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Everything posted by Digital Watches
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I'm sure it's no more than 5, but I think it's as little as 2 or 3 frames.
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Actually, it ends on the same frame as robo 5H, it's just a 2F window, instead of a 4F one. Also, it's perfectly normal for pad players to find using the macro easier than FRCing on stick: The timing is different, and your muscle-memory cues are probably tied to the delay that using a macro causes.
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Yeah, the fact of the matter is that there IS a timing lag on FRC macros. I think you have to do the FRC something like 2-3 frames faster on a macro button. Learn to thumb it or switch to stick. Also, for the record, you can get WAY more than 200 damage off benten FRC in the corner.
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Caveat: Some balls are fast enough and go over rensen, which will fuck you up and you'll get hurt.
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I think I have magic bipolar talent with FRCs, because with some of them, I can do it after seeing it done a few times, and with most, I can get it down in a couple tries. Except sometimes I lose the ability to do any at all ever. Things like Benten can be hard though, since you have to hitconfirm and all.
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Yeah. Stark hit the nail on the head. It's not so much that the DAA itself is very good, but it's just the fact that Venom has the out he needs to start raping your face again. There's a reason Venoms will blow 50% meter on it, and that's because it could be all he needs to turn it around and win. Saying not to try to bait it is like saying not to bait bursts. Sure, they're wasting their burst, but it could win them the round, and baiting it could win YOU the round, so knowing how to do it is a good thing.
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Yeah, basically: 1. Do not approach with long range stuff. In some matchups, 2H is a good poke, but not this one, and most of the time, you shouldn't be trying to pull shit like that anyway. AA or bust, remember? 2. Pressure Venom just like anyone. He doesn't have a DP or anything cool like that, so just watch out for/bait the DAA. At <50 meter, he's got nothing.
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I don't know why you'd want to use long attacks for approach. But yeah, air isn't an option, and Venom rapes your face at zoning. Venom is very much an approach-with-caution matchup, move in too hastily and you'll just eat balls all day, but you also don't want him getting the opportunity to turn the tables on you or it's GG. Basically, I'd say your best bet is be conservative (Running FD, 3P, or 2K, airdash and FD, or something) or try to bait him with safe air normals or other such tricks (Raei S FRC and running counters are options if you're ballsy). Since a lot of the time, from neutral, you're going to be fishing for knockdowns, you might want to watch for situations where your rensen will eat a ball coming forward. Even if you don't hit him, if you do it right, you can end up putting him on the defensive, which is really what you have to do.
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Don't bother. j.2H is an easy dodge with 2K, and if she's in a position to beat 2K with j.S, I'd just smack her with a counter on her way down, or a 2S if she's not TOO high up. Then of course there's good ol' airthrows.
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I don't remember too much about #Reload, so it may be different, but I think that's the same thing as Greed sever being good online.
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I would be careful trying 3P-5H against anyone with a half-decent reversal. It's a bit too obvious to be a real frametrap unless there really is nothing they can do in the (rather large) gap between the two moves. I've taken to using 5H as kind of a ghetto 6P (for a lot more damage output on CH), due to the upper-body invincibility, and would rather use it for that or real (or almost real) blockstrings than trying to frametrap with it.
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Alright, so there's a bit of a problem: Chickenfat is looking for a copy of this, and I just realized that Ouroboros got taken off Youtube for copyright reasons. I also notice that the sendspace link for the smaller version is dead. Does anyone who has it want to UL to something like MU that stays up forever?
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Shit, it's down? I think Youtube took it down, 'cause I didn't. I think it's still on Megaupload, and if not, I still have it, so I could send ya a copy. And Rensen, good vid, I think I might do a play-by-play of that when I'm less tired, but overall you did well.
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Aye. However, be sure to make it non-meaty, or else you're just allowing them to block it for free.
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Eh, it's just there are better/more ambiguous ways to do it. Not the least of which being just wait and jump.
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Just call it "Wheels of Fate"
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Mrah. I didn't get a good look at this before, but a couple of these names are not people I'd be watching for pointers. Mainly I'm thinking of Tsubasa as one not to really model yourself on. Syuuto, Niiyama, and Jun are guys to watch for sure, and Menso is decent.
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Huh. That might do more damage than what I was doing on him before. Could you test the damage versus: TKB --> c.S, j.D, Bomber, j.H, j.D, Bomber, j.D, Bomber, 2S, j.D, Bomber, Rensen, 2? I think yours does more damage but I don't have the game in front of me to test it.
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As clever and (in some cases) accurate as this guide is... is there really anything here that's not in the other threads?
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It refers to hitting with a rashousen at the end of an untechable slide caused by Raei (S) at the end of a short combo. It's seldom worth it, in my opinion, as you can often get more damage by just doing a longer combo.
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Screw that. You get more damage for just doing j.H, j.D, once, then 3 j.D reps, and you can still connect rensen-2 (Granted, it's hard). Really, too many reps of j.H-D B/S causes loss of damage, since the scaling kicks in and soon you're killing the guardbar more than doing extra damage with the Hes.
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Well, maybe it'd work on super-heavies such as Bill Nye the Robot Ky.
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Well, I mean, it works, but there's no situation you can use it in where a rensen/Benten (S) FRC isn't just plain better.
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Blah. I watched the other vid, but I don't think anything I can say is of much use. The same problems persist, but the Jam you're playing against isn't very good (I think MY jam could take him.)
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Er... firstly, I still have no idea what you're talking about with the unblockable, and it still doesn't sound plausible. Could you please elaborate, as it would be very cool if it actually worked. Second, yeah, state when knocked down affects your hitbox as you get up. It's pretty cool, but I think it's nothing new...