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Akira-Shiro

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Everything posted by Akira-Shiro

  1. It doesnt say to much about the countdown,,, however from the screenshot i saw there is no counter, only Ada in the pose with a swirly spiraling light then calr throws his cape over them [edit] wait i just realised they already confirmed there is no counter earlier on during the Loketest. An on the blog they have already stated that its a completely new astral heat. So we can safely assume its different in every way to our old astral
  2. Carls Top-tier cawk has the diameter of a dinner plate..... Buttholes will be destroyed lives will be lost v.v that is all
  3. i could check the jbb threads if someone could give the link again [edit] ok checked it,,, and i found was some more detail about our astral. On activation Ada teleports infront of carl then does a small pulse wave that forces stagger and pulls in on hit. Once they are at the center of Ada Carl throws his cape teleporting them into a grear room where the enemy is crushed by the gears. Im assuming he puts them inside ada cause thats what it looks like
  4. Ok so im not really sure how this matchup is 7-3... Cause as im playing Mitsuru sure i can see how it would be in her favor. But it does not feel like any 7-3 at all. We both generally play the guessing game at neutral. Me trying to poke with 5a while not being to predictable cause his little shaky shaky stance makes Mitsus 5a whiff and i get gabbed in my face for like a clean 1.4k+ however he also has to be weary of my Sweep which can get me about ~2k however the biggest issue comes from when he wants to spamm JC. Mr.Ceaser is very godlike at making it so Mitsuru cant approach easily and because of her Shitty persona she can punish it on whiff or block. She has to be at point blank to punish JC. Then mr.Akihikos 2a/5a have godlike reach and i didnt know he could do 2a 5b 236B on crouching... i thought it always had to be a CH starter for that to work so them 2a/5a's combos add up over time. I mean its abour 3.4k i think its like 2a 2a 5b(1st hit only) 236B 4B>6D>DP sweep 236a>6B this combo is the bain of my life. Im not sure why people block her sweep. But its just as slow as her shitty AOA. Im sorry at neutral i dont see either of us holding any cards over one another. An her pressure game is so space sensitive that you can just jump out on reaction to me sweeping because if she is doing it at the correct distance i dont see why anyone would block it IAD backwards jc on deck. Teach her not to pressure form so far,, Oh yea and i need help trying to beat this fradulent nigga... assistance would be most appreciated. Im hoping im just overlooking something and the matchup is easier then i portray it. But i have hard times getting in and keeping this nigga steal. All the while he just dancing full screen getting heat to spam fradulent stuff on my face fucking corkscrew rapid dance duck forward into grab or AOA or some other fradulent stuff... his mix-up is very good and its also DP safe untill the 4a/b after 236a/b and his anti air is also amazing. An all i have are a bunch of gimmicks to try and make a person do something stupid so i may fatal... =<
  5. Oh well you actually beat me to it Afro. While im saying that the oki is there its just not as good in comparison to the rest of the cast.. an going in to punishes cant really factor in because if you want to do that a DP will beat Carls options because the retarded hitbox on the 5c we will get hit.. the fuacco doesnt stop the DP =/ you will get hit. An now that i think about it even if you do block because fuacco is already active. At the most your getting about 2.5k from a DP punish =/ that sounds low tier. An unfortunately id have to disagree with you on how other characters who force block im going to exclude Rachel, Litchi, Taget, and Ragna because we already know how godlike their oki is. But Mu-12's setup puts them out of most Dp ranges (except inferno divider) and yes if you do not tech you get reseted, 3C 5d 214D they wake up into a meaty explosion which by the time the 5d 214d is done you can see if they neutraled or not and automatically do 2b>6a. The 2b will whiff on a delay tech so the 6a wont come out. As for A-11 she just doesnt care, you are way to far to do much of anything on wake up. I could go down the list of why each characters oki is full proof so instead ill tell you whose isnt. Jins can be Dp'ed Makoto Tsubaki Haz however the Dp safeness doesnt make a persons oki less valuable, that is why wake-up Dp's isnt really talked about much. Its your job as the one playing to be able to make effective reads on the opponent that is not Haz, Tsu's, Jin's, or Makotos fault its yours as a player. They did their job, and that was force the enemy to neutral tech. An the primary reason i hate carls oki is cause we lose mixup =/ our oki setup is entirely to obvious, when it happens they just delay neutral and block for a free get away. However all the other members of the