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Akanishi

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Everything posted by Akanishi

  1. I wonder how bad is the Carl vs. Hakumen matchup now. CP Hakumen is just ridiculous with his comeback potential.
  2. Kyaku decided to switch to Litchi now. I saw his tweet an hour ago.
  3. Oh yeah, Mu... forgot about her >_> Well we can only hope her zoning was nerfed a bit. If not, then hopefully her damage isn't so huge.
  4. I wonder if Anima combos are worth doing. Haven't tried CP yet, but during the loktests it wasn't that great damage wise. If somebody finds anything regarding anima combos, please do tell. I'm quite curious as to what became of it
  5. Even without OD, nirvana can do 12 8Ds in a row without dying in the first loketest. Though if you hit the opponent and it's the second hit of the clap, then the opponent can tech in the air (so no more double clap>fermata). Other things that weren't mentioned are: 1)A vivace is now useless outside combos and tight pressure because it lost projectile invulnerability. 2)Brio got nerfed a bit, ergo = no more 5C>Cantabile>brio>dash allegretto>brio>dash allegretto>brio pressure in the corner (she can get hit out of the animation even easier now).
  6. Seems like they're reworking his astral a bit. It's kinda similar to The Puppeteer's Altar (Relius' astral), basically she appears where Carl is and does an attack. AHは姉が前に召喚されてから攻撃判定がでて演出になってるけど性能はまだよくわかってない
  7. Btw Nirvana could do 12 8Ds in a row this loketest. In CSEX she can only do 6 max. It is believed that his OD didn't have any special proprieties as of this loketest, so look for the next test. Though it might be that his OD isn't that good in general, and just offers small buffs to nirvana. I wonder how the astral system will work now. I do hope they change it so that all characters have a hard time to do astrals, not just Carl. Or just make it so that Carl doesn't do the activation pose, because that pause doesn't allow Carl to link a combo afterwards into it. I hope for the former though, astrals should be impractical stylish crud that requires a lot more involvement than just 5C>5D>astral lolol
  8. I already airthrow spam myself but it gets annoying once you're up against characters that have great air normal hitboxes... but yeah air throw>22D>5C>volante>J2Callecan>5C(2D)>JC>j2C allecan>5C(4D)>j9C>44>5C>allecon>general is really good.
  9. I am encountering way to many 1 to 2 bar connections lately. They should give us a lag option for training mode, I'm really sick of dropping damaging combos or when the UB set up just doesn't link at all online. Also why are air throws so good? It's like every air attack Carl does is stuffed by air throws... I really miss Carl's kara throw nowadays. There were some cool setups that you could do back then, like 3D, jump forward and the do the backward kara throw for a neat cross up
  10. Well, he has potential to be S tier. But who knows how the matchups evolve in CP, so I wouldn't do a victory parade just yet.
  11. He was pretty fun in CT, also wasn't an autopilot character like he is in CSEX. He was powerful but also slow, he wasn't great long and midrange but up close he was scary. I really miss his old 6B... CP seems to be addressing a lot of stuff though. I don't mind nerfing the counters, but I do want them to be effective on IB at least (mostly 6D)
  12. 8Dとブリオは今までどおり空バリガでのみガードできるみたい - 8D and brio are unchanged あとアニマは空中の相手もロックできるっぽい。カンタービレ>アニマが赤で繋がった- anima can hit air too, cantabile> anima combos 6B>2Cルートはたしかにありました - 6B>2C route available, timing for the follow up is very strict though (ie. vivace>jB>jB(2D)>jC) なんとなく2Cの浮きが前より若干低くなっている気がします - 2C lift height seems a lot lower than usual (game system change seems to be the case) 2B>3Cルートは削除されてました - 2B>3C route no longer possible, gatling was removed On his overdrive (OD); It seems like nobody on the BBS knows what his overdrive even does! It doesn't increase nirvana's damage and it doesn't look like Nirvana's speed increases either... here's the link: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1329213212/389
