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Akira-Shiro

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Everything posted by Akira-Shiro

  1. Im not sure if anyone has put this up here but...... >.> here goes Haku-Men +4C combos into specials moves +2D knocks opponent close enought for 5C..... combo potential is low, any combo will do around 2k-2.5K *JD has new falling animation, ?.? possible combo if fast enought -Overall dmg nerf 5C>uppercut> J.2C>2C> J.2A>JC does 2K -6C causes slide effect on air opponents ( Wall bounce maybe, if close to the wall ) -Cannot combo from throws, unless in corner. -J.214B knocks opponent high & to far to combo, if they are close to the wall it causes bounce. Enough time to land with 5c. -J.214C sends opponent away, similar to Tsubaki's air dive attack +C attacks are faster +623a is faster, they seemed to attack faster after the dash. Less recovery ?.? maybe
  2. while i got a NCO-Wall goin on i do reset in to 8D>5c>J.b>2D>5c>J.b>Allegreto>(8D>J.2c>Allegreto)3-reps>8D>Gear-super,,,,, for a go 40-50 heat, 5K, & it sets up for another reset if u delay the 8D after the DD.... also Zong u mind is we have a few matches... :[ I dont have carl experience even tho i play him. Id like to see how the rest of the character rooster would do against him...... If u dont mind that is
  3. when it comes to the 4D loop v.v i cant never release the button fast enough before the 5C
  4. More like if they not hittin me, they spaming jump
  5. Like someone said before this match-up is most deff a 5-5 neither of us have a reversal so its eat pressure till they F-up. Bang may have an easyer time getting in buts hes only doing 2-3K or 4K wit a DD. While Valk is doin 5-6K or 7-8K wit DD so id say its even, both have very good priority but wile fightin Valk if u dont IB ur not doing anything, with Bang it dont really matter if u IB or not ?.? So it comes down to one of us making the most mistake
  6. Iv found its easyer ( during your pressure ) if it looks like she is about to make a run for it just fake a special move into a D dash & if ur feeling extra confident do the special grab
  7. Wat im sayin is jumpy people like haku-men or hazama, they just jump for the hell of it. An even if i do hit them its like 1.6K if ada is around it makes it more like 3-4K
  8. hey how would u go about dealing dmg to a enemy who jump spams, cause they kno carls ground vs air game is shit ?.? is there anything to help me out in this situation
  9. Does anyone have any clue as to how carls new juggles work after the patch
  10. ?.? Iv already did it on valk u can do 5b>6b>Jb>Jc>5b>2b>3c>IAD>J2C allecan>6a>jb>dJb>allegreto 3.2k
  11. Valk has no real reversal, his only option is his DD. So pressure him with your basic 2a>5a>5b>2b>6b>6D.... and begin to do mix up. during his pressure after u IB his 5C ur vivace becomes your best friend no move he does can pull you out of it. Not only that he has Ragna Hp with Hak-mans standing hitbox, & Jb combos can be done without help from ada. Depending on the distance if u IB 5c his special low will hit u out vivace-A but vivace-B is ok. He cant gatling 5c into anything but his specials & the drop kick overhead
  12. Also 5a is only do-able after IB 5c, its safest to do Vivace cause it cant be punished
  13. Valkenhyns combos hit every character the same way sooo no, no character sp. combos. As for the Vivace i assumed everyone knew about the range thing, if u to fare dont do it backdash is the way to go. O.O WHO THE HELL ever does B-vivace ?.? thats suicidal if ur doing it during a block string
  14. The option to reply isnt showing up in the Matchup thread
  15. His DD is a legitimate reversal, Vivace will never give him a CH hit..... If u IB, i never try without IB. An its a 100% evasion if he try his mix up / if u just spam Vivace wile blockin ull get out...... :[ its kinda sad I also find pressuring him the way to go, He has the same Hp as Ragna but a taller hit box like Hak-man wit no Dp like tao
  16. Id give this guy a 4-6 matchup in carls favor
  17. First things first TOOO MUCH RANGE lol but serious, hes not much of a problem IB low and spam Vivace. Hes no ragna or bang he cant do mix-up during hes pressure with out being punished. If u IB 5B or 2B u can do 5a/2a/5b/2b before his 5c/214b/214c...... im not sure about 214a cause no one ever tried. His mixup game isnt all that & he has na Dp X) YAY!!!!!!!!!! So feel free to pressure till your hearts content, but if u make one mistake BOOOOM 5K zero heat 6-7K wit 50heat >.> be careful. He has two anti-airs 2C & 6A, there most likely gonna do 2C cause he cant combo wit 6A, its pretty risky if he plans on baiting ur IAD other then that the other problem is his wolf mode....... if he dash at u 6A his ass out the sky & he cant cancel his attack dash, but his movement dasd he can..... so 5c him out of that
  18. XD LMAO just like hazama says without Ada u should "Run Run!!!!" Or u could play mix-up with them like 5a>2a>5a>6c or 2a>5a>2a>5a>22D>5b IAD J.2c alecan ( Insert sandwich combo )
  19. In this game i swear they increased the inv frams ?.? on the burst, & increase the recovery time >.> cause using a DD to bait burst dont work like it use to ?.? I still get smacked back....... >.> unless ur carl lol But if u J.block a burst u can punish wit J.b but u gotta wat till the last sec -_- timing it is hard but after a min it becomes 2nd nature
  20. No it doesnt work, remember carl needs to be able to do hit DD animation ( when he spin in circle ) in order for him to activate it.... This same reason is why he cant do Alegreto into Fermata he needs to have the animation. As for 6C into fermata, yeah it works but on if its a CH & on a grounded enemy. It can be use for a UB set up on an airborn enemy , provided the right conditions N-O-C-Wall......spacing is super important, but if u get it right only a few characters can get out, Hak-man wit his D & ragna with his inferno divider...... >.> but no one that good & even if they do get it Carl is waiting to rest them as they land :] FREE CORNER COMBO
  21. But do remember ur Carl so A) U shouldn't be taking risk so the only time theu hit u is if ur blocking. B) If I counter assault when ever they close end & get me blocking they wont be able to do damage. C) I only counter assault on hard characters to block ( RAGNA OMGF I HATE HIM ) people like tager tao & michael jackson I just IB & mess them up wit 5a D) I do use DD but mostly Rapsody of memories to end a 6D loop, because its easy to cross up & Mix people up wile they blocking. E) I IB like crazy soooo without me doing to much offence il still get about 130-150 heat per round.
  22. :P Already ahead of u, iv notices that since day one wit carl. So i started using alot of dif moves like 6D 2D Volante & 8D for my combos, the 4D loop gives me trouble & the volante loop is hella fun to do, but hard as all getout the timing of the J.2c-allecan gets to me...... =( im not big on DD so i save my heat for counter assaults mostly.
  23. Iv been tinkering around wit that & the first J.B>4D the J.B makes 4D wiff on most characters & J.C comes out to slow ?.? right
  24. We should play some time, im interested to see wat ur carl can do
  25. OOOOOOk cause all of the vids iv seen the start stuff of wit 3c>j.2c>j.c>2D so i was a bit worried that id drop cause during high end gameplay i get 2b>5c>6D>5c or 2b>3c >.> so i though id drop if i didnt try & shorten it. Cause his 4D combo drops if u try wit that starter but thx anyway
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