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Everything posted by Tofma
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[Xrd] Sol Badguy Okizeme/Mixups/Gimmicks Thread (Updated 02/14/2015)
Tofma replied to VR-Raiden's topic in Sol Badguy
GF YRC isn't all pointless. Mugen for example still uses the old trick where you do GF YRC timed so that the YRC happens AFTER the opponent has already committed to something on wakeup. Such as Slayers backdash shenanigans or just shitty reversals in general. https://youtu.be/Gfq4Bgvbl-Y?t=557 Blitz is kinda gay but on the positive side punishing it with CH 2H or 6H is really satisfying. -
Apparently some stun values have changed according to Karinchu. Fafnir and VV apparently atleast. He just did CH fafnir 2H j.dd Fafnir c.S 6P 6H VV and then 2k 6p combo and it stunned another Sol (Can't remember it exactly anymore but 2k 6p 5h j.dd fafnir dash GF 6p 6h does the trick atleast). Somewhat sure this didn't happen in 1.04.
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Let's have a calm and honest discussion about Blitz Shield
Tofma replied to Dude Butts's topic in Guilty Gear General
Damn thats great. Hope they dont take that out. (But they will anyway) Don't like the mechanic much personally. Not gonna debate if it's "good" design or not because that would be OPINIONS. I just don't like mechanics that allows you to disrespect and completely turn the momentum even against the opponents safest options that are used exactly to bait mashing. (Safejumps not being safe anymore) In turn forcing you to play an rps that can get either player blown up equally as bad. But atleast theres counterblitz and bs has a ch state. So I can live with that. I'd be 100% cool with bs if it went active from f2. -
He could just charge 236H a little after 236K and BAM you die for mashing
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I'm shocked someone was retarded enough to not notice that the IB removal suggestion was a joke. Even when I copypasted the guy 2 posts above mine and implied that we had an agreement on reversal windows (My stance is quit whining and practice, but hey you got what you wanted now in 1.1)
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My guess is rather you can't YRC it as late. As it is now you can GF and if you see them jump or something you can YRC on reaction. I just hope it wont be like Ky's now.
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Loctest changelist. http://t.co/kAtkYVjTfX
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Obviously. It's sarcastic.
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Now that we agree on reversal windows needing to be bigger. They should also remove IB and adjust all frame data as if you we're IB'ing everything. It just fucks up newbies because they can't escape pressure just because they didn't spend their weekend grinding p.mode. Why should such a fundamental thing have such a execution barrier? It just seems like a way of hiding the mindgames seen at higher level play from new players. Is this a good thing?
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Tofma replied to Ventus Tatshima's topic in Sin Kiske
I saw bleed use it while jumping backwards. When the opponent jumped or did an iad and ate it the vacuum allowed him to do c.5S into whatever. -
It does but I get hit with the nade explosion anyway. Don't know if it might work better if El is farther away (Doesn't bounce back as much from the corner). but maybe you could yrc gv to avoid the whole thing? I won't be having access to the game until next friday so I can't test it atm. Of course it's likely my recorded setup could be made even tighter. But I really can't imagine people getting it consistently. Theres alot of variables and it's even possible to get the nade toss to otg which will screw up the whole thing. I'd very much recommend stuff like blitz>2D as I'd wager it's probably gonna work against your average El players very often, if not almost everytime. Though I guess they could shoot you early but whatever.
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Reversal blitz 2D won't avoid in time if the setup is tight. It's super precise to get that well though (Took myself well over 40mins of attempts to get it. I'm never recording over it again) so unless you're 100% sure that the El player can consistently get it that well it's good to try. In the case that someone will actually do perfect setups all the time (Really doubtful of this) I'd say reversal S VV is the optimal choice, just to force her to use meter to keep the loop going until she runs out of it. Actually hadn't thought about multiple blitzes so I'll have to fiddle with that.
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I've been messing around quite a bit with ways to deal with the UB loops. Some shit probably most people already know. But posting anyway. S VV will dodge the nade, rifle and you'll still have time to block the explosion. Of course El can cancel the stance (Or RC) if she sees you VV'ing trough the meaty and punish you, but you're still forcing her to use 50 tension in one way or another to get another UB going as opposed to doing it meterless. Also blitzing the nade and riot stomping will cause the explosion to whiff. So again she would have to use 50 tension to get any kind of a followup. But I don't see any reason to use this over just S VV, and if it's possible to make the setup even tighter this may not work anyways. If the El player messes up even a bit. You have alot more options. For example you can try blitzing the nade and low profiling the shot with 2D and you can jump away from the explosion.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Tofma replied to Ventus Tatshima's topic in Sin Kiske
You can't avoid it if it's done right. (True blockstring) -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Tofma replied to Ventus Tatshima's topic in Sin Kiske
Can someone tell me about this timerscam thing? Everyone talks about it but I havent seen anybody mention how to do it. -
I saw Haze do 2H at point blank range into c.5S in the corner against some Faust a couple times on Jonios stream and he didn't get interrupted on any of them. Any possibility of 2H frames being better on block now?
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[Xrd] News & (Theoretical) Gameplay Discussion
Tofma replied to Shinjin's topic in Guilty Gear General
Wait what? How? Are there really that many HOS fans willing to boycott the game is he doesn't get in? -
[Xrd] News & (Theoretical) Gameplay Discussion
Tofma replied to Shinjin's topic in Guilty Gear General
Does potemkins 6K still exist? Also does regular heat knuckle without extend knock the enemy across the stage like in #reload? -
Does Sol still have his Dustloop that was shown in the first trailer? Haven't seen anybody do it in a match yet. Waiting for HOS.
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Not even a bit.
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I only play the damn game because Bang is in it. Everyone else is so fucking boring. So everyone who dropped bang should be ashamed of themselves.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Tofma replied to DaiAndOh's topic in Bang Shishigami
How does 2D affect FRKZ? j.D = More ashura/daifunka damage 6D = Can dash trough opponent 5D = 3 dashes in the air 2D= ???????? -
I don't quite understand why making FRKZ his overdrive would change the +2 advantage. The mechanic itself is universal, sure, but isn't it still the same FRKZ? FRKZ-->New super possibly being a legit fullscreen AA just sounds kinda cool. Though I guess doing the new super straight afterwards might give a purple throw if it's 1f.
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Please tell me the Platinum player is just being dumb here http://www.youtube.com/watch?v=n5DlMIgwZYw&t=5m55s EDIT: Wait a sec. Does FRKZ still give Bang +2 when activated?
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Havent been playing or following BB seriously since like CS1 really. How much can you get off 623C RC now?