  13. 5B>6B>カンタービレ>2D>J2Cアレキャン>HJB>J2C>JBjc>JB>JC>8D>*アレコン 4000を確認 - is technically 5B>6B>623C>2D>allecan>hjb>j2c>JB jc> jb> JC>8D>Allecon(J2C>allegretto>8D>3C ender) which pretty much is a lot more than 8 hits, and the damage output is only slightly higher compared to the CSEX version of this combo. I think the CSEX version did about 3.7K~ or so. To bad the lift for cantabile is really low, so doing 2D>J2C allecan>volante... is a bit trickier (since you need a delayed 2D for the 66 dash to push the character a bit into nirvana for better positioning). By the looks of it though, the damage is mostly unchanged in the current loketest.
  14. 3C>empty collider no longer possible. The combo had amazing heat build-up so it's no surprise 6C fc, doesn't cause float though. jA, jb, jc, jd all possible to cancel Spark bolt and the other version, are similar to CS spark bolt in proprieties 4D causes wall bound, jD cause stick to wall? and 2D causes slide (all on air hit). 5D on normal hit sends characters flying like in CT
  15. Yeah, I like the changes a bit. I don't want 5B to remain impossible to jump cancel on block though. Other fun changes that aren't related to character balance are: 1)Carl's voice sounds angry like a devil when he says Vivace now XD 2)He pronounces the full names of Nirvana attacks, like instead of Anima he says Con Anima or something like that
  16. アニマ打撃投げに。コンボに赤ビートで組み込める。 - anima changed into an attack grab, ie. possible to integrate it mid-combos (It's blockable, no teching involved) バウンドしないから2Bとかで拾う。 - anima doesn't bounce, so 2B is the pick up ラプソディがめちゃ早い - Rhapsody is really fast side note : If anima is a physical attack, then expect hakumen to counter it lol (though they did nerf his counters)
  17. http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1329213212/338 Just checked the BBS for Carl. It seems like the same old news with Carl loketests-- loads of negative. I'll post a small summary for the current changes: 1) You can no longer combo after cantabile (lift height is too low) 2)5B on block can't be j.c'd 3)4D sends opponents flying upward 4)2D bounce height lower, but still combo-able 5) Fuoco really fast, comparable to unlimited nirvana fuoco lol 6) 6D hitstop possibly got lower, easier to break from sandwich combos 7) After J5C it's possible to cancel into j2C 8) 3D forces down 9) Anima doesn't cause opponents to bounce Basic Carl loketest stuff as before. Though the 5B being impossible to jump cancel on block was already in a loketest before (CS2 loketest or CSEX one). The new move btw draws opponents in when they're close enough. She basically does a spin once and if the opponent is close, she does 2 attacks. Hitstop is pretty low.
  18. I think everybody is tired of the Ragnas, Bangs and hakus online though. It's time for Carl to be S-tier for once :D I'm hoping for better normals really, they kinda messed them up for him in CSEX. I will need to follow the changes on the japanese bbs... I'm actually quite curious on how he turns out
  19. I don't like CS2 Carl. Hope they give us something different and interesting this time around after the location tests...
  20. 時間的に無理っすm(・ω・m)ソーリィ I'm kinda hard on time right now. I'm in a pinch with my art projects. If it's not urgent I can allocate some hours to write it after I'm done with my projects, but at the moment I really can't. I'm deeply sorry that I can't help you with the writing.

  21. 長すぎですよ(; ̄д ̄)

  22. Looking at the newest video with Carl... I miss CS1 Nirvana already... (´・ω・`)
  23. ^That guy is gyuudon, the person from whom I took info. He knows a lot of new setups, most of which are posted on his site. He also expressed his frustration on how Makoto is annoying. But yeah, I can't really tell how good or how bad Carl will actually be at the moment. He has pretty good setups, but also big drawbacks that make him an easy target for characters that have really good damage and corner game. Like before I'll just wait and see, as long as he's interesting to play and isn't really bad I doubt I'll get annoyed with CS2.
  24. I assumed that it went to CS1 quality, since it wasn't specified to what it was returned. My bad, should've checked more than one source. I don't know if it's completely air unblockable though, so maybe it can be barrier blocked? Oh well... (´・ω・)ぅゥ
  25. It's going to take awhile before we see the full potential of CS2 Carl from the looks of it. Btw J2C seems to be a better cross-up tool now than before, something with the hitbox range. It's possible to not get hit by DPs now, all except jin's dp maybe. Very safe cross-up tool according to the bbs.
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