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Akira-Shiro

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Everything posted by Akira-Shiro

  1. U can never learn how two fight carl because he has so many options. for example most people run when they fight carl.... ok sit back & spam volante. But every time u do it let Ada regenerate then do it again..... They are going to come to u after like 5 secs of that, & when they do just let then.. & boom punish them for tryin to come in, And volante does chip so if they do get hit even once. Uv automatically got the upper hand. Its easy for carl to be annoying a full screen then anyone else.. Ur making it seem at tho every time u catch them Nirvanas hp is going to be low and your opponent is winning. That would barely happened. Cause it never happened that entire fight. Sure that bang aint kno how to fight carl, ok in a fight of two high level player they are going to turtle against carl. Hit them once with Nirvana, it dont matter with wat they all do chip dmg. And uv automatically got the upper hand, just wait and punish everything. Cause the beauty of BB is that if u winning they have to come to u
  2. If u look at 9:45 of that vid u can see he was about to do an attack with ada but didnt cause of her low hp. That was a prime example of how to play carl. An Nirvana didnt die not once. Again at 9:30 he starts a combo, ends it wit J.c but doesnt teleport Nirvana till a few secs later, the key to playin carl in this one is knowing when to abuse her & when not to. Dont run around spaming brio, be patient & use the correct move at the right time. And play a lil solo carl when needed to give Ada that extra sec to charge, before bringing her in the fight. An at 9:55 the 3D thing into a free reset was exactly wat iv been talkin about, burst/CA into 3D into free UB. I would so trade CS1 carl for CS2 carl anyday.
  3. Wat ur not realing is that this isnt CS1 Carl. U can hold pressure with just carl alone. 2a>5a>2a>5a>6c works alot for me and UB are easyer to pull off. Also fuaco into vivace B at the beginning of the round is an instant turtle killer. Also after ur J.c who said u had to use ada like i said ur allowed to start carl pressure . After a combo people tech a run again, but once they realise my Hp is higher they come at me. CS1 i couldn't really stop them from coming in. CS2 ur anti-air can stop tagers elbow drop easily An iv said this once but obviously i gotta say it again. Nirvanas multiplyer went up..... regular 6d cost 5% & 2D cost 7% if u leave her on durin combo it increase how much meter it takes. so a combe like 5b>5c>6D>J.c>5b>5c>6D>5b>5c>Cantabile>5c>2D, 3 nirnvana attacks 6D=5% 2nd 6D=8% 2D=13% of her bar so the total combo took 26% of her bar.... not precise % but u get the idea. They also increased the amount of dmg she take from hits. So its not that she dies faster just gets hit harder
  4. lol wat im talkin about lettin them go out ur pressure, with carl once he catch u its no way out. Except IB to DD, & i kno how horrible carl is at being Cat in a game of Cat & Mouse. But CS2 carl its harder for them to get away is wat im sayin. Cs1 all u gotta do is wait for the right time to tech & ur out. After a combo in CS1 u end it with 8D, the COULD tech when they touch the ground but smart people will wait & roll at the right time to get out. Or after a burst, they fly into Ada once again they wait then roll away. CS2 u dont get the chance to tech & 3D makes it so they to scared to roll & risk a UB reset so they would rather tech & try to block. Ether way runnin after carl finishes a combo is impossible. "Unless u let them out" If u feel like Adas Hp is to low dont do reset & there natural instinct will tell them "GET OUT, NOWS UR CHANCE" But in actuality u didnt reset them cause Ada Hp is low.
