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Everything posted by Akira-Shiro
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Why is my 236A-D>J.b not coming out I do the charge tackle into wolf dash (w)J.b ?.? but the J.b refuses to come out
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Most deff insecure right not... its like u gotta learn him straight from scratch
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Finaly CS2 is out,,, an Carl is looking ok to me. He feels sluggish tho =/ but more importantly, to do his 3D>2B loop u gotta delay the j.2c right ?.? cause its the only way i can make it connect. Im worried its character specific & ill need a diff timing per character. Also the UB setup is goes like j.b>j.2c(3d)>j.a>j.a>j.b/3D =( but my J.a dont come out
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[CS2] Noel Vermillion Combo Discussion: Please let this land!
Akira-Shiro replied to HexaNoid's topic in Archive
ahh ok thanks -
[CS2] Noel Vermillion Combo Discussion: Please let this land!
Akira-Shiro replied to HexaNoid's topic in Archive
Thanks a bunch =^-^= -
[CS2] Noel Vermillion Combo Discussion: Please let this land!
Akira-Shiro replied to HexaNoid's topic in Archive
Lol i am srry i posted it wrong,,, the 2D was suppose to be 6D... i kept thinking low=2 anyway 3c>22BBBC>66>6c(2)>J.4D>D.4D>Bloom.T>6c>22B>6D>D.2D>SR>6c(2)>J.D>D.5D>d.6B>D.5B>d.5C>Bloom.T>DD -
Yes, this sets up for a very usefull UB Bla>Bla>J.b>j.c>]3D[dj(Falling).c/3D If they tech instantly they get caught in a UB & its burst safe
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[CS2] Noel Vermillion Combo Discussion: Please let this land!
Akira-Shiro replied to HexaNoid's topic in Archive
Ahh ok... Also how much would this give 3c>22BC>66>6c(2)>J.4D>D.4D>236D>6c>22B>22BBBC>66>6c>2D>D.623d>6c(2)>J.d>2D>d.6B>d.5D>d.5c>236D>DD Feel free to edit/optimize the combo anyway u feel necessary.... Cause i dont own CS2 so all i have are theoretical combos -
[CS2] Noel Vermillion Combo Discussion: Please let this land!
Akira-Shiro replied to HexaNoid's topic in Archive
Why did people replace D~5B with 5D durind the end of her corner combos ?.? is D~5B not good anymore or what. Also why am i seeing 2D(x2) in combos ?.? -
Ara's new backdash is alot better now, iv seen people IB into a backdash & get out a C-O-N
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Hey does this work mid screen.. FC 2c>Full-6c>214D>J.4D~B>236A(x1)>5D~B>5c>J.8D loop>2D~C>j.8D>J.D>J.c>j.8D>236BBB>J.2D>236BBBB i do this combo off a fatal in cs,, but i changed it around for CS2,, so how much does it get & how many j.8D~A's can u do ?.?
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CS2 is out in NA ?.? for Xbox....... But i thought that release date was for Jap's >.> or where they just pullin our leg
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So ur saying that the combo doesnt get weaker if u used alot of the same moves. I dont mean after u do it twice the combo will drop. But because ur using the same move alot it deteriorate the dmg..... >.> cause thats how Carl, Haz, & a few others are. They recommend using alot of different moves to optimize the dmg
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ahh poop :/ bummer owell i guess... also is the proration good on the new j.b or no ?.? cause i was thinking of using it in to some combos instead of j.c sometimes because of the same move proration effect. Or is it more rewarding to use nothing but j.c
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lol Thats a cute avatar... but u are right. So iv noticed that her j.D-B gives enough hitstun to do a follow up combo... does it work all the time or just on crouching characters. O.o or is it character specific.
