Jump to content
Dustloop Forums

TheArm05

Members
  • Posts

    206
  • Joined

  • Last visited

Everything posted by TheArm05

  1. Jump in on someone and right before you get in range of their 2B activate D.Garu and land on them to punish their anti air. It works best on chars with real bad recovery on their AAs (Narukami, Aigis) or some chars like Chie or Kanji who just get beat clean out of their AA. BTW if any of you guys are not using wake up mind charge every single time you are in/near awakening you need to get on that shit. Mind charge is SO good as a pause button and if Thanatos is dead it helps you stall as well.
  2. There is a combo off of AoA ~ C that gets you grounded and lets you do a normal combo but its...fucking hard and weird. AoA ~ C -> SB.Garu (3~2) -> D.Garu (2) -> 5A -> 5B -> 5C etc... I got it to work a couple of times but its frustratingly hard even on the chars its normally easy to D.Garu. Someone else might be able to figure out how to control the garus to get it more consistently than me but for now I'm just going to stick to simple AoA ~ C combos. However it does do quite good damage lol.
  3. It is true that when you have someone Feared and Paralyzed you can put them in an extremely bad guessing situation by standing right next to them. Throw beats everything except hop or an invincible reversal. Blocking beats their DP. 2B/5A beats hops. Once your opponent knows about the matchup they will almost always mash DP or hop because the reward for a FC throw is HUGE. For a lot of matchups the RPS isn't really worth it when you can just back up and apply safe pressure but for other matchups I force this scenario as much as possible. Most notably I do this in the Mitsuru matchup as safe pressure is extremely hard to apply to her. This technique takes away the tools that make that matchup stupid (5A, Ex Droit) and forces her to use normal options and play your game.
  4. In some Damosu videos I see him combo off of Counter Hit Ghastly Wail all the time. How in the fuck does he do this? From what I can tell he is just doing IAD j.B j.C 2A 5B -> stuff. When I try to do it I don't even get remotely close with j.B. I have tried dash-> IAD but then they hit the ground long before I get there. Anyone have any tips/ideas? Do I just need to Dash -> IAD faster? Note: I am talking midscreen. Corner Ghastly Wail starter is free to combo off of.
  5. 5A 5B 5C A.Bufu only works on crouchers or on fatal counter. Counter hit 5C combos into it on standing characters but with counter hit 5C you have access to better combos anyway. That triple A.Bufu combo is hilarious btw and I am totally going to xcopy it.
  6. Does anyone have a list of her SMP moves? Is it just 5C and the SB moves? I wanted to try and make some SMP combos but I couldn't figure out which moves had it. Also here's the most practical Mahamaon combo I have found (because no semi decent player is ever going to get hit by raw SB.Agi) Needs your back to be somewhat close to the wall, 100 meter, a one more burst, and does 6.9k before Mahamaon pops. 2C > B.Bufu > SB.Agi > Super Cancel Mahamaon > 5B > Sweep > D.Garu (8) > OMB > land > Sweep > D.Garu (9~2) > 2A > 5B > 5C > 2C > SB.Zio > 5C > J.C > Mahamaon Hits Nobody will ever do it in a match because it's pretty hard and does stupid damage before the super anyway, but at least it is easy to hitconfirm.
  7. So I was playing a casual session yesterday and I had a couple people try to roll out of the corner and get hit by a 2C. I was having problems confirming combos when the 2C caught rolls bc the timing is different since the 2C hits so late. I missed out on a ton of damage yesterday because of this and it was very frustrating. I went in the lab today to find a way around this and I came up with a bit of an option select (you can't just keep inputing 236B because you will Mind Charge). Right after you do 2C do 214B then 236B. If they get hit by the raw shout they will get B.Bufu'd if they roll they will get B.Zio'd both of which lead to 5k+ damage and are super easy to confirm if they hit from there. You can do 236B first also if you want. I thought it might be a useful find for others if they were having a similar problem.
  8. OMB throw combo (Just an extended version of xlolxlolx's combo) FC Throw 5C > 2C > D.Garu (Hold 8) > OMB > land 2C > 236B > sweep > D.Garu > 2A > 5C > 2C > B.Bufu > AOA > OMC > Ghastly Wail 8.3k Also heres my preferred corner combo. 2C > B.Zio > 5B > Sweep > D.Garu > 2A > 5B > 5C > 2C > B.Bufu > 2C > SB.Zio > 5C 5749 damage for 25 meter. and it lets you do the J.D reset after the last 5C. It also allows you to go for Ghastly Wail after the B.Bufu if you want to go for the kill.
  9. Wow this is actually HUGE for some matchups. Yu can instant block the first hit of 5C and normally would be able to punish you for free with Ziodyne from anywhere on the screen but with being able to OMC 5C you can make it safe. Same goes for Akihiko Maziodyne and a couple other supers. Its pretty odd the way it works but it is really simple to do.
×
×
  • Create New...