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Everything posted by Raiza57
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Mu-12's zoning was also nerfed, she has more recovery from her 236D, sparkly ball was buffed but that has never really been an issue for us and 214D was also nerfed. I didnt know her max HP was nerfed, so that is news to me. But she was nerfed is multiple ways, the bitch was a god so even with all the nerfs she took she is still very much annoying to fight. But couple her zoning nerfs, with her damage nerfs, with her Dp nerf and our anti zoning buff, with the addition of OD we can turn a lot of our combos into unburstable combo's; once OD runs out, your burst meter starts at 25% instead of 0, which makes this entire fight much more easier. Bursting is something that is semi useless in this match up. Because we spend so much time chasing this bitch, why would you ever want to burst just to send her flying away again. With OD we can make each hitconfirm count and get the HP lead. Which will force her to come to us, making our overall job way easier. She can spam all the D's she wants to, they do almost no chip so just block it. Im honestly not to much concerned about this matchup either. Her normals and zoning are strong, but they arnt as scary as they are in EX. Ada's health starts regenerating faster in CP, I think its 110f instead of 119f iirc. But in OD it takes 40f before she starts recovering. Which is why I will be going OD not for the Damage, but to keep my Ada HP nice and high. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Indeed this matchup is still very annoying, it is still better for us. Mu-12's Dp was nerfed harder than CT rachel. If you do a meaty 5c you can jump cancel and block her Dp. The move has auto guard on frame 1, but the attack isnt active until the 8th frame. Which is more than enough time to block this hoe. So we no longer have to use Ada to do meatys on this character. Making an OS bait should be easy. Example: ~Dp bait 5c>jump back to evade the Dp>6D/tennerezan get a CH hit> IAD> Jb>jc> insert combo ~roll bait 5C>jump back>6D/Tennerezan combo hit>Iad> j2c allecan>insert combo Remember that if they try to roll your 5c>6D/tenerezan will take their air hit effects because they are in the air if they roll, which is why the j2c combos. Also even if she has heat to RC she cannont, RC only works if you hit something. It doesnt matter if something hits you. In this case we hit her auto-guard, however she doesnt hit us. Therefor she cannot RC, leaving her open. Which is why I say to jump back, it will be slightly difficult to time but its worth it. So all in all, even though it still seems annoying.. thats normal. Her damage was nerfed overall so that is a plus for us. Along with her Dp nerf... An we have Tenerezan which makes zoning even harder for her. So yea its still a hard match up... But it is still easier that it was before. Remember, only Tao, Carl, Noel, Arakune, and lambda maybe? IIRC can get 5k with 0heat from a standard non-CH attack. Its called the 5k an over club, and we in there. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Indeed, just me over exaggerating a bit. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
"The matchup should actually be a tad bit better for us. Yes Haku-mens OD damage is very scary, however he requires a burst to do so. Haku-mens average damage and max damage was nerfed in the next installment. He needs more magatama for his damaging combos now. In Ex he can get 4-5k with 2 magatama from a 5c starter, now he needs way more to get that 5k. His new CP loop looking combos dont do as much damage in retrospect to his EX combos. Overall his damage was nerfed, not only that but as we all know his counters are blockable now and -15 on block. The only threatening thing about Haku-men is his zoning/spacing (Which he has always had), and his run back from OD. A single crossup from Carl=5k 0heat. Whether it be crossup Anima, La Tenerraza, Volante or 4D they all setup for 5k combos. I honestly do not believe Haku-men can win without using a burst. IMO this matchup is far easier now that we can do mixup on this guy. An wont have to worry about him turning around to grab us with 5D. All in all His damage was nerfed, counter were nerfed, everything else remains the same. This matchup has no choice but to be easier, but thats just my opinion & logic. If everything is easier, then how can the matchup have gotten worse." ~Shiro -
Short attention span, need more characters.. Trying not to get bored of BB. And playing different characters isnt really that much of a big deal. I kinda play them all the same. RTSDFTW So overall you would gain less matchup experience and more fundamental exp from me. Cause I seriously do play all my characters the same excluding the unorthodox type (Ara, Rachel, Carl, Nu)
