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Everything posted by Akira-Shiro
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[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
New changes have been translated,, and are now posted -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
I think he means that it might just be your upload speed/download speed SO in a sense your lag would technically be your fault. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
So i just asked for a few things to be translated from the Jbb thread. From the looks of it tho (Based off of my translations) iv noticed that people are bringing up our 6D being loopable!? I dismissed the idea the last time a bit of info was translated,,, however its coming up again. So i dont mean to be over optimistic here but, one can assume that the SMP on our 6D is not as 'harsh' as is was... Im assuming that its been buffed from 70%>85% smp like Lambdas Cavalier(236C) in CS2 or was is 90% ?.? The point is it was to fucking high and that allowed Lambda to do 236C xN and it would be a legit combo >.> now its our turn. 5b>5c>6D>jc xN But that wasnt the main topic of the Stuff i just thought id bring that up. The Locktest notes were discussing our OD, im not sure what but someone was talking about combo use. Also Ada now has less Hp,, but she starts recovering faster. I think CS2 was like this ?? or was it CS1?? i dont remember. THen they were talking about combo routs for teleporting Ada in and placing them in CON position. I believe it was 5b>3c>ja im not sure if how this is possible since 5b doesnt gattling into 3c and 3c does not cause a large enough float on hit for ja to connect on all of the cast reliably. -
Some translations would be most appreciated 現状のCPカルルまとめ ・姉もろく。結構すぐ死ぬ。でも回復開始は速いらしい。 ・B系統ガードされるとジェネ確?5B>6Bが連ガじゃない? ・2A、5Aが連キャン可能。2回まで。5A5A2A2Aとかできる。 ・6Bのモーション変更。リーチ短く。カウンターでよろけ。 ・5Cガード時jc可能。 ・3Cjc不可。浮きがかなり高く。 ・ODが目に見えて強化。6Dノーマルヒットでよろけ。フォーコは超速く。 ラプソディ強化版は最後にゲネ。その後追撃可。 全部拾い物の情報なんで真偽は保障できないです。 自分も金土日で色々調べてみます。 前にもでてたのあるけど 5A2A連打可能(2回まで) 5Bガード時jc不可 5Cjc可 6B>2Cガト追加 6A地上喰らいで浮かない 立ち喰らいなら5B>6B>6A>ビレ~がつながります ビレから追撃不可 アレグレット同技 6Cfc対応 3Cjc不可 相手が若干浮くようになった JCjc不可 2C壁バン 6Dスライド 3D地上喰らいでもダウン 4D軌道変化 アニマ fc対応 1800→1200 ブリオ多段しなくなった カンタータ 最低保証800→400? 情報多すぎてまちがってるところあるかとも思いますがこんなかんじです 今日やってきたのでまとめ、一応個人の感想程度に捉えておいてください。 ・6Bのモーション変更はわからなかった、従来通りに見えた ・6C溜めでのバウンドは確認できた ・6Dは空中ヒットでスライドダウン ・4D2段目でほぼ垂直(若干後ろ)にきりもみ打ち上げ ・アニマは生つかみでバウンド(たしか)、打撃つかみでダウン ・アレグレットは攻撃判定が出終わったあたりで少し後ろに跳ねる ・体感だけどステアレの猶予が短い、ステップの地上判定Fが伸ばされてるのかも ・姉ゲージはCS2に似てる、姉ゲージ回復が早いわけでもないのに殴られるとすごく減る。姉復活は従来と変わらずかなり遅い。 連続使用コストは目視では2段階しかないように見えた。 姉ゲージのシステムまわりが貧弱。 Im extremely bad at this translation thing but something about 5c being jump cancellable on block?? Also a few miscellaneous things that look like they hold a little bit of relevance 772 :名無しさん:2012/11/08(木) 22:23:24 ID:UhrBEELo0 何故カルル単体でコンボ出来なくしてるのに、姉体力を貧弱にするのか 姉復活はそれなりに早くてもいいじゃないか ロケテ行ける人アンケート宜しく 君たちが最後の希望だ 773 :名無しさん:2012/11/08(木) 22:23:38 ID:5PPAIS120 練習台で遊んで来たので少し。 アレグレット発動後、7方向に浮く。そのあと落下しながら空中行動がとれる。アレグレット→空中ダッシュ→アレグレットとか可能。 JAが高速。テイガーの頭から着地するまでに6回は刻める。 ODで姉さん幻影陣。分身のような残像のようなエフェクトを纏う。 ボイスが全体的に怖い。憎しみがひしひし出てる。可愛い感じじゃない。 カンタービレの生ダメ772。 カンタービレからの追撃が相変わらず難しい。本体行動は2Aすら間に合わない。 テネレッツアの引き寄せが強くなった。 全体的に先行入力きつくなった?カンパネラ呼びが失敗多数。カンタービレにカンパネラ合わせても何も間に合わないから離れたらコンボ不可。 774 :名無しさん:2012/11/09(金) 00:50:25 ID:2ZDFArZI0 >>772 ネットワークテスト 775 :名無しさん:2012/11/09(金) 01:42:14 ID:K0ZJp6zQ0 > ボイスが全体的に怖い。憎しみがひしひし出てる。可愛い感じじゃない。 一番の弱体化点だな。 776 :名無しさん:2012/11/09(金) 01:46:10 ID:AR85TgqI0 姉ゲージCS2に近いのかあ OD使っても諸刃の剣じゃないの 777 :名無しさん:2012/11/09(金) 01:52:54 ID:O48PGwHc0 カルル単体コンがないってだけで絶望感しかないんだけど・・・ そろそろ父さんも練習しとくか・・・ 778 :名無しさん:2012/11/09(金) 02:20:49 ID:vDuDGl1A0 ビレ→6D→J2Cとかの繋ぎができるのかな、期待が膨らむ 6B→3C→JAとかそういう繋ぎあってほしかったな 女性依存なのは父だけでよかったな、カルル君は一人でも戦えるほうがそれっぽい 779 :名無しさん:2012/11/09(金) 02:38:21 ID:MGWNFXrEO みんなが3Dを悪用するから立ちからでもダウンになっちゃっちゃじゃないか! 780 :名無しさん:2012/11/09(金) 03:01:18 ID:A697duPE0 ロケテ見てたら3Dでダウンしててワロス
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[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Jump punch>standing punch>hadoken/Shoryuken/Spin kick -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
GG foreverwandering, minus, and TD -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
