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Akira-Shiro

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Everything posted by Akira-Shiro

  1. Iv got 7k wit carl.. 0 burst 100 Heat corner combo W-O-C-N CH-3c>fermata>J2c>allegreto>brio>5c>j.b>jc>2D>5c>j.b>j.2c>j.b>J.b>j.2c>j.c>8D>fermata>3c>Gear DD 6.7k & they reset inside the gear/in the air for j.a/8D gimmicks
  2. ?.? wats history mode
  3. ?.? wtf is histori mode
  4. Thats one of his challenge mode combos aint it instead u do 5c>jb>j2c>j.c>Brio>j2c>allegreto>8D>fermata ?.? An Mu aint got a Dp, everyone kno its just a free burst lol so she dont count. An yea thats wat i was lookin for in the match-up section. What i can IB & punish & wat to punish with =/ but aint crap there.
  5. Uhh were has Zong been T-T the carl match up thread hasnt been updated since CS. Cause best believe, i need help vs litch & noel
  6. Soo since its CS2, Y not get this thread started again. Litchi & Carl both got a dmg nerf. Litchi's best pokes got a nerf so she lucky if she get 5k & even more lucky if she get u in the corner. We also suffer from the Ada gauge nerf, but we still can do 4k mid screen & still get oki. This makes it even more dangerous if litchi recklessly uses her Dp. If we bait it she takes 3k-4k(Or the new loop) into a reset/Oki to do it all over again, however her pokes still do a hella of alot of dmg to Ada. So the question is how do we go in without Ada taking to much dmg. Also wat are some of her punishable block strings. Knowing litchi players they'll stop using once they fail the 1st few times, they'll result to using some of her cross ups instead. So it be good to kno her jump cancelable moves, along with wat we can safely Viv-A or B out. The best offence is a good defense, so if we kno how to get out her pressure wat do we need to worry about, trying to catch her & if she is running she'll & ways to get in.
  7. like i said im not sure how Jins Dp effects it, but the reason the loop is safe in the explanation i gav. The inv & the attack might both be on frame 1 cause it does cost heat so his D-Dp might be a legit way out. How would i hit cantabile after the enemy is airborne ?.?
  8. yes it should be because no other characters Dp works on the new loop. Its cause the inv frame activates before the attack hits, so carl ends up wiffing the j.b causing him to land & block the Dp because of how low to the ground he is. Also does anyone have a good combo to use after 2D that uses only 1 Ada attack ?.?
  9. Im not sure if anyone cares but BB tops were Lord knight-1st SKD-2nd Zidane-3rd Akira-Shiro-4th Raiza57 & Hell knight-5th
  10. Lol i got so close i had Zidane in a UB set up & he was about to eat it to...... then time ran out =/ i forgot about time. It was so loud i couldn't hear anything lol It was RoM>full charged 6C Lord knight got 1st SKD got 2nd & Zidane got 3rd
  11. 4th place @ ECT ^-^ im happy... & a lil upset i aint get no cash =/ but it was still fun
  12. No i ment that if 8D hit & i try 8D>5c>j.b they tech after 5c almost instantly
  13. Yea i noticed that to,,, cause no matter how hard i try i cant get over 6k. Does fermata hav same move proration. Cause i tried W-O-C-N CH 3c>fermata>2c>Fermata>5c>j.b>allegreto>Brio>5c>j.b>j.2c>j.b>j.b>J.c>8D thats 6k but anything after 8D is an instant tech ?.? wtf is up with that
  14. well that cant be right. When i get my j2c close to the ground i try j.a>J.a>j.b/3D but im to close to the ground & j.b doesnt come out
  15. Why when i try the j.2c/3D reset-loop ill do j.2c>ja>ja>j.b the first J.a misses ?.? Then if im to low the j.b wont come out ?.? This particular reset is alot more difficult then i expected, any advice cause i sure need it
  16. Well if we on the topic of flash finishes try 5b>5c>6b>Sj.b>j2c(Volante)>j.b>j.b>j.c(Fermata)>Volante>Fermata>5c>J.b>J.c>Brio>3c
  17. 2D wasnt a loop.... it had same move proration, u wernt suppose to do do it twice, but u could. Carl had no loops in CS1 that were key to his play style. If thats ur issue i wouldnt recommend CS2 carl for u cause he is more dependent on his loop now Also like kotokot said im also having troubles landing the loop during ur 2c combo. Carl either is to far away so the j.2c wiffs or j.2c hits on the opposite side of the opponent droping the combo.
  18. Aye -_-" they are plotting against us carl players. I was in W-O-C-N an tried CH-3c>fermanta>2c>fermata>5c>j.b>allegreto>brio>5c>j.b>j.2c>j.b>j.b>j.c>8D i only got 6k if i tried anything after that.... they tech instantly cause ur only like 10heat away from another 50 for a 3rd DD. after 8D i tried 5c>j.b>j.b>j.c>8D>fermata but the 5c only does 96 dmg & the combo drops =( I dont think arks wants us to get past 6k
  19. @JG What combo u talking that deals 4.3k..... im assuming its a corner combo. If its mid screen then could u tell me please. @ COR Yes the blockin switch is enable,,, i said i had the cpu set to "Block all" & no both moves wont register, because its a UB u cant block both u can only block one while the other one is free to hit u. Cause it is theoretically impossible to force hitstun by 2 different moves, cause 2D makes u fly & 6B makes u stunned. Since ur already standing u block the 2D & eat the 6B. Cause in BB u need frames to crouch, stand, & jump
  20. C0R Im not so sure about that cause iv had the computer set to "Block all" >.> & they still get hit when i did 2B+2D.... only one move gets registered but its still a UB. Also Mightfo to answer your question, the reson people dont Dp out is cause. Carl does J.2c>j.a>J.a>J.b+3D your Dp doesnt attack off frame 1 its a couple before it hits, but the invinsibility is active around fram 1. So ur Dp makes carls J.b wiff causing him to land because he is so close to the ground. An by the time ur Dp is active he is already blocking. & he gets a CH 3c into 5k+The reset u just got out of
  21. Im talking about J.c>3D>"J.2c" carl will hit backwards ?.?
  22. Im having a hard time getting it too.... sometimes carl hits the j.2c backwards =( But before i mastered the reset i wana learn carls combos.... but if we not in C-O-N i draw a blank for combos except the j.c volante combo Is there anything else ?.?
  23. Why is my 236A-D>J.b not coming out I do the charge tackle into wolf dash (w)J.b ?.? but the J.b refuses to come out
  24. Most deff insecure right not... its like u gotta learn him straight from scratch
  25. Finaly CS2 is out,,, an Carl is looking ok to me. He feels sluggish tho =/ but more importantly, to do his 3D>2B loop u gotta delay the j.2c right ?.? cause its the only way i can make it connect. Im worried its character specific & ill need a diff timing per character. Also the UB setup is goes like j.b>j.2c(3d)>j.a>j.a>j.b/3D =( but my J.a dont come out
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