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Since you cannot combo off of Fermata in CP I might as well give the combos out.... ~Teleport Trimata combo CH 3c(22D)>Iad j2c_allecan>2c>Fermata>charged 6D(2D)>J2c(Do not allecan)>2D>j2c-allecan>5c>brio>Jb>Jb>jc>Volante>5c>jb>j2c>jb>jb>jc>8D>Fermata>j2c>allegreto>8D>fermata ~Corner WOCN CH 3c>fermata>Charged 6c(2D)>j2c allecan>2D>j2c>allegreto>volante>j2c>allegreto>brio>5c>jb>j2c>jb>jb>jc>8D>fermata>j2c>allegreto>8D>fermata ~Burst Trimata combo midscreen CH 3c(22D)>Iad j2c_allecan>2c>Fermata>burst>(burst>)fermata>charged 6D(2D)>J2c(Do not allecan)>2D>j2c-allecan>5c>brio>Jb>Jb>jc>Volante>5c>jb>j2c>jb>jb>jc>8D>Fermata>j2c>allegreto>8D ~Burst Trimata combo Corner CH 3c>Burst>fermata>Burst>fermata>Charged 6c(2D)>j2c allecan>2D>j2c>allegreto>volante>j2c>allegreto>brio>5c>jb>j2c>jb>jb>jc>8D>fermata>j2c>allegreto>8D ~Alt Burst Tri-mata combo CH 3c>Burst>Burst>fermata>Charged 6c(2D)>j2c_allecan>2D>j2c>allegreto>volante>j2c>allegreto>brio>5c>jb>j2c>jb>jb>jc>8D>fermata>j2c>allegreto>8D PS~Using Fatal 2C will net you less damage than 3c.... Our fatal is shit tier.... -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Shiro also pre ordered his copy "Like always anything I learn I will keep to myself and call the rest of you free for not doing it." #Triple fermata combos for the win <3 Shiro -
Shiro told me to tell you "Unfortunately, Cat is unreachable due to him being trapped in my dungeon. He may or may not be returned... Depends on his behavior, and he doesnt make for enjoyable company" #R.I.P Cat With love Shiro
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
THe 8D ender into 2D does all of that stuff at the same time JG....... So there is no need. You change your game plan based on what they did. If they roll 2b>5B>2D combos If they Quick get up 2B>5B>2D resets them If they wake up immediately, (Whether they have a DP or not is very important at this point) you can pull off an UB setup with delay 5B>2B>3c or 2B>5B>6B. Or if they emergency tech, do nothing and let them block the 2D so you can go into the JB fuzzy. Lastly if they delay neutral, the 2B>2D connect together making an UB wake-up option. Same as a regular emergency tech. If you wana bait a DP go ahead, if they dont DP they block the 2D. Go for a fuzzy. Because of the timing on when you need to release Ada, trying to pull this off midscreen will require you to end a combo in CON position, most people are ending combos in NCO position. Also deviating away from the 8D ender. But its as I said, these japanese niggas are free... So that kinda justifies why they are being so stupid with Carls options/oki/enders. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Point being, JAPANESE ARE FREE!!!!!!! -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
The 2D oki option, it only works in the corner. And Jc enders do not make the 2D oki easier. Jc removes the UB possibility, it stops you from baiting the roll into 2D combo, it also makes it impossible to bait DP's and still be on the offensive. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Yes the whole 2D oki is very good, didnt say it wasnt and the 2D oki is still possible from an 8D ender so that still does nothing against my original argument. People dont use 8D oki ender for some absurd reason. Also the mixup portion doesn't really count if people dont respect and try to roll. An Volante oki was merely a filler for our shitty 6D. 6D oki was far superior to volante, the only issue was 6D gave a crappy combo starter. But now that it causes sliding it can be used, and unlike volante which has like 0hitstun our 6D will stop a roll and put them in hitstun so we can do stuff like empty jump low. Or empty jump IAD jb gimmicks.. which are very strong tools over all. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Is no one going to take shiros offer??? He said its for everyone, Shit. Let a nigga toss free money my way. Imma take that this, yall niggas crazy. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
So, you seem to not see why every Carl excluding maybe 5 are extremely free. Majority of the other Carls do one of these things. 1.Dont optimize combos (Even tho Dio doesnt to this, I excused him) 2.Do not perform a 8D oki ender 3.Dont use proper crossups(Seriously, why not use crossup 4D/anima) 4.Do not use La tenerreza (This idk even know why the fuck they wouldnt spam this) 5.Cant hitconfirm for a damn (Like seriously dropping hitconfirms and not optimizing from them) 6.Still think 5B is Jump cancelable on block But moving away from what they did wrong, there are still some things you need to take into account. Was the Carl playing a bad matchup? I stalk all of Carls videos every single last one. I have my own Nico account so that I could look at the ones Jordal doesnt post. Majority of the time I see Carl, which is rare since he is an underused character, he usually ends up fighting Valk, Haku, Rachel, litchi, Tao(FAR TO OFTEN) Mu, and Jin which are all bad matchups for Carl. Then there are the other times he is fighting someone who isnt a bad matchup,, and the Carl player is just free as hell and gets outplayed. Tell you what, you find me a video of Carl losing that doesnt have any of the these characters: Valk, Haku, Rachel, Litchi, Tao, Mu, Jin and I can tell you exactly why it is that they lost. However, if you can prove to me that Carl is just losing because he is linear, I believe the term you used was "One trick pony". And I will gladly wire you $30. Ahh, I see. My mistake. You wish I cared lol enough to remember. ~Shiro. Edit: Or Just watch Ito body the world(Like 25 fights total, of Ito bodying everyone) http://www.twitch.tv/akira_shiro/b/406208116 -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