  5. Even if u do catch them in ur stongest combo, if ur Hp is lower best believe they gonna tech and start turtling all over again. 3D puts a stop to that, u finish a 5K combo FUCK THE RESET lol it can kiss my ass im using it for pressure. 5K combo into J.2c>J.c>3D they forced to stand so i can keep pressuring ether they block or take a forced reset by 5B>6B. How 5B hits but 6B dont combo. If its one thing i cant stand its people who keep turtling. So if Nirvanas Hp was still high CARL WOULD BE GOD, & all would bow down before him.. Its only natural that Arks would give her low Hp. With J.b>J.2c it dont even matter, Just kno now as a carl player the only time they can run is when u let them go.... which is when Ada hp get low so if they run, well... they just stupid lol & it makes it better for u. Plus u got the second best anti-air in the game so even if u do let them out ur pressure cause of Adas low Hp they gotta think hard to try & gey back in. 5C to stop ground attempts & the new & improved 6a for AD's
  6. http://www.youtube.com/watch?v=szKIHzNSqZI&feature=related 8:49 6D>J.c>5b>5C>Cantabile>5C>J.b>J.2c>J.b 10hits 2.8K & it was a droped combo. 10:40 CH Brio>5C>J.b>dj.b>J.c>Brio>3C>Gear DD>8D 3.4k Why he did a second brio idk, because nirvana still has the worst same move proration ever. With this i was able to see carls true potential. & its good his dmg & oki & the hole nirvana thing aint that bad, her Hp is that low because of how good Carls oki is. If u all cant see his potential then its something seriously wrong. In CS1 every time Carl fights someone that character is goin to turtle there ass off, now even if u catch then it wouldnt always be guaranteed dmg. Like u hit them with J.B in the air, if its not a CH they tech a continue to run. Who knows when the next time ull catch them. Iv fought so many people who would jump spam just because Carls air hit conferm is shit if Ada aint there for a follow up. So the gave us the new J.c, so even if we dont get dmg we get oki.
  7. I under stand that but in that single 4-5K combo u did 3 Ada attacks, because of the new Jb>J.2c the need for her dies. CS1 about every 2-3 Carl attacks u need 1 Ada attack CS1[ 5b>5c>6D>5C>3c>j.2c>J.c>2D>5c>J.C>4D>5C>J.b>J.2c>Allegreto>8D>5c>Volante>J.2C-allecan>2c>8D>2c>Fermata. 5.5K for 6 Ada attacks 60-65 meter gain minus 50 for DD. CS2 corner 5b>5c> Cantabile>5C>2D>J.2C>J.B>dj.b>J.2c>J.C>Brio(Wall bounce)>5c>JB>dj.b>J.2c>Allegreto>8D>J.2c>J.c KD,,,,,,5K 60-65 meter gain into a rest for 3 Ada attacks. Not only that but u dont have to hold the D button for anything in CS2 but resets & that by itself conserves allot of Adas meter I dont understand how carl would be considered Top tier.... Not S-tier just Top Xp yall need to suck some stuff up
  8. WTF!!!!!!!!!! -_- u guys are actin like sum babies... I do believe yall kno about wall bounce Brio that stuns till they touch the ground like 8D... Corner combo W-O-C-N 5b>5C>Cantabile>5C>2D>J.2C>J.B>dj.C>Brio>5C>J.b>J.2c>Allegreto>8D(2hit)>Fermata is like 4.5-5k J.b gattlings into J.2c so it will work for air combos, This aint CT carl where all ur air combos involved J.b & J.a. You all must be failing to realise carl is like bang, Litchi, & Ragna combine. Bangs godly Oki mid screen, litch Dmg in the corner, & after even ur strongest Combos u still get godly oki like Ragna. If anybody noticed only Tager, Noel, & Jin can do dmg out of the corner... Arks turned the entire cast into corner combo'ers only. More like the characters max Dmg can only be done in a corner
  9. That wat iv been sayin, but because of nirvanas Hp i wouldn't call him S-tier. CS1 nirvana Hp, with CS2 carl= God, sure over all Carl is the shit now, but hits due more dmg to nirvana & attacks cost more, On high lvl gamin the pros kno how get a couple of good hits in before carl can punish then. Making the best plan to beat Carl is to go for Nirvana, An it takes longer for her to reboot herself..... Soo callin him S-tier only applies if ur noobish. Also we need to get a page showing all of Carls Changes in CS2,
  10. Hey i bet the new tier list is gonna have Carl, Noel, Jin, Makoto, Hazama for high tier....... An the rest of the roster is most likely all Mid >.> from wat iv seen. Opinions please ?.?
