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Akira-Shiro

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Everything posted by Akira-Shiro

  1. See now this is advertisement thank u,, Now i actually know about this tournament. Instead of just finding out on june 6st that this tourny is happening lol Ill try to attended, no promises tho.
  2. cause she fraudulent =/
  3. Lol im gonna need nigs to actually start advertising things like this... Cause yet again i found out 1day after it happens. PS: Posting it on the forum home page is not advertising.
  4. Ahh, I did forget this combo was a NCO and not CNO my mistake. So yes u would do the 66 instead as for the double J2c no. Double j2c is universal.... the timing is just stupid cause of some character hitboxed aka Noel and Tao. But yes it does work on all, the timing is just slightly altered. Try delaying the second j2c, remember that this combo must be done with a super jump. Oh ok, i assumed that u were referring to second 2D during combos... to be honest there are tones of ways u can get a 2D relauch in ur combos. The trick with this is that Ada must already be on meaning u have to already be holding the button down. But the inputs are (2D)>j2c>delay jc (during a air relauch) After volante/4D hits j2c(2D)>allegreto Most commonly used Jb(2D)>jb>jc As for using volante,, its really easy. Mostly during air relauch combos in CON position or corner postion After 2D hits move to CON position the 5c(Volante input)>jb>jc>volante hits After 4D hits move to CON position 5c will connect.. but 5b is so much safer. 5B>jb>j2c(input volante)>jb>jb>jc>volante hits During corner combos 5c>jb>j2c(volante input)>jc If ur talking about corner carry combos then ur outta luck... The combo input i gave works... however u must super jump for it to connect it is universal with the exception of Makoto i think
  5. 1.) The problem with the double 8D part it is height/distance sensitive so spacing is important. An to be honest its not really needed unless u plan on doing a Fermata ender. However even then adding a second allegreto>8D isnt really worth it. Due to Ada needing to be kept on and using 8D twice will give it a SMP cost taking a lot more of her Hp just for like 300 extra dmg. I would not advise doing it,, although it gives carl hella Heat. I value my Ada meter more then Heat, so it truly comes down to personal preference. But to answer question again upon pressing j2c press 8D with it. So the input would be j2c>(8D)>allegreto>8D. 2.) If you objective is corner carry then u may want to try this N-C-O: 5b>6b>cantabile>2D>vivace~B>5c>jb(Input volante)>j2c>jb>jb>j2c>jc(input 22D)>volante hits>5c>jb>j2c>Allegreto>Brio It will chain from one corner to the other ... and still provide Okizeme 3.) Lastly 2D is one of out best starters... Do not waste that by using 2D again during the combo. Due to same move proration it will greatly reduce hitstun and damage of a combo if u preform the same special attack twice during a combo (Some moves are an exception to this rule)
  6. Lol i though it was for BB fro a sec
  7. Lol so u have a event,,, and fill it with a bunch of people who arnt SKD & Lk O.o and u expected to win >.> why?
  8. GGs to Tempest, Minoru, Splitcell (I think that was his name), and Planeblane (I think)
  9. Ur welcome
  10. Sinder the major issue in this matchup is catching Relius. Its very similar to the Carl vs Tao matchup. Although its less difficult to catch Relius its still difficult.
  11. Lol sinder ur missing a lot yourself. Firstly the 3c>IAD allecan doesnt work because 3c no longer causes KD secondly Looping a move is not wise because because of SMP added into the CS and up games. The strongest combo carl had in CT was iirc 5b>5c>6D>Jc xN this combo is very weak due to SMP (Same move proration) when doing a combo using a move anymore then once will result in a large hitstun loss and damage loss.. Resulting in u dropping the combo a lot earlier then u normally would be. Also there is a thread for these types of questions in the Marionette mastery Guide
  12. He was just to far.... it whiffed. Carl was barrier blocking
  13. Hmm i figured as much.... thanks a lot lol id give u money buy u know. this thing called distance prevents that.
  14. Fair enough,,, although im just listening to what they post on the JBB threads =3 have more faith in our character.. and less faith in the Japs who obviously cant optimize themselves outta a paper bag. Edit: Lolz thanks Errol putting this on the front page. An holy hell..... all our 5 inputs have p1s of 100 O.o this cant be right... Where did u get this is u dont mind me asking
  15. Ok Confirmed 4k from a bunch of bullshit from a 4D starter... 4D>charged 6c>3c>La terrezan>j2c>jb>jb>jc>volante>5c>jb>ja>jb>jb>jc 3.8k 3C isnt really such a good filler tbh.. out of all of Carls C attacks its P2 is probably the worst (Just checked.. its p2 is the worst out of all his attacks minus his A attacks) im still not understanding why they always use La terrezan during this combo.... it will always force u to end the combo out of CON but hey... at least we got this much. But seriously imma need these Jp folk to step there combo optimization up =/ he put a ja in the combo... like wtf >.< What did we learn from this combo,,, Carl can do two air launch combos and 3 additional Ada attacks after the charged 6C at this point its all about which ones u use.. im calling it already. My 4D combo will be the most OPTIMAL!!!!!!!!!!!! 5k 0heat baby get at me. *New Changes Added to front page*
  16. Its already been proven that 4D can combo into a charged 6C the issue is that people havent been combo'ing properly. People are still (Like u said) getting use to the new 4D so the few who do due it are like.. "Oh shit,, i can combo with a charged 6C cant i" but by then to much time has passed and they drop the combo. This is why i dislike him..... Lol more then 4k.. pfff we breaking 4k easy with a 4D starter. Im calling it now. 4D>6C Charged>5c>Brio>jb>jb>jc>2D or 6D>j2c>jb>jb>jc>volante>5c>jb>jb>jc>8D 4.7K
  17. I said the same thing,, nothing against Dio and Ryuusei but they just not cutting it.. I havent seen one proper combo off 4D crossup. An they seem to refuse to use allegreto in their combos its rather disappointing. Carl is looking surprisingly strong in the next installment of the game. Ada has a fast long reaching poke that pulls opponents closer on hit, making it a bit harder to space and zone Carl out. His unblockable loop was removed. Although it can still be done, it cannot be looped. His damage output is about the exact same which is saying something since everyone in CP is dealing a lot less damage overall. His 5b is no longer jump cancellable on block, but his 5c is so it makes up for it. This gives Carl a long reaching poke that he can ju,p cancel on block. Other then that hes still same old Carl, an there are the system changes that need to be accounted for
  18. You mean ~11k OD combos lol
  19. someone inv if they wana play
  20. Anyone wana play ^-^
  21. lol they were fine... a little input delay but still fun anwway ^-^
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