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Akira-Shiro

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Everything posted by Akira-Shiro

  1. so your whole combo with all the above is something like 5B>5C>6D>vivace A>5C>3C>j2C>jC>2D>j2C>allecan>5C>volante>j2C>allecan>5C>jB>8D>j2C>jC>2d>(j2c>jc>2d maybe)>j2C>allegretto>8D>214214D if you get the 2 hit 8D I think thats the combo i do... or at least aim to do lol.
  2. hey wat can i do to improve my bnb combo CH 5b>5c>6D>vivace A>2b>3c>j.2c>J.c>2D>5c>Volante>j.2c>Allegreto>8D>5c>J.b>8D>j.2c>Allegreto ?.? i get about 4.5k wit no Oki game :[ If feels like i could do more but idk wat
  3. O.O this makes combos drop at irregular points
  4. Just got second place for the Gosu tourny :[ I lost to Bjhoushen & his Lichi Poooo i was so close to
  5. Wat makoto u playing she can go straight into her clone form for baiting stuff... ill 5b>5CC 214B (the clone thats in the middle) if u attack i get a free punish.... >.> if u dont J.2B and reset the pressure. An Makoto Platium Valkenhyn & Mu wernt put into the equation when making the tier list soo yeah they can force S-tiers to have a bad match- up
  6. So the BlazBlue tournament will not be having a prize
  7. Not quite her 2a & 5a both hav god range like tager & her shadow clone thing she has 3 one for A attacks B, & C each with a diff height & she can punish any failed attempt wit J.3C if bang trys to attack. Her best tool during a block string isnt her mixup like bang & rags. Its her lock down if u dont barrier all the time she isn't going anywhere , like bang her 2/5a are godly so she can also poke an oki out of any knock down..... & Mr.Bang is lacking a special tool that she has... A Dp do keep in mind she can IB into her Dp. So bang needs to play it smart all the time, & during FRKZ she can chase u down wit the shadow clones because u wouldn't know which one to block >.> all bang got it 5a <.< she got that to & she has her loop meaning if anything this match up is 6-4 in Makotos favor
  8. In gereral its 6-4 in carls favor. IB-ing her pressure makes vivace ideal against her. Even if they do try to tele his vivace he could just do B instead & do keep in mind if he knows hes about to be pressured he can volante then start blocking ur pressure & u take a fire ball to the back.... >.> or stop swinging & block. Either way he gains the upper hand & the diff between her & other rushdown char is there mixup, using vivace on rags is dangerous cause u can still get hit wit the right attack.... & Bang, his pressure is extra air tight. Makoto cant keep carl locked down & she is forced to put herself in dangerous positions for only 2-3K wit DD 4k in a corner wit a DD Her Dp is also extra punishable, & Bang has projectiles to try & lock carl down Rags has godly rang & speed Makoto aint so lucky to have that luxury of range like rags & bang.
  9. In my opinion id call this a 5-5 cause hazama can stop anything bang does wit 5a or 236c & Hotenji but that dont count. Hazama could out zone & make bang use up needles >.> but no ones that slow. Bang can pressure like hell but cant get it without being unsafe wit something. Hazama can poke like hell but cant do damage without being unsafe..... >.< it puts them at an annoying standstill. In this match-up whoever makes the most mistakes ends up
  10. Im usually playin during weekends, weekdays if im free :] PSN: Akira-Shiro Washington D.C
  11. In my opinion if it weren't for small stanting hitbox & her microscopic crouchin hitbox it wouldn't be that bad of a match-up for lil carl. But then again -_- this hoe can start a 4k combo out of carls reach, who the hell she think she is Hak-man lol
  12. Iv tried this, she isnt tall enough for J.b to connect J.a works. But only for one hit
  13. Im not sure if this helps but during score attack once u get to Haku-Men just use nirvana as a shield. Her attacks dont register to Haku-Men so he dont bother blocking. I spammed volante & 8D to keep him away. & if he do catch u BURST asap...... Cause every time he caught me i got hit wit a DD Also if u got a second controller u can press start & it activates that "Here comes a new challenger" after that it starts u back at whoever u left off at
  14. Quick question, in terms of priority where does carl stand wit his 5a... Bangs being first then Makoto, & Tao i think..... were would carl be ?.?
  15. I did it off of a FCH J.B & ill come in close a do 5c>J.B>allegreto>8D but Ada has other plans of her own and does Volante lol i laughed so hard when realised it was a glitch.
  16. >.> Carls Uppercut DD has a glitch, if u hold drive after the DD its 50% chance Ada will do volante after it ( Without inputing the command for it) this happens alot to me a messes up my combo..... Can u stop this ?.?
  17. Is it really fast enough to do off of reaction ?.? iv noticed Bang players tend to spam J.a before actually doing an actual attack like J.C or J.4B
  18. Lol if i were to try J.2C>5C>volante when do i input volante ?.?
  19. Hey when is the best time to input volante during 2D loop ?.? iv been hearing it does more damage then j.2C J.C
  20. Lol its only cause as soon as we press the button the game recognizes this then choses how to counter-act it....... thats why is u spam 5a Jin will do Gale from across the field.
  21. When i try this he some how manages to counter at the right time every time -.- & if i try to jump an grab he uses Tsubaki to F-me up. I dont even wana think about hazama i hope the update fixes the score attack difficulty
  22. It is now cause in CT it sure wasnt, thank god lol
  23. During a bang pressure string, what can Carl IB & go into a combo or vivace
  24. This does nuthin but give ragna a counter hit no matter where u IB, unless he go for 6B
  25. It depends wat part ur dropping, im guessing the Alle-can. This could mean ur inputing the alle-can to early. Relax & slow down, the time fram to input the alle-can is surprisingly long. The way u have the combo listed is correct. If the allegreto is poping up ur jumping to high
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