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Seifuuku

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Everything posted by Seifuuku

  1. isn't she special canceling to asteroid vision?
  2. hey leo.. what is a fiend?
  3. any part of 5c to 6b or 2b is interrupt able by bang's 5a on instant block of 5c (not sure about 2c.. might be a bit too low). if they asteroid vision b/c (jump over you) then 5a will whiff but you should still be in advantage. if they try to cross you up with asteroid vision on ground, 5a should ch them before or after they cross up. b/c asteroid vision into j2c.. i think you'll recover in time to guard point/backdash the j2c i'll mess around with her the next time i get a chance to try her.
  4. i'm baffled that anyone can play on stock ps3/360 dpad.. they're both terrible i think
  5. guilty gear is fun
  6. i'm not sure how you would combo off CH jabaki as it will slide them out of range.. regular hit, sure.
  7. doesn't bang have a few 3k+ damage combos that don't use wallbounce? iirc something like 5a 5b 6c j2d 5d jb jc
  8. >nerf top 2 >only slightly nerf what some people consider next top 4 (hazama carl arakune hakumen) reasonable.. it was a small nerf in the first place and he gained an extra gatling (5b 2b 5b)
  9. 6a ib so free against dp for tager now
  10. cs litchi requires more effort than ct rachel
  11. don't be obvious with your approach. against what i consider the best jin on xbl (not that there are many, and not that this actually means much), that is how i play against him to go even or better.. still have to watch for their gimmicks though (ice resets, 6c guessing games [ib 6c->dp almost beats everything jin has at that point..] and cross ups/fake cross ups with j236d. 623d resets as well, you can just BK into fatal, gold burst, or dp out in those situations) 623b does not have invuln from frame 1, if he hits you with it you are timing your meaties wrong most likely.. if you are having problems with DPs on wake up/against jump ins, what you do is position yourself outside of forward roll range/throw range, os a 2a against quick tech and wait a bit right after they wake up before you actually start pressuring - don't be obvious with the bait and don't sacrifice your pressure entirely, this is what most people are guilty of when they try to bait a DP. if they start pressuring you on your wake up, you can probably try a quick 2a to attempt to catch their attempt to immediately pressure you next time, but it might take too long to recover and you might be hit by one of his DPs. anyway, if they start doing this in the first place you are being obvious with your bait/they guessed right. depending on the range he used 236a you can probably punish it with 5b on ib. anyway, this match up is in ragna's favor slightly, i think. adjust to how they play.. if they can ib consistently don't throw out 2b 5c often.. if they bait your 6a/5a anti air with ice swords, beat it with a D DP on reaction or just run under and punish him.. if they mash 2a, fatal trap them with 2c. watch for their habits of using 6a as well (just watch for it from 2a/5a) and punish them hard if you can react & block it.
  12. depending on how badly 5d is nerfed, it may or may not be that bad
  13. worse case scenario you can just do dash 2b 5c 2c instead of 214d~c
  14. ib 4d is free 5a
  15. apparently 5b->6a gatling is removed in 1st loketest any ideas on what to do after connecting 5b in bk?
  16. good shit arcsys. kidding. but thanks for the blog link
  17. 5b 5c 3c will still work.. and it isn't even confirmed.. ouroboros comment probably means less chains total in combos (ie with FC jayoku you can get 4.. maybe you can only get 3 or 2 now) and more recovery on 623d
  18. google translate says less hit stun on 5b (attack level decrease) and 5b->3c is connecting.. probably means it it doesn't gatling anymore
  19. i think it should work with all belial combos as long as you don't use 6a twice
  20. yes it was just a list of possible gaps, basically copy and pasted from my hazama thread.. daifunka seems to have a long start up so it isn't as practical as a ib->super reversal iirc 3c to TK GH or 3c to 2d will always get beaten by daifunka however
  21. iirc you can do 214d~b regular->6d~a, 6d~a, j.9d, 623d relaunch combo on some characters edit: typed in 4d instead of 6d.. fixed that
  22. i swear that if you IB 5C (1) or 5c (2) it is a free punish unless they do something like DP or that dash back and hit you with a drive (lightning arrow or something, i dunno..)
  23. ah.. good points. actually, wouldn't hakumen arakune and possibly rachel benefit from getting away from hazama? hakumen for meter gain, arakune to set up clouds.. actually just found out 2 minutes ago that 2a->5c/2c catches jumps for big damage.. (thanks dacid) makes my entire post moot. oh well. as for ib jayoku against normals that are special cancel-able.. that is part of the risk. as someone said before, it works because people do not react to the IB and they continue their block string & get counter hit out of it. also iirc 6b on ib to non-hit confirmed SoD from mu is interrupt-able by most 2a's, and 6b straight to dp is air tight (doesn't really matter, people will delay to frame trap anyway)
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