cast force the neutral and are allowed mixup game in exchange for being susceptible to DPs we lose Mixup completely and gain Dp safeness. An for what due to Adas recovery we are foced to do fraudulent mixup in hopes of being able to get in.. I sorry id perfer the wake-up mixup then the force blocking for shitty solo carl mixup =/ im just not seeing it as all that good. AN i just realised we are getting way off topic here lol in our luxurious conversation we both seemed to have forgotten the name of this thread.. so for now ill rest my case with yes carl has oki however i do not believe it is as effective as the rest of the cast. In EX it is so much better due to it forcing block on wakeup/delay neutral, stopping all rolls of any kind, not meter consuming (fuacco cost the most out of all our moves), we get great damage if they roll, and the puish combo ends up back in CON position all of which makes me a very happy camper ^-^
  6. Ada can be re-positioned yes, but once again its still not good the 5c will whiff and they will be hit by the last few hits of fuacco and they can still get out for free due to the recovery on 5c and how little the hitstun is on fuacco. An no the rest of the cast generally have very good oki, Tager forces standing ragna forces standing Bang has free pressure (On KD bang can 2a>5b iirc. If you roll the 2a 5b catches if you neutral 2a whiffs and the 5b wont come out allowing bang to do a tk JD just incase they wish to bait DP) Rachel... lol its rachel must i explain litchi.... lol litchi.. Tsubaki has her 3c/6a ender Jin has 2b>5b same effects as Bangs, Valk is Valk fuck oki see me at neutral (He profits from returning to neutral) Tao also profits from neutral instead of oki. Uhh Mu-12 has her 3c>5D>214D>2b ender corner only, Lambda has 214D/236D, Plat has bubble, Makoto has 2a>2a>5b(Same as bangs and Jins) Hazama has 2a>2c(Like jins) & reverse hotenji roll bait in the corner So it would seem that only Haku & Ara really lack oki.. and they are both equally fradulent so im not seeing how we are on the latter of this pole. Every character i named they can all do this exact same thing on KD and it stops both rolls and keeps pressure if they dont roll sure we have it to but its i dont want to say situational but we dont get it off hitconfrims. An albeit it is probable,, its just to not always a possibility. An im not speaking from experience its just that i dont like how the possibility is there, and because delay neutral>block>return to neutral is there that pisses me off. AN 6D is our best option because regardless of how close they are to ada they cannot roll through this move. However doing this roll punish takes them out of the roll. Its why im so excited for the new 6D well this carl in general, this 6D oki truly is just as good as our 3D oki from CS1. If they neutral they are foced to block if they delay neutral they still have to block because of how long 6D is active and if they roll they take 5k + oki right back into the exact same situation. An once we have them blocking and they are forced to neutral, thats when we begin the UB fraudulence that is carl
  7. Lol funny if rachel gets hit by the move,,,, doesnt change and looks at Amane like hes stupid lol
  8. If you take a look at that combo you will notice how they use 2D a second time... an i already said that its good but only off of a 2D distance. If they are close (like 8D enders are) then fucco will come out and yes the 5C will hit, however they will still make it past ada and put you in CNO position. This becomes a problem because ada acts like a brick wall so trying to IAD towards them becomes a proble because ada wont get the hell out the way. However this is only if they are stupid enough to roll. At every distance excluding the 2D ender distance they can just delay neutral tech which will make the 5c whiff and the fuacco will probably go past them. Infact even if they are at the proper distance after 2D ender fuacco delay Neutral tech blows all our options right out the window. If it is delayed then the 5c will whiff, and only the last 2 hits of fuacco will connect making it a easy ass get away. They will return to neutral and be able to hit ada just for good measure. Like is said before our oki just isnt that good. Only idiots tech instantly against carl, and if you pay attention to the video this carl does not show a setup to stop the delay neutral tech =/ because there is nothing we can do. At super close range forward roll beats this setup Medium distance backwards roll beats the setup Proper distance (2D ender) delay neutral beat the setup All of these resulting them returning to neutral, hitting ada, or worse... both =/ our oki is trash Ok so i found out that replacing 5c with the 3c will make the backwards tech a impossible option, however if they neutral and mash buttons.... ur so hit lol fraudulent
  9. Ahh i actually did forget all about this tbh. Edit- Oh i almost forgot, 2c vivace-A ja wont combo.. 2c lost a lot of its hitstun in this version..... im assuming it was to remove solo hitconfirms...
