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Everything posted by Phoeniks
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He isn't arrogant. He is having issues understanding what everyone is yelling at him and people are mostly failing to examine the problem at hand from his perspective. He is trying to remedy his ignorance soon after picking up a game. It is only polite to calmly tell him why he's wrong and provide in-depth feedback.
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To anyone having problems with Jin's #8: I can see no solution to this other than pure muscle memory. I've hit the 5B after the 623C 5 times in a row a few times and once you get into the rhythm it starts to make sense. Of course I'm pretty much god at it now because I did like 30% of the character challenges randomly one night and then stupidly turned off my XBox without exiting to the main menu to save... This includes Jin's #8.
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That quote actually made me very happy, but then slightly sad later.
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It's taken me a bit to get reused to my old mains (except Tager lol). Ragna was easy as hell to relearn and he is the character I tell everyone to try learning first. Bang didn't take too much longer than Ragna. Jin was always my weakest main and he's really starting to fall off my list. I'm trying to learn Hazama and that's taking some real effort, but I think this is just an issue of hitting Training Mode and building muscle memory to the point where you forget how you used to play CT.
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Tager was my first real main in CT and he remains one of my mains to this day in CS (he moved below Bang and Ragna as I got better at the game). My friend's only main is Tager and I play him consistently. The real key to playing Tager is understanding exactly how all the tools at his disposal work. Here's a quick list of his main tools: -Backdash (has 17 invincibility frames I think) A good Tager can buffer whatever he needs out of backdash and will use it consistently. It's not perfect though and can be baited to some extent. Ragna's 623C will outright beat it almost always, among other moves. -360A, 360B, 720C These are what give you and everyone without enough Tager experience trouble. Be predictable against a good Tager and you will eat these on a regular basis. Watch out especially for 720C (5612 dmg I believe). This is where Tager's heat will go the majority of the time and it can easily reverse a match last second. Tagers will be itching to get you with this constantly, and they will employ any and all tech traps to land it, which brings me to my next point. -Tech traps With Tager's command grabs and Atomic Collider it is more than likely he will try to punish poor teching. An astute Tager can really trick you when you're magnetized and not paying utmost attention to how you're teching. This was originally why I fell in love with Tager. -Sledge/Spark Bolt The projectile killers. Spark Bolt is pretty much unpunishable and will magnetize even on block, but Tager shouldn't ever get more than 2 a round. The key with this is to make Tager waste it, and he WILL waste it. From the perspective of an avid Tager player, it is tempting as all hell to throw it out ASAP in hopes for a cheese hit. Sledge is misused ALL the time and can be severely punished on reaction. If a Tager uses sledge correctly (no easy feat) you just have to be careful. Believe me, I understand where you are coming from on your opinion of Tager. My friends felt the exact same way within a few days of me picking him up. I literally had to beat it into them that most of his stuff is far far far from perfect. Nearly everyone online got perfected or nearly perfected by my Tager, even Nu's (lol). Not to pat my own back, but I guarantee you have not fought a better Tager than me, especially online. I am willing to bet most of the Tagers you fight are scrubby as hell and they will probably fall to Litchi's 6B and 2B. Just don't get magnetized and make it a point to learn from your mistakes. Also, watch videos of MikeZ or Jan play Tager and pay especially close attention to how their opponents act. Also, don't get discouraged by the people who are throwing tantrums because you don't understand the game perfectly. You already said you've played the game for three days and this forum is largely dedicated to helping players get better. Oh god and before I forget: jump ALOT. EDIT: Try not to outright disregard what the tantrum-throwers are saying. It's not that they're incorrect, it's that they aren't being politely constructive. It is true you are a scrub and that you don't fully understand the game, but absolutely everyone here was where you are now at one point (and many still are).
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It seems to me that we are pretty much agreeing. Anyway, most of the people I've played online do suck pretty badly. But in my experience, I would usually get at least one person a day that really knew what they were doing. Whenever I watch matches on YouTube that aren't professional level I always get angry at the scrubbiness, especially when they are random card captures of online matches. But I have been extremely impressed with a few Nu players, a Hakumen player, and a few Bang players. Maybe a couple Ragna's. It's always so satisfying to beat people that I consider really good. There are no arcades around where I live or where I go to school (WPI) and I've considered starting a tournament in my area, but nobody takes the game seriously around me. I usually hate losing in games, but I'm so sick of winning at BB that I'm at the point where I want to lose. EDIT: Which will hopefully happen soon because I played barely any BB this summer until CS came out.
