

  1. i firgured that much, i was more wondering about what they embody or if they are able to get up and walk around. were they mobile like hakumen. i wondered because rachel "used" the tsukuyomi unit to stop take michazuki from blowing shit up in CT. so i wondered if she channeled its power or if Tsuku was simply a tool. same with amaterasu.
  2. now see that sounds even more overpowered than what i remember. full power hakumen, ars magus negating wack job sword going full throttle. i wanna see it. has anything else been said about tsukuyomi and amaterasu? are they sankishin units or are they simply objects that are aware?
  3. no last i recall his soul is only powering the suit, the sword requires an outside soul to power it but it was removed, or was never put in, so th sword has been sealed or kept in a restricted form since. by die I meant after the story ends there pretty much nothing left for him so he may just let himself disappear into the time stream or just fade away.
  4. odd question about hakumen in the storyline. it seems like even though he needs and observer and is only running at somewhere between 25%-33% of his max power have they thought of/explained a way to pretty much set him into the timeline permanently? though im assuming once its all over hell just let himself dissapear. also about his sword, last i remember discussing it was sealed up because theres no soul powering it. the sword already exhibits an odd nature despite not functioning, basically being able to stop healing factors, cutting open time and killing the unkillable. what id like to really know is what was the swords real purpose? it, despite having its power source cut, seems absurdly powerful for a dead weapon. factoring in all at once if he was at full power, and the sword was powered how strong would you guage him to be? irrelavent or will be be the latent SSJ4 of blazblue because hakumen reasons?
  5. i dunno, its your CMV but kill em all is a little too...for lack of better word crude (love the song anyway, also screen shattering is 4th wall level awesome) . id say listen to Jaw- (check it im the baddest man alive, damage planets with a blow the savage beast will not survive, im the king) or Play for keeps (same ost from max anarchy where kill em all came from) or the second redux of kill em all called Merciless-(I'm something like a liger, Eye of the tiger, Heart of a lion, Spit venomous like spiders ,Hand me the mic prior, To these wannabes and liars, Feel the wrath from messiah ,They the gas, I'm the fire) id really recommend either Kill em all, Jaw or Merciless. once typical violence is honed into a perfect form it becomes bloody art in motion.
  6. riiight, i forgot about soul sacrifice. fuck the rest of those other games though. except dragons crown because wizard.
  7. i thought that online for psp/vita always ment adhoc party. unless im using the wrong...lingo? i dunno how you damn gamers make words.
  8. online...? bahahahahahahahahahahahahahahahaha
  9. it has a network option so i assumed it had online play, you can play through adhoc party on your ps3...to play against others... online.
  10. and i have to hit you 4-5 times. and set up blockables that are hard to dodge without a real DP into more 3k+ damage.
  11. >scumbag >mains tsubaki >doesnt ever have to commit to anything ever >dem absurd number of revolver actions >scumbag wut...
  12. but we can alr- this man knows~ get guilty gear +R on the vita errol, ill show you all the horrible things i can do to you with great Michael sword JUSTICE. still trying to master superior Trance.
  13. is it 9k flavored? also my dumb ass...tryin to do TK michael sword with hakumen. guess how that turned out.
  14. ggs i should probably stop playing blazblue. kept trying to use michael sword with hakumen, kept doing NM bomb inputs, hit errol with max shippu thinking michael sword super was going to come out. then i go mugen trying to do the iad JS>JD dash loops and i get fucking hops. when is Hakumen & Kagura the game coming out again?
  15. ive tried to ghetto double michael sword mid combo. you cant do it twice per combo in the air even after a RC. EDIT: you can do it twice mid combo if you can land, jump and combo into JS again. so the limit is 1 MS in the air regardless of meter spent, if you dont touch the ground you cant do it again. i even tested it using jump MS>FRC>jump>41236S and it wouldnt come out.
  16. no one said that... kinda wondering why he isnt god teir. because he is.
  17. if he has 5+ stars and a OD ready and he touches you, you deserve anything you get. also kinda funny how he has an attack that does more damage than the character whom its named for could ever pump out? kinda moots her existence doesnt it?
  18. its a joke errol will get.
  19. And all he needs is 5 stars already in stock and you in the corner for all his stars and burst. (no one in their right mind would really do this unless it was it was the final round vs a tsubaki player cuz that b**** is braindead) also he needs you to stand there and take 5A>renka>kishhu>6C to the face...without bursting.
  20. been messing around with a couple of smaller damage combos. forgive me if these are already posted. 6P>5HS>41236HS>RC>6>6HS>JS>JD>JS>JD>41236S 6P>5HS>41236HS>RC>6>6HS>JS>JD>JS(1)>41236HS (this will make the opponent wall bounce and youll both land right in front of each other) 5/2P>5/2S>2HS>delay>jump>[JP]>JS>JD>jc>JS>JD>41236S (very easy combo) 5/2P>5/2S>2HS>delay>jump>[JP]>JS>JD>jc>JS>214D>land>6P>JP>JK>JS>JD>41236S on certain characters you can do JP>JK>JS>JD>jc>JS again because of how high they still are. some heavier characters require the JP>JK for stability. you can also omit the 1st of second JD for JS(1) and still get off 41236HS for the wall bounce, if since the combo is MOSTLY free if you FRC air 41236HS you can set up a 22K and make it explode on them or behind them if you've scared them enough.
  21. its because of the nature of his combos, they pretty much allowed him to do high damage without a crippling effect. he can do roughly the same damage in CSe if you replicate a few of CPs combos with RCs to get the general idea of where the damage is coming from. JC>zantetsu (1) now has a small ground slam effect allowing kishuu 6C where as in other iterations this wasnt naturally possible. also the combo (The JC OD loop) is apparently very very strict. its because of how star dependant hes become. so they traded alot of meterless,low to moderate constant damage for more high cost high burst damage combos. also i noticed people havent been using his drive too much lately, especially D>enma.
  22. he wanted the combo. die hakumen wasnt really...needed but anyway. his last little tidbit was a bit more improvement towards the combo to boost it past 7k. but you have to be near the corner which makes it harder to do this damage. im going to guess the needed star requirement for this combo to be done easily is 4. youll already use 3 before the od cancel but still gain stars as you hit them. youll use and additional 5 after the cancel. unless OD is faster than what im remembering.
  23. 2A>2B>Renka>Kishuu>6C>2C>super jump ccancel>JC>OD cancel>JC>hotaru>air dash>JC>land>5C>zantetsu/shippu. same ol s***.
  24. why are you here? also he rounded up, technical damage is 6600 though im more than positive its a corner combo. basically its the JC>OD>JC loop combo going in from 2A in the corner.
  25. jin, mu, haku and a decent makoto can tag you out of recovery pretty well.
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