If anyone wana play shoot me a msg -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Anyone trying to play -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Lol chillax i was only joking,, u must not kno my hatred for ragna.. But yea i had got back in from walking my dogs and my fingers were hurt and frozen from them pulling on the leash as it was wraped around my fingers/hands. But even still it was hella fun playing u, and its netplay. lol i guess block on netplay all day erry day,, cause when i try to block 6B from ragna,.. it never happens. An i swear gauntlet Hades is UB online lol. Its like i kno i can block so ill try to block. Only to have netplay kick me in the shins [edit] If u noticed the longer we played the less i started to lose. Cause the first 5 games it was 5-0 your favor.... Then i started to warm up.. an the score was 11-29 my favor.. lol we played 40 games exactly. As my wise friend NeoGio0o said "Its impossible to beat a ragna in a ft10 without losing to some fraudulent bullshit, the game knows what he wants and gives it to him" Lol i remember u did 5b and we traded with my jC and you were still able to connect another 5b... im sorry DASH 5B!!!!!!!!!!!!!! into 4.3k... if only u could have seen my face. Besides u make it seem as tho i used carl/Relius every time,,, i used everyone before i even picked carl once -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
GG trollsbadguy...... ur character still fraudulent -
BlazBlue Question Thread - Ask your questions here!
Akira-Shiro replied to KayEff's topic in BlazBlue Gameplay
Hmm thats a real good question,, tbh you could get a good estimate by looking at the number of pages within the GG/netplay threads for each system. IIRC PSN has like over 1000 pages while Xbox only has a 300. So one could assume that PSN has way more people. However for right now they are both a deserted wasteland. Atm psn has a few 30ppl playing CSE that are from the US. But based off of the GG threads we can assume that the PSN population during the prime time of the game is higher. Also there is a thread iirc that counted the total players on each system... you should PM a moderator for that thread. It was about popularity with the characters..... however i think it was percentages,, but i could be wrong -
[CSE] PSN Match Finder/GG Thread
Akira-Shiro replied to Amadeus46Art's topic in BlazBlue Online Play
Wana play [edit] Oh i thought that said 'i plan on getting on psn soon' sorry nvm -
Ahh so you need to use the C version,,,, is there a specific combo i need to do after the EX fire spin>B~cannon cause after this starter i always go for the D fire spin because the Cversion acts funny and misses completely
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Hey whats the trick to getting her AOA to connect after her fire spin thingy ????
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GGs
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yea ill be on
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anyone trying to play????
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uhh jd mudoon 214D(Place) 2a 5aa 5c delay 236a [2]c 2b 5c 236B xN if your trying to kil someone try jd OMB 214D (place) 5aa 5c 236a [2]C 2b 5c 2c mudoon mudoon mudoon 236b xN meterless SMP's from a AOA AOA~D 5b 2b 5c 2c OMB 214d (Place) 236a 214d hits 236b xN its about a good 5k midscreen jb jc 2a 5aa 2b 5b sweep OMB 5c 236b 66 236b 236b xN a good 6k jc 5a 2b 5b 5c 236a~A spam follow up OMB 66 jb jc 236bxN loops from opposite screen to coners 236ab 214ab~A followup mudoon iad 214d (place) sweep 236a [2]C 2b 5c 236b xN 214214A~D OMB 66 [2]C 66 jb jc 5c 236AB 214ab~Afollow up mudoon iad 236bxN
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Uhh if i may give my opinion,, after the 236a Dtrap connects simply hold back and allow naoto to take 2steps backwards then begin the charge of 2D then after it hits do 66-2B 5c the 66 will allow u to regain any lost ground. An it also auto-adjust the height for you. SInce my biggest problem with the loop is connecting 2B due to height problems
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Uhh i made up a new smp loop... the video is kinda sketchy [edit]I thought that no one had made a smp loop like this but i just found one earlier today... oh well http://www.youtube.com/watch?v=wMPZADOU0dM&list=UUA5yNcenivMBdcf7XYDKbSQ&index=1&feature=plcp I plan on re-uploading the video just to get better quality
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i hope she gets hit with the nerf stick harder then CT>CS1 rachel lol
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huh..... so your back in the game are you... profound sadness
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[CP] Carl Clover Loketest Changes and Discussions Thread
Akira-Shiro replied to Akira-Shiro's topic in Archive
Lol happens to me too XD