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Akira-Shiro

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Everything posted by Akira-Shiro

  1. ahh i see Edit: im going to the club tonight, wont be able to play =< sorry
  2. lol soo i go to the mall for a minute and miss the whole thing lol,,,, can u play now???
  3. anyone trying to play??
  4. Indeed the corner crossups are projected to be a very powerful tool for us in the future... However id alter everyone's attention to the jump cancel on 5c. Its turing out to be very usefull.. since carl never really had a OS mash bait that didnt end in him losing pressure. This is turning out to be even better then I originally thought. His damage is ~4k from random get-in's 5k from croussups and 4.5k from our UB... this is looking very good.
  5. Lol with La terrezzan causing KD on CH while in the Air,, lets hope this matchup well be alot easier for us.
  6. thanks for the games....
  7. anyone trying to play??
  8. The gauge in CP is designed so that Ada drains slow (CS2 speeds) if she is attacking. However if she is hit, it takes her Hp down by alot. That way we still get to do long combos but making Ada useless as a meat shield.
  9. Anyone trying to play some games
  10. Crossup option,, seems a lot harder to block then cross up 4D.. cause Anima is kinda fast if they are close enough.
  11. gonna be on for a while, if anyone wants to play shoot me an inv
  12. GGs to tempest ^-^ that was the funnest time we have ever had lol imo
  13. Why he do so much chip??? O.O like wtf but on another note.... what does that hop move with the sparkly stuff do?
  14. Anyone wana press some buttons this early in the AM =3 going to school now but i will be on at around 9:30
  15. ^-^ we get more intros hopefully. Like one with Makoto (Since she liked Carl in story) a better one with Tsubaki(Since she went rough) one with Ragna(Since he is Carls objective is BB) one with Litchi(Since she is our new mama) Bang(Causes hes our new dady) Amane(Cause he wants our little boy hole) relius naturally, and the some dialogue with Valk, Rachel, Tager, Jin and Noel/Mu maybe. Cause to be honest i like looking at intros with characters.
  16. What??? Several people were complaining about how to use carl.. some were also complaining about proper use of the D placement. There are a lot of new Carls this time around and im seeing a lot of questions so this was a attempt at trying to cover everything when it comes to actually learning the character.
  17. Does bang still have his swallow moon
  18. So due to the complexity of our character a lot of people have been complaining about a guide so sure why not make one. Please select Your Style: Due to Carl Clovers ability to utilize two characters simultaneously it is only natural that we have a very difficult time using our hands efficiently. While it is true that is is difficult to use Carl on default button configuration with a standard PS3 controller it is not impossible. I use a standard PS3 controller and am able to play Carl just fine. So do not think if you do not have access or the funds($$$) to purchase a Arcade stick that you cannot play Carl Clover. Oppositely there are people who play Carl that do use a specific button layout by configuring the drive button to s specific button usually R1 or R2. Hand control on a PS3 controller with default button settings: For me what I do while using Carl is place the joint of my thumb (The part that bends) to use D(X button) and the tip of my thumb (The head of the appendage) transitioning from the B(Triangle button) and the A(Square button). The tricky part of this is using C(Circle button) which in order to press i slightly tilt my thumb to the right in order to press. Therefore some things which require u to hold the drive button for elongated periods of time while preforming combos will become a problem a prime example would be Carls JB/3D UB-loop. Due to my button configuration it is possible to preform Carls UB loop however it is painful, the amount of force required in order to keep the D button down with the joint of my thumb while wiggling it back and forth to tap the C-button is a lot, and it will become painful long before the loop needs to be initiated. Hand Control on a PS3 controller with custom setting: While avoiding a Arcade stick people have began to set a back button ask there Drive/D button in an effort to remove the complexity of holding a button down while simultaneously pressing other buttons. Usually R1 or R2 are used to set the D button, however it is best to try to select your own comfort button. Perform this combo in CON position 5b>2b>5C>6D>jc>5b>2b>5c>6D If you can do this combo 3times consecutively while holding the D button through the duration of each combo, and still be comfortable then you are ready to learn Carl. Arcade Stick: Arguable the most efficient way to play Carl in terms of control. The Arcade Stick has all the flexibility you need in order to play this S-tier difficulty character. When it comes to setting your Aracade stick it is best to understand the way our appendages work. The fingers with the most flexibility and strength are our index finger and thumb, so when it comes to rapidly pressing buttons while still keeping the rest of our hand preoccupied would be the thumb and index. The pinky has the lease amount of strength and control which is why some arcade layouts the fourth button is excluded. have. When watching videos of Japanese player you will see 3groups of arcade buttons all going at a sort of rainbow arc. That is what the buttons typically look like http://dominionmethodgaming.com/wp-content/uploads/2012/09/20120916-201213.jpg , the number of buttons and the positioning of the buttons are all subjective to change depending on the brand/company/creator. The reason the buttons generally go at an arc for comfort to our hands, the thumb button is on the bottom left the index button is on the top left the middle finger in on the top middle and the ring fingers button is on the far right. It is best to fool around with the configuration of these settings to find which one if more comfortable for you. Carl Mastery So often people believe that all it takes to learn Carl is to hide behind Ada and spam UB's well unfortunately thats not the case,, trust me we wish it was. However Carl alone is a slightly difficult character to use. Due to his awful pokes(Crappy hitboxes) and long recovery it makes his poking game slightly less then usefull compared to the rest of the cast at neutral.. Carl has the lowest Hp in the Game and unlike Tao he has no reversal and the worst counter Assault in the game. Making blocking one of Carls only options on the defensive end and by far the worst character when it comes to escaping blockstrings. Even characters like Tager/Hakumen who at least can scare the opponent into doing pressure that avoids the Counters and Grabs, however this adds to that character being able to escape pressure and even punish character for trying to bait there reversal option. Carl has nothing of the sort so a warning to those who are reading to learn how to play Carl. YOU WILL Be BLOCKING AND IB'ING A LOT. If this is something you know u will not be able to due then I advice u to quit now and forever hold your peace. Offensive: Carl by far is one of the most dangerous characters is the game, his ability to end combo's and upon oki preform a reset into another combo is a very powerful tool. Carl can potentially kill every character in the cast (except Haku-men) at the very start of the fight by preforming his UB reset. Most people know Carl as that character that resets you to death, this is true. HOWEVER!!!!!! it only applies to his single UB setup which requires the enemy to be sandwiched in between Carl and Nirvana to preform. Carl has a few tools at his disposal that make his crappy solo neutral slightly less crappy. Maneuvers: Dash Cancel: Which is done by utilizing the new dash cancel ability to allow the momentum of moving forward to carry you. Doing 66 into a jump, attack, and grab are all possible including Carls allegreto which is his primary tool at saving Ada or pushing enemies away from hitting her. Air Dash Guard: So long as Ada is turned off Carl can IAD into a block by pressing the Dbutton during a dash and quickly placing your barrier up. Most effective when IAD after a volante has been used so that Ada is turned off and those people who try to AA you because they know that volante will disappear when Carl is hit, will be very effective against. Allecan: Probably the most commonly used tool in Carl arsenal, by doing Allegreto which is a move that steals the momentum of whatever Carl is doing and applies it to its own startup. So it allows Carl to cancel the jump animation after his j2c which has a downward moving momentum into allegreto which moves you down a bit more since its stealing the momentum of j2c. Which in turn allows Carl to land and continue pressing buttons on the enemies face. Using all of these tools to the best of their ability will help any Carl player at the worst of times. Defensive: Lol you wish,, better get blocking. Carl as said before generally has no options once the opponent has him blocking, counter assaulting is a option however it is not a safe option not only does it have awful numbers if blocked just like majority of the cast. The largest issue with Carls counter Assault is that is will whiff more often then not. The hitbox on Carls CA is his 6c(OH) which has a disgusting amount of reach. So to be safe if one plans on CA'ing DO NOT BARRIER BLOCK. I know this may become difficult seeing as this is probably going to be your primary source of reveral your primers will get low,, an eventually you will find yourself with one primer blocking waiting for a space to CA but scared because u want to use your barrier but if you do you can counter Assault. In this situation its best to think of that character you are fighting and be wary of what moves take primers and what move pushes back far enough to avoid your CA by mistake. However avoiding blocking by Vivace'ing upon an enemies approach is a very smart decision since it will most likely end in them being sandwiched. However it is also important to know that vivace only has upper body inv. So not only lows, but low striking mids like most 2a's will hit you out of Vivace. The move does not need to be low to hit low enough to hit you out... trust me i wish that were the case. Ada Mastery Ada Clover is by far the prettiest metallic gorilla i have ever laid my eyes on. She is the reason Carl is consider a character. Without her you are nothing, with her you are everything that haunts the dreams of every person who plays BB. It is for this reason they will try to hurt her,, it is your job to not let this happen. An in returning the favor of keeping her alive, she WILL destroy your opponent with her gigantic gorilla arm. Offensive: Ada is Carls greatest tool at Neutral she has all the reach you will ever need at her fingertips... literally. Brio is a move where Ada shoots the tips of her fingers diagonally into the sky, a sky that she owns and for some reason the enemy will be under the illusion they can use it. Shatter this illusion immediately, Brio till your hearts content and if they