"+Our Neutral Game was buffed hella Hard. Volante Launches on hit (Blocking an attack, then the enemy gets hit. But your still in hitstun, and they are still at frame advantage can no longer happen since they get lifted.), and we have La Tenerraza (This move, is self exclamatory) +Our damage from our crossups was buffed,, hell, our damage was buffed over all. +Anima now has a purpose in game.. other than Bursting 70 feet in the air and grabbing them while they attack and whiff. + We can now break guards on even terms with everyone else in the cast (Something we could never really exploit in any other variation). +CT makes some of our unsafe enders (3c) semi dangerous to punish. Example: Opponent blocks 3c and tries to attack, we gattling CT and they take 5k like a boss =/ +Carl has Ada health regenerating combos (Something he should have always had from the jump) +We have legit Okezemi, not that bullshit 0 blockstun volante crap. +Our 5c is jump cancelable which, again, makes our neutral game and mixup options more dangerous/ambiguos/harder to block +OD (Which after being used, automatically gives 25% of the burst meter back after deactivation regardless of how long it was activated) gives us guaranteed damage/possible health lead situations, which are very important in our hardest matchups. Also means it is more benifitial to use OD since, as a Carl player, I have always found Burst fucking useless. We burst, which sends the enemy flying to the opposite side of the screen, which now means we need to play neural (Which is Carls worst trait ever) just to catch them meaning wasting Ada health and risking our health. Id rather use my burst to make it so their burst is useless for a little while. All of this,, and you are saying we need to rely on the UB loop to win. Your silly, Anima mixup is going to fuck niggas lives up. Also to address the issue of meter, average Carl combos give us 25 meter, which is a lot in this variation. Since heat now follows a rule of, The longer the combo the less heat you receive. With that logic at hand, one would have to look through the frame Data and see which moves give Carl the most amount of Heat, then try to perform them during the beginning of a combo and chain them together. Which would mean that Heat orientated combos and Damage orientated combos our going to be very different. Which is going to add a lot of unique-ness to each persons' style of play. 'Will he do a combo to get 35heat but only do 3k, or do a combo that gains 25heat but nets 5k. The only characters who seem to be able to do both at the same time because their character design is stupid, would be Izayoi and Hazama" ~With love, Shiro PS. Our character is a God among insects. Do not doubt the Carl. The Japanese are just free. #Carl's 5k and over Club MEMBERS ONLY -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Shiro wanted ya'll to know that from the looks of the Leaderboard, it seems that Ito Clover is no longer a player. His name is not on there anymore, and even if he simply changed it his information would at least still be there. Not only that, but his shadow accounts are gone as well. (He had 2) -
BlazBlue CSEX PSN Tournament (September 6, 2013 @ 3pm EST)
Raiza57 replied to MastaToken's topic in BlazBlue Online Play
PSN: Akira-Shiro Time Zone: Eastern/East Coast -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
He already did that, the admins banned that one aswell. Said they were "Reinforcing the rules" tbh its probably just because they hate him. On another note, Shiro says "Even tho I may not be here, im always watching you ALL OF YOU " #stalker -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Raiza57 replied to Akira-Shiro's topic in Carl Clover
Shiro asked me to bring something up, because he is an asshole "Yea,, Carl can't get 5k Psykotik?" http://www.youtube.com/watch?v=Q32XJu5LPQo "Don't be doubting my Proration ability, I can eyeball a 5k combo from a mile away" ~With love, Akira-Shiro -
BBCP Kara D(Haku-men) vs ??? (Nu-13) http://www.twitch.tv/akira_shiro/b/421420651
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BBCP Kara D (Haku-men) vs ??? (V-13) http://www.twitch.tv/akira_shiro/b/421420651
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[CP] Jin Kisaragi Video & Discussion Thread [Updated 1/1/2014]
Raiza57 replied to Jourdal's topic in Jin Kisaragi
Shiro was thinking the same thing because of the color, But he said he is not sure.. But ok ill tell him. -
[CP] Jin Kisaragi Video & Discussion Thread [Updated 1/1/2014]
Raiza57 replied to Jourdal's topic in Jin Kisaragi
JOURDAL!!!!!!!!!!!!!! Although Akira and the Jin thread bumped heads a while back (RIP Shiro) he uploaded a Video of a 17th Dan Jin named Meteor. But Shiro believes him to be Fenrich, could anyone look and see just to be sure. Part 1 http://www.twitch.tv/akira_shiro/b/418547034 Part 2 http://www.twitch.tv/akira_shiro/b/418551911 -
Slight error with the videos. Shiro said that Meteor doesn't really exist on the Players guild. So he believes that Meteor is actually Fenrich so I changed the names to Fenrich.
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More Carl Footage Hyogo Kobe BBCP 19th match Championship Part 1&2 http://www.twitch.tv/akira_shiro/b/418482780 http://www.twitch.tv/akira_shiro/b/418517452 BBCP 17th Dan~Fenrich (Jin) vs 14th Dan~Akiba (Carl) Part 1&2 http://www.twitch.tv/akira_shiro/b/418547034 http://www.twitch.tv/akira_shiro/b/418551911 OD Grab Combo's http://www.twitch.tv/akira_shiro/b/418521457