  10. Its not that your bad so stop dowing on yourself, its just a gattling we never had a use for so why would you remember... but we have 6B>2C (Now wall bounds) and 6b>6A(launches on ground hit) both of these will serve and prove to be useful in the next installment im sure. Cause as of now 2c is completely useless =/
  11. The fuacco setup wasnt a reliable one, if a person delays roll they avoid the fuacco completely, it didnt work off an 8D ender and that itself is what made it so bad. It could only work off a 2D ender which would require us to use two 2D's in one combo, we would have to spend extra meter(To much extra) just to get a proper oki ender. If preformed off of anything but a 2D ender then they would always be to close to actually connect fuacco an they could delay roll out for free. An unfortunately when playing carl alot of adas meter is used in trying to just catch the opponent so that when you finally do get them spending extra meter on that second 2D just to end a combo to get oki really isnt as reliable as one would hope. AN it is because we need that huge gap that makes it noticeable. If we were to get oki and be very close delay roll beats everything except 6D, and delay beats everything period but they are forced to block the 6D so setting up UB's on wake-up really isnt worth it because a delay neutral tech is all you need to stuff carls attempts. Yes i know we have always had amazing damage however all of the cast (Minus Carl & Relius) had a midscreen damage nerf hard. Most people in CP are having a hard time getting 4k with 50heat midscreen in CP. Not only did we get an amazing new oki tool but we didnt lose our damage midscreen. I only say that to reassure people. An yes im also aware that the only time we get legit oki is in the corner but now we get that everywhere and the corner and we still have amazing damage. JG when i say oki i mean the options that we have that force an opponent to neutral tech and block on wake-up. SO yes when carl is by himself he has almost no options, an with this new cantabile we can no longer preform a teleport combo but that does not mean we lose oki. Cantabile they cannot tech till they hit the ground, so its still can be use for its KD ability. 5b>6b>cantabile>22D>236a is automatic sandwich and you can do a 6D for oki to stop them from rolling so im actually very excited for this new option. But like i said when i say oki i mean 'our ability to force them to neutral tech & block' In EX we could only get about 1.5k from a random air hit and our j2c would not hit if they were to high so we would need to jump cancel IF we still had it and didnt use it already an no ur right doing that is not hard but what do we get from that cause its not oki a delay forward roll will stuff any oki attempt from a jc 22D vivace ender. Because you did vivace even if 6D were fast enough to hit them you are to far to combo because of how fast they will tech from a 6D roll stuff. An iv never cared for the lost of our 5c stagger loss, i IAD jb regardless of what happened, if the 5c was blocked then i cant IAD, if it was a CH then jb>jc will combo and if it was a clean hit then i get free pressure. So autopiloting with a IAD has been fairly safe and reliable. JG you and i had a debate in the Relius vs Carl thread where we had a disagreement on the matchup, now the conclusion was that once we catch him we can loop him to death even if he bursted we just need to catch him again to kill him. Now based off that logic then yes the matchup is 5.5-4.5 our favor maybe even 6-4. But without it if we were to be using regular combos then at the end of every combo we would end up returning to neutral without it. It would basically be impossible for carl to still be A-tier if you were to remove his loop based on how he is now. Sure we always get a good 4k~5k depending on the situation and 6k if we use 100heat if not then the only time we get 6k is from a DP punish aka CH J2c allecan or CH 3c. Because if we arnt killing them the moment we touch them it makes things easier for anyone who is fighting carl. Cause you have to factor in that sometimes when you hit the enemy its with something that isnt that good aka 2a/2B/ja in most situations you would not be getting 4k without heat, however in terms of the UB loop/reset it dont matter what you hit them with its death. So i would seriously have to disagree with you on carl still being A-tier