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?.? all of these are tactics only if they jump with me,,,, i already got this down. My issue is when they try to punish me after 5D~C. They automatically go for an anti-air. An even if i do go 5D~C>D.jB/C they recover from there wiffed anti-air -_-" and just do it again. Even if i block it they gatiling it into some form of block string putting me on the defensive. I use to think 5D~C was only good at baiting Dp.... >.> cause thats the only use i see for it. 5D~C gets me hit unless i block.. by Jin~A blizzard:He recover to fast for me to start pressure or punish. Rags~ 6a: If he miss he'll do it again Litchi: Itsuu gimmicks Noel: 2D/4D Rachel:6a Carl: Brio/8D/viv-a Ara:5c Bang >.> he got Asura but ehh. He aint good vs air game Haku: j.c Truthfully if they IB pretty much anything will hit me unless i block
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^-^ Thanks alot,,, i guess ill have to improvise when CS2 come out. Well what about this 22D>214D>5c>2cc>IAD>j.c>J.cc>236D>6c>263C>2cc (optional)>J.c>J.c>J.cc>J.214D>6c>DD~C
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It does more dmg if u do 3c>2C>6B>2c>6C>2c>sJ.b>J.b>J.c But for all his extra strong 8k-9k combos look at the combo thread ^-^ im pretty sure they hav it in there
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I ment Tao vs Carl/Rags/ect. An even then i still kno what to do. Im suppose to Camp in C-N-O untill u bring ur ass ova here.... =/ i just dont have the patient enough, nore do i care about winning that much, i just want a good fight
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>.> thats all nice and all =( but u didnt answer my question. After a D~C what can i do =/ cause J.2D gets me hit same with J.c, J.b, J.4D, J.5D infact if i dont block i get hit J.a whiffs due to my height. And yea tao is a come back character... 6c leads into 6k O.o if that isnt a come back then idk what is. Also i kinda do kno some of her match ups, Like Rags, Jin, Carl, Noel, & Ms. Fay-Ling ^-^ im good at baiting Dp's. Except litchi's =/ hers is hard to dodge then still have enough time to punish her. I did 214D & it pushed her so when she did the dp it was a gap of space between her & the pole, an i dodged it. =/ but i havnt got it again. But still after alot of my dashes if the opponent IB im left with only defensive options. 5D-C they do an anti-air or 5a =/ they both knock be outta what ever im doing. 5D~A They IB into 2a & 5D~B is even more unsafe cause i dont have the time to block =( if what u say is tru i should be able to keep my pressure going but how ?.?
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But Y i always get knocked out by Jin, Haz, Rags, & Tager from time to time..... but then again im still playing Cs1. An not to be rude but if im a scrub......... =^-^= I would like to see u beat me. I was simply sharing something i found useful & thought that u would to. My mistake but thats no reason to get upset. Its just when i think of drive i automatically think D-B >.> i forget about her D-A cause when i go 5D-A>2a i get hit out often =/ very often. Infact im forced to block or i lose hp 5D-C is very safe but i havnt found out where to go from there so i dont use it much
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Ahh ok,, Thanks a bunch ^-^
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The objective isnt to just break them. 5c full charged takes about 1second unless they are mashing during your block string they wont just swing. An even if they do pull up there barrier, unless its the last primer it wont make a diffrence & they cant just backup away. If they jump 5c will be an anti-air.... if her 5c like almost everyone else, is an anti-air . U can go 5c>j.8D>bla bla, if the swing they only hav the frams to do a Dp any A attack will be outta reach. An its not as if people have the reaction of a robot. Iv found it very usefull from time to time, like during this block sting 5b>2b>5c>5D~C>J.5D~B>J.4D~C>J.2D~B>5a>2a>2a>5b>Full charged 5C & they block it. An by doing this if they do start to barrier then that brings them ever so closer to Danger mode & a guard break. But do it to often & they will telegraph u & punish
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When i do that, i input (214)c then release the D button :/ but he is right.. Its not something we can ligitimitly help you with u gotta learn the feeling of it on your own srry we couldnt be of use to you
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Her pressure is not safe, after u IB any of her D moves she can be punished. Her pressure isnt safe, its merly good at blinding people. They mentaly cannot keep up with her movements, however some people can. I prefer to use haz against Tao because the speed of his moves will knock her out of alot of her stuff. Ib's into a counter attack is simple, especially against Tao. Her moves have almost no hitstun, and what lil hitstun they do have is removed with an IB