  11. Tsubaki isnt that bad, after all her combos if u do decide to charge. It puts the match at a neutral position, He 5B may not be great for pressure strings but it sure does beat out 95% of everyone elses normals at a neutral position. The other 5% being Ragnas 5B An if u do get the 1st hit its most likely gonna be a CH 5B, with that u could do 5B>6CC>Sj.b>Jc>J.b>J.cc>236A>214c 3.2K. & since u were just charging u should have 1 light segment & do 5b>6cc>sj.C>J.236D(first hit only)>J.214B(miss)>5B>2CC>Sj.C>Jcc>236a>214C 3.7k
  12. I get 1 to many Hazama's & Tagers lls & Idk why
  13. I suppose... i thought carl would be top tier cause idk if u noticed. But we gettin allot of new carl players within the last month. I assumed they were tier horring it up.... Like how carl had the clap loop but once he lost it.... bye bye 70% of Psn carl players. Cause no its rare to even see a carl on Psn
  14. Wat im sayin is everyone can use the same gemmicks to deal dmg... Its just more then half the cast has turned into corner combo characters
  15. ?.? then they must not kno..... Hazama He already got a 10K vid for cs2 Tsubaki CH 5c>6c>J.c>J.236D>J.214D>236D>2cc>J.c>J.CC>J.214D>3c>DD. 5K in cs1 probably to much dmg in cs2 A-11 corner combo 236c>5c(x8)>214a>6a-cresent saber(x4)>6a>j.DD>J.2DD>J.DD>J.2DD> crescent saber 5k Haku-men corner combo -_- They already got combos doin 4-5K Bang Corner combo 5b>2b>3c>Fire punch>5b>2b>Jb>J.2c>J.2c>J.Fire punch>2b>Asura 5-6k Litchi corner combo 5b>2C>6D>Hatsu>last reach A >5a>5c>6c>genbu cancel 4>J.b>J.c>Jb>5b>2c>J.b>J.c>J.D>J.c>6C>6D 5-6K Noel combo combo 3C>22b>22c>6c>4D>Bloom trigger>6c>22b>6D>sring raid>6c>5D>6b.D>5b.D>5c.D>Bloom trigger>DD 6-7K Arakune Curse Combo 5b>5c>(5D)>Cbug>Ddug>C teleport>J.2a>(5c)>(5D)>Cbug>Dbug>6c>(5D)>6c follow up(5b)>Cbug>Dbug>J.6C>J.236C>(6D)>Dbug>DD>DD 8-9K Carl corner combo 5b>5c>22D>cantabile>5c>J.b>J.2c>J.c>Brio>5c>J.b>J.2c>J.c>3D>J.b(Falling)>5b>5c>RoM>reset....... bla bla ect 5k & reset & i dont feel like typin anymore
  16. not necessarily, do keep in mind its just a patch. People still kno how to use there characters to there full potential
  17. but thats wat ada is for......... Also CH 6D on airborn enemy cause wall bouce like 4D. An out of curiosity wat tier is carl in after the patch ?.?
  18. No no no........ in alot vids i see 5b>2b>cantabile ?.? wtf
  19. From all the vids iv seen people keep doin 5b>3b>cantabile why not 5b>5c>cantabile..... O.O dont tell me 3b prorates better then 5c
  20. ok iv been lookin around & found the J.B Chains into J.2c soo its a DMG increase for "Carl only combos" Also corner combo Wall-O-C-N 5b>5C>cantabile>22D>5c>(super jumb)J.b>J.2c>J.B>D.Jc>brio(Wall bounce)>5c>J.b>J.c>3D 3.5k ........ 3D made the opponent stand by force ?.? Soooo possible follow up combo into DD thats a good 5K for 3-4 nirvana attacks. I do believe they are making carl less reliant on Nirvana, I also saw someone do this tight combo on tager.. JB>J.2C(x3)>J.C>5B>3B>3C>Gear DD Tagers big ass was in the way so i couldn't see the dmg on it, but it looked like a good 3-4k its hard to tell cause tager is the Hp king lol & Carls anti-Air beat tagers J.2C Clean,,,,, Solo carl is lookin pretty good
  21. but people already turtle against carl.... this just makes things even more annoying,,, 70% of Ada's life tryin ta catch them & the last 30% combo-ing them -_- for only 3-4k..... Also BBCS2 5b>6b>6D 1.2k ?.? they nerfed his damage while they were at it =( im not lookin forward to carl in BBCS2 at all
  22. Ragna -Berial Edge first hit is removed ( The hit that knocks u up before the drag down ) -3c can only combo wit hells fang, 22C, or inferno divider. * New corner combo 6c>Berial Edge>5DD>Dead spike>5DD>inferno divider 3K -DD no longer gives wall bounce *Over all dmg reduced to about 2k-3k
  23. i kno she dies faster,,,,, but thats only when shes hit. Her attack drain is the same ?.?
  24. lol i highly doubt he'll be that bad, we dont kno how same move proration will change his sandwitch combos....
  25. Arks said they would release the patch 6months after CS1 so that means january...... ?.? so why people start talkin about it being release is spring. The patch is clearly finished so wat would be the point in waitin till spring ?.?
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