without his loop. An JG i wish you would refrain from you Kyako and the rest of the JP carls when talking about how good he is. Cause like i said before half of the people they are fighting dont know how to fight carl. An when it comes to learning how to fight carl im talking about more then just knowing how to space him properly. Majority of the people in Jp know how to space carl very well however once they get caught they dont know what the fuck they should be doing and almost always they do something stupid and end up dieing because of it. They know how to fight carl from neutral however once they get caught they die due to stupidity. Because without the reset/loop carl isnt as strong as one would hope. Its like fighting Tager, sure you can zone him for free, but thats only have the battle. If you do not know tagers gimmick setups they you will die the moment he catches you regardless of how well you were doing for the first have. An most people end up losing to tager because once he catches them they dont know how to 'defend' against hi,. This same thing applies to carl, very few people know what to do o once we get them blocking, nore do they know what to look for. Im not saying carl isnt good, but all of his stuff you can react to stopping no guessing required, its why i said carl has alot of gimmicks because once you know what to look for,, getting out is free. I would have to disagree with you on this, in EX if i wanted combos into oki an i mean legit oki. But this wasnt possible because of the way im using carl. I spend alot of meter just trying to catch the opponent that by the time i finally get them Ada is at about 40% now doing a combo is an option yes. However using a second 2D in my combos just to get proper fuacco oki was impossible or ada would die due to the multiplication cost on her. An even if i were to cut her off cause i usually do im still lacking the hp to preform another combo into the same oki ender. With oki comes a loss of alot of adas Hp because your using fuacco which cost the most out of all her moves iirc which means that it is almost impossible to play the way i want to due to how much damage Ada takes when getting hit. I would and actually do allow people to roll away just because my bitch need more hp. My style of play is in-effective due to how carl is. His oki off an 8D ender is ass. U can react and make your decision accordingly,, most people just dont know that.. You name any NONE 2D ender combo + Oki setup and i can tell you how to get out. Once again the top players fight people who dont know how to block/hander carl once he catches you.. thats not my fault. For the simple fact that getting out is a possibility and its a practical possibility it makes me upset when i see people get hit. YOU NEVER NEUTRAL TECH AGAINST CARL <<<< this is a fact neutral teching will get you killed extremely fast.
  12. Carl still has solo combos, however they are only doable in the corner. Our 2c and allegreto both cause wall bound
  13. So uhh yea about our S-tier.. im sorry TOP-TIER Cawk raping the rest of the cast... cause from the looks of it everyone is struggling to get 4k midscreen with 50 while were bussing out 6k's back to back + godlike oki >.>
  14. are yall still playing,,,,, can i get in
  15. Ahh almost forgot hes right,, you only get one burst basically.. You can never use 2 at once in this version. Making us all the more dangerous
  16. Oh wow i completely neglected our new move all together,, but the reason our oki has gotten alot better is because of what we get off of the oki. In EX if we use 6D to catch a roll they get hit yes but because it puts them in the air hitconfirming isnt hard but we cant really do much with it. Becasue of how close we have to be if they get hit by the 6D we end up taking them out of CON position and into NCO position an all we got was ~2.5K for the combo. We cant really utilize ada because she is in 6D's long ass recovery. However now once they get hit with 6D they go sliding similar to Litchis 4D attack neabubg we cab give it a delay before we decide to attack so ada may recover, we can be relatively far becasue they are coming sliding right into us. An due to all these factors we can do a sandwhich combo alowing use to end it back in oki 6D after some amazing 6k combo. Speaking of which idk i forgot about our new move... but by the gods it just makes our S-tier cawk even more dangerous.
