-
Posts
731 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by FormerlyUnknown
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
i'm pretty sure rachel's just the same amount of silly =p -
well spirits was and that's really all I personally read o3o
-
why would you ban the stage? ._. i mean i think it's easy to tell where the corner is...just walk till you stop >o>
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
well there was the torture/interagation scene with L and Misa o3o but i digress. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
that's where the DN fan-art comes in o3o just cut n' paste their faces. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
-pat pat- shhh shhh it's ok, you're just going slowly insane... so yeah this loktest sucks, hopeing they'll shape up for the next one, and the litchis will man up and play her so we can get those nerfs everyone wants. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
it just irks me how they're placeing the nerfs. kune's problem was his CURSE loop doing too much damage...so what do they do? nerf his normals =p of course. i'm willing to wait and see what they do. if the people doing the loktests are able to win with this kune, then hopefully with the other characters nerfs he'll be able to stand on his own. litchi for god still tho -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
litchi =p that's all that's left. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
well excuse me for thinking a forum had free speech q.q ya know if you guys wanted DL so prim and proper and proffesional you should just make it private to the pros and the pros only =p i'm sure theres a way to make that happen. of course then without shit like this going on the site would die in a week....don't hit me! q.q @skye: we feel the same about bang! =D -
maybe it's the same magneto? i thought it was the one from the movies =p
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
zeth is just overly defensive of his broken character o3o i am too so i can't argue but i try to hold decent arguements edit: plz don't ban me qq i'll be good -
i agree o3o
-
maybe they're giveing hazama more combo options so he won't need 3c 214d~c anymore? o3o
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
yes sir. @justice: now that was just uncalled for =p i would offer rebuttle but i'm not talking anymore o3o -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
fixed for you =D your welcome @hiagoX: yeah, these threads always seem to turn into a collection of arguments/bitching (what i'm doing included) but it keeps people from leaking that into the other threads. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
i have to stop replying the moment everyone replies =p but anyway yes spamable is wrong, i apologize, overpowered is usually correct though in terms of the rest of the characters movelist -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
ct bang was wonderfull, i had fun matches against him. however when you nerf an entire cast and buff 1-3 characters, they tend to end up broken in the long run. bang was fine and then they buffed him, now he's not fine so they need to nerf him. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
you forgot to bold usually as well o3o just sayin. -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
arakune's curse is the only way he's going to get some damage, hence he needs it. it needs to be changed, but if you take it away he's not a playable character anymore. whereass FRKZ is used purely for trolling and is not vital to bangs gameplay in any way. -
it's nice to see there's some outside-series chit-chat in the cast =D makes me want to see all the different combinations
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
oh plz bang has so many tools in this game you can just shut up =p the man doesn't need 4 supers to everyone else (aside from tao)'s 2 -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
i get what your point is, and i understand the 2'nd hit, i just think it sucks that it pretty much makes ID unstoppable =p i guess i just have a problem with how dps are built, full-invincible aa's that are usually the best/most spamable moves in a characters move-list =p i blame street fighter for this, since that's where the dp comes from. i say keep dp in street fighter =p it's terrible anyway. also i fermly beleive that if a move is pointless/broken/useless, it should be removed, not buffed/nerfed, but removed (see FRKZ) -
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
it's obvious to everyone that ragna's dp is better than the entire cast, i know that. and I get that it's supposed to be better than everyone elses, but that doesn't make it immune to nerfing. if that means nerfing the rest of the cast's dp just so that you can nerf this one persons, that's a stupid reason, but so be it. you could fix up ragnas dp and it will always be the best, if only for the fact it has 2 verions, you can do both in the air and can auto-combo off of it. that in itself makes it better than the other dps, you don't also need 2 hits, instant startup, and super easy extra hits. also why does he even need 2 versions, does anyone use the d version? i've never seen it come out in competitive play since all his combos come from the c version. the d version just seems un-needed and extra. @varamathras: i understand that, but it seemed they just made curse more risk/reward than it needs to be. you were very quick to shoot down everything i posted, so i have to ask, how was what I put for his curse system so terrible. in ct, it was you hit them once = you win, in cs its you hit them 5 times + hit once more = win, why can't curse be on and off throughout the match with easy curses+limited curse time. in ct it was way too easy to curse and it was constantly switching, in cs it's harder to curse but once you get it you're stuck with the same motion over...and over...and over...throughout the match until your opponent dies. if you meet somewhere in the middle with the system (and change the bugs/ we stop calling them bugs...cause they're not...) I don't see what's the problem -
ima still wait for gambit o3o i want to see sexy in that art style
-
BBCS LokeTest 2: Oct. 8th, 2010 Discussion (NO COMPLAINING)
FormerlyUnknown replied to Spirit Juice's topic in Archive
so they're baseing all of ragna around his dp...great... seriously though, it's rigid thinking like that that keeps games from becomeing balance, it's hard to look at the rest of the cast and see he was purposefully designed to be able to mash dp when there are only 5 characters that have dps and they all work like ragnas (aside from mu's) what was the thing they based kune off of that they kept from ct, one would think it would be his curseing, but they were perfectly fine with completely redoing kunes curse from the ground up.