dare try to punish her you know what to due (66>allegreto for those who dont know) this game plan is one that acts as a moving wall by keeping the skies and the ground under your control. However there are several characters who can stop this (Litchi, Rachel, Mu-12 just to name a few) so its good to know who can and cannot stop this technique, and who can get around it. Ada possesses one low attack and one overhead, it is good to learn when to abuse peoples reflexes against them. Most of the time people look at Carl just a little to hard and they neglect our big bitch of a sister completely. Using this Carl players can jumo while having Ada preform her low attack to force them to remember "Oh shit,, she is right there aint she" 6D is also a great tool at hitting enemies who this they can just avoid her, or enemies that try to spam their bukake of lasers..... not gonna point no elbows >>>><<<< DIS BITCH RIGHT HERE!!!!!!!!!!!!!!!!! Defensively: Although Carl lax a lot of tools when it comes to his offensive game best believe that once he has the health lead they have just as hard a time as any to get in on you. Brio is not only an offensive tool but a defensive one as well. Providing excellent cover from aerial assaults along with 8D which works on those overly mobile characters (Haz/Tao) who are just annoying. Rhapsody of Memories is also a very good tool if you can catch them blocking at any point. Keep in mind that Fermata is completely air unblockable,, no amount of barrier will save them. While moving ada forward placing her in danger,, 4D is a very good defensive tool for her to use to get a good hit in and make them think twice about what hitting her. Marionette Mastery SYNCHRONIZATION OVERLOAD: Finally we have utilization of both Carl and Ada simultaneouslyWhen referring to Carls combos it is important to remember that Carls combos are not as liner as the rest of the cast. Due to a lot of Ada's moves possessing the exact same P2 minus a select few, combo names generally take on the name of Adas attack. Take this combo CON: 5b>5c>cantabile>5c>2D>5c>jb>j2c>jb>jb>jc>8D this combo is would tipically be described as our BnB its called a 2D combo. Now look at this combo CON:5b>5c>cantabile>5c>jc>4D>5c>jb>j2c>jb>jb>jc>8D this combo is the exact same however it has our 4D in replace of our 2D this would be a 4D combo. One may think ok so what is the purpose of doing any other combo since the 2D one is the easiest. Yes it is true it is the easiest however to stretch the proration from a good starter it is good to use the harder chains first while the proration is loose and lax then to attempt it while proration is strenuous. Here is a little vid of JG showing a tutorial of our combo this is his video although it does pretty much cover a lot.. saving me a very large wall of text. SO thankyou JG in advance. Thus completes the learning of Carl, all other UB setups will be in his character combo/setup thread.
  19. Carl does not need a corner in this installment of the game... so i do not see the logic behind that. Not only that but they could have just trailed the enemy to the corner... this is something i do often actually. Since they could not do a corner combo or combo with the corner,,, i saw no purpose in that except just pushing them a little farther into the corner... and thanks to our 5c being jump cancelable thats a lot easier now. To top it off using 2D would have been a better option overall since it pushes people extrememly far on hit.. But moving on from that,, my theoretical combo was 4D>6C>5c(IAD backwards)>6D(Slide)>5c>j2c>allegreto>2D>5c>jb>j2c>jb>jb>8D i just wish one of them would try this combo cause im very curious about the damage i feel the 5k tickling my spine so hard =3 its going to be delicious
  20. lol now thats a mans combo an yea i think we could have got more had he used a different ada attack.... however utilizing brio mid screen is very strong since it has 120% bonus proration This is that baby damage i was talking about... that 3c should have been 5c/j2c-allecan and that volante should have been 6D >.< or 2D volantes P2 is not bad but its the worst out of all her attacks.
  21. Yes Carl is complex however his combos are basically the exact same.... just switching which ada attack you are doing. Its like they are just now learning carl, and never ever would it be ok to use a A in a combo.. thats disgusting lol An the proration thing they were talking about is something that was mentioned in a interview.. I think it was Mori... or Takeshi or something like that. They said that a combos length is determined by the starter,, "A~attacks a combo will last for about 5seconds while C~Attacks will allow a combo to last for 7seconds. Now these numbers are not exact so if anyone is interested they can do the investigation themselves."
  22. Has anyone else noticed that the combos alot of these carls are doing are very un-optimal... They put like 3ja's and like 5ax6 into each combo >.< this is making me very frustrated. Also its not as our combos changed that much so why are they using 5b to pick up after a clean 2D -_-" they are making carl look bad.. All of the carls iv seen so far look free as hell. Even the combo vid that they have of him... there is only one optimal combo on that thing our of the whole 10 minutes edit~ Ok no i lied,, all of those combos were ass. Using 2C in combos is a no no due it its awful proration the same thing applies to 6a. You never use 6a unless you truly have no other option and to top it off they were not using allegreto>8D at all either >.<
  23. Anyone trying to play =3
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