  17. We have oki that rivals that of our old 'force standing' 3D (Dont have in EX) We have 6k combos while in CON position that have 100% oki enders. (Dont have in EX) Our oki combo ends us back in oki. (Dont have in EX) All our UB's are no longer loopable but they are doable however if you do preform a UB setup you lose the sexy oki 6D An the iceing on the cake is that we have better air hitconfirms thanks to out jc>j2c link added (Dont have in EX) An you top it all of with a combo'able astral like everyone else........ Are dick has the radius of a dinner plate,,, buttholes will be destroyed,,, lives will be lost. All to our S-tier CAWK!!!!!!!!! An the oki im talking about is 6D oki ender,, in EX we have to settle for sum bitch made combo that still puts us back at NCO position. Not only that if we hit people in the air with like Ja or something random an ada isnt around then we have to settle with a quick jc. An the price we paid was that we lost our loop... im going to be perfectly honest with you. I dont do the loop,,, like ever. I learned it in the begining of EX an never bothered using it so i lost it.. an didnt really care about re-learning it. All iv ever wanted was for our character to be legit.. Looping people with UB's doesnt really sound all that legit. Now be it that while the loop was included in our match-ups why is it we were only A-tier. Im sorry how shitty does a character have to be that he is only A-tier an if he touches you yoo die......... I want oki, damage, actual hitconfirms, and decent normals... i would have traded my soul for it, an im aware we have all the things i named,, however they wernt that good. Our oki should have always been on rachels level but here it is CP an we are just now getting it. But moving on cause i did kinda get lost in my banter,, we have all the tools that we would have ever needed. An all we lost was a fraudulent loop. All the while Haku's counter got nerfed, an ragnas fradulent 5a AA into 4k hitconfirms are gone.. Everyone basically got nerfed while we got buffed... Based off the changes we have now we are Top-tier no doubt about it.
  18. Behold our S-tier cock... that is all
  19. Ahh ok thanks alot
  20. How do you do her instant OH/Crossup??????
  21. Uhh i see no Fatal burst combo so hey... FC 5B>sweep>Burst> 236236D> 5AAA>214214C(2C>8C>5C)>2a>5B(2C hits)>SJ.JBB>delay J214B(8C hits)>j214B(last 2hits only)>214214B~Charge(5C hits)>214214C activates>214214B release. Does 5.8k iirc and cost 150 heat + burst FC 5B>sweep>burst>5B>214A+B>214214C(2c>8c>5C)>5B>sweep(2C hits)> jbb>dj.j214B(8c hits)>j214b(last 2 hits)>5c hits>214214B charge (214214c activates)>DD release Does 6.3k cost 150heat + burst
  22. Ok so a few characters have SMP loops so i tried to make one for mitsuru.... but even after 11 different hits i still cant do a loop WTH????? wat gives? why cant i loop her move they do that tech instantly thingy after like 2~reps
  23. lol ur joking,,, lol "Shit if i cant win no body can, initiating global purging" lol kokonoe a sore loser
  24. In regards to kokonoe the story has already hinted at her fighting,, rachael said on multiple occasions to kokonoe that "What do you honestly think you can do with a little whined up doll like that (A-11)" then as hazama proceeds to break it he calls kokonoe an idiot for actually thinking that she would go somewhere with re-making lambda. An on another note after tager fought tsubaki he fought relius an was still under the effects of tsubakis Nox Nuctorus, an he got boddied extra hard by Sr.Relius. Then they cut to kokonoe an she was like "Shit Tager was beatin,, i didnt wana have to result to this but i guess iv been left with no other choice." an they showed a picture of her staning on this platform with what looked like a whole lot of those tanks lambda was stuck in,, it was literally thousands. All of which are people trying to tell her "Hey slut, get theis low tier bitches outta here and start throwing hands like a real man" lol
  25. So since the health lost is gone off of his OD,, im assuming ragna is now more of a "My DD gets my health back, but loses alot of mim dmg" So now rags deals less damage when doing DD but still gains decent Hp from DBD????
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