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Tager is one of my mains too :D Anyway, what he is saying has undeniable validity, at least regarding sports. If you do not take up a sport early as hell, something like age 4, your chances of becoming a pro are far below minimal. Not only that, but some people do have a natural tendency towards certain skills, so if you weren't born relatively lucky, your chances of becoming a pro are even lower. I'd rather not go into why a 15 year old taking up basketball could never be better than Michael Jordan but I'll throw out one related term: myelin sheath. This is less prevalent in fighting games because none of us could have grasped even the concept of Blazblue (or other complicated 2D fighters) at age 4. My opinion on the matter is that video games themselves can be compared to sports regarding the early age thing. When you get down to a specific genre, especially one as complicated as fighting games, the big issue in my opinion is the mindset, which comes from experience in the genre. I'm explaining everything poorly, but my point is that scientifically speaking, doing something repeatedly from a young age will literally always beat hard work and determination at a late age, as depressing as that sounds. Fighting games are different simply because they aren't really possible to play (for real at least) at a young age. Regarding Blazblue, I truthfully believe that hard work and determination can be enough.
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It's not that I have never played anyone but my friends. I've played countless people online (lol) and have won every single match after my first few months. I've also played a very good Japanese individual. He was probably the best person I've played, but I still did exceedingly well against him, though he was definitely a challenge. I am eager to play other opponents and I really want to find someone who can consistently crush me because I know I would train for a few days and come back on an even playing field.
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As I said I have not personally played her and the majority of topics about her gave me the impression that parry was baitable. If that's not true then I may have to rethink how this matchup works. I argue that Bang has versatility because I mained him from the start and now that he has more than two combos it certainly feels like it. Besides that, he has nails and more range (disregarding her projectile...name?), especially in the air. I suppose that I stressed Makoto's lack of versatility too much, but the main point was that her biggest advantage over Bang was damage. EDIT: Just read announcement. Feel free to disregard.
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So I haven't played Makoto yet but I have at least a little understanding of how she works and Bang is one of my mains. This seems like an awesome matchup to be quite honest. Both Makoto and Bang have mix-up options, both are fast aggressive characters, and both can deal a lot of damage. Here's the problem though: Bang's a versatile character. He can approach safely, he has decent reach, and he's fast as hell. He can do great damage off of any random hit, whether it comes from mixup or from a j.5a. Makoto, on the other hand, can do even more damage, but she needs to focus more on certain attacks and lose any versatility that she had. The good news is that she builds heat like no tomorrow and that her supers are great. If Bang slips up even a little bit (predictable mixup, over-extension) Makoto can make him regret picking up a controller. Summary: Bang is versatile and can control the match if he's careful. However, if he messes up Makoto can capitalize very well. I'd give it a 5.5 v 4.5 in Bang's favor.
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I haven't played Makoto yet but judging from what I have seen and the tools at her disposal she is going to have to work a lot harder than Ragna at this matchup. Ragna is one of my mains and Makoto players are going to have to be uncharacteristically defensive because Ragna can play the range game all day. They both have the potential to dish out a ton of damage and build up ludicrous amounts of heat but Ragna can feel safe at any range. For Makoto to win I feel that the Ragna player will need to make mistakes or that Makoto will need to IB nonstop. Somewhat arbitrary guess: 6.0 to 4.0 in Ragna's favor.
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I feel like this matchup is a lot about being more offensive than normal. Hazama has a lot of good Guard Primer breaking moves that are safe on block. This becomes even better because Hazama only has 4 Guard Primers. I'm not saying that you need to rely on crushing a block, but the threat will be present in a good player's mind, which will mean they have to come out of their shell and take risks.
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Mental, I genuinely want to be mad at you for being a pretentious fuckwit but I'm honestly the exact same way. That being said, I would argue that those guys didn't do anything wrong and any display of pseudo-intellectualism was unintended. Anyway, back on topic. I play this game with 4 of my friends and am better than them to the point where I get regular perfects and lose 1/200 matches with them, even when I don't try very hard. I frequent Training Mode more than they do, which means I can pull off combos better. But I learned to play BB by playing Versus with them, meaning their Versus experience and mine are nearly identical. My ability to space, mix-up, and otherwise do strategical things is phenomenally better and I'd argue that it's because I approach each fight as a learning experience, while they approach each fight trying to use things they already know (I desperately try to teach them advanced techniques on a regular basis). In addition, I strive to understand games, especially fighters, perfectly. This means that I know exactly what to do on a meta level while they may not. Summary: Observe and learn in every fight. Understand little things like frame data. Observe professional fights and try to understand what they are thinking at every given moment.
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Kain, I do believe that he posted a change. If he had posted, "OMFG did you guys know that Rachel's last name is Dracula BACKWARDS??" then I would understand. Just because what he posted isn't part of the gameplay does not make it any less significant. For all we know it could be relevant somehow to the story. Reading his post does not seriously affect your happiness or waste a lot of your time (I hope) so there is no reason to tell him to post changes somewhere else. Summary: Chill