zephyr07
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[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
aren't kyo's and flame iori's 63124 moves considered strike throws? It's a blockable hit followed by a "throw". Unless you mean a real grapple, in which case I guess only maxima has one -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
thanks for the TLs sowl. About time they end the 6 heroes story, I was beginning to think caelica was the new protag of bb. -
1st loketest, doubt most of the stuff will stick. jin's corner game is dead anyway, 214D wall-sticking isn't that big a deal.
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This is a topic best saved for the story discussion thread, but lets just say I have a very, very low opinion of phase shift 1, because it adds nothing to the plot. haha thanks, but I think you're seriously overestimating how much help i provide =\
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thanks for all the hard work emma!
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Time to practice them j.d> dash 5b combos then. Still, first loketest so then again i'll wait to a more finalise build to theorycraft his combos. Everything being said though, this new jin intrigues me. Still hoping for 5c>j.b>j.2c ala CT though, now that sekka needs meter to launch. That would really up his mid-screen dmg edit: fuck me, I just realised jin's corner dmg is so dead now. No dp loops, no rehyou combos, 214D wall-sticks instead of slides. =\
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5c>j.2c already combos in extend, but on select characters only as far as I rmb, so that one I can believe. unless they increased the tech time of j.d, I don't think it's possible to dash 5b after it, jin takes too long to land =\
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woah, thanks for the tl on that wall of text xlolxlolx. hyped for air 214D, looks like a mid-screen combo extender. Not to sure how to feel about new sekka, but the yukikaze-esque follow up looks pretty sweet. Any idea what's the current BnB for jin?
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[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
well, if we're talking about character interaction speculation, then I'm waiting for noel to call amane a kindred spirit, then find out dude's just fabulous and not a chick. . Plus if we go by the official screens arcsys has released, then expect amane-bang, bullet-tager, and azrael-valk to have special convos. I'm betting azrael's story mode will involve him challenging what's left of the 6 heroes since he's looking for strong opponents -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
his backstory would most probably be a spoiler? I mean it's kinda obvious amane is tenjou's daughter extremely fabulous son, unless mori is trolling again. -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
http://www.inside-games.jp/article/img/2012/08/06/58739/281588.html And Azrael's: A solider belonging to sector seven. A pure-bred soldier possessing a superhuman strength that defies common sense, once the battle starts he'll attack friend and foe alike, unable to control himself he'll destroy everything. He looks a wee bit touchy, Azrael-san. Throwing himself into battle, the concept of victory or defeat does not exist for him, but rather, whether he lives or dies in battle. Really, this Azrael-san is such a hooligan. Constantly wandering the battlefields searching for a strong opponent to fight... having introduced him thus far, Azrael-san seems nothing more than a battle-obessed nimrod. Because he's obessed with using his own muscles to fight, he has never used a weapon before. Azrael-san is so hardcore. However, he's troubled by the fact that he cannot really go all out in battles because of his superhuman strength, so he's imposed a limiter on himself. -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
http://www.inside-games.jp/article/img/2012/08/06/58739/281586.html Bullet's profile: After a certain war, a young Bullet was wandering the place when a group of mercenaries took her in and raised her. After that, she followed the mercenaries to various battlefields. A candid person, her personality doesn't sweat the small details, but she's the type that will always keep a promise no matter what. Also, she's a pretty handsome person. Because she was raised in an all-male environment, she's a bit ignorant in the ways of the world, and other than battle knowledge she knows nothing. Perhaps it is because of that she thinks of everything in battlefield terms, and always has a dangerous side to her. -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
Azrael IS from sector seven. source: http://www.inside-games.jp/article/2012/08/06/58739.html has both bullet and azrael profile, but I'm too tired to do them currently. Maybe tomorrow -
was on the bbs sekka doen't launch, so nothing combos from it unless you use the follow up which costs 25 heat. 6C can't be dash cancelled apparently
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http://www.inside-games.jp/article/img/2012/08/06/58739/281609.html phase shift 4 out 20 sept
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[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
yeah, I saw the galaxia too. Thought it was more of a shout out to the G impact stake from srw series though. Thanks for the other two, I'll edit my first post accordingly -
Ragna: Blood Kain Idea Jin: Frost End (All attacks involving yukianesa freezes opponents again) Noel: Chain Quasar (Increases speed of drive moves) Rachel: Elf Lied(?) (increases speed of slypheed gauge recovery) Tao: Almost becoming two! Tager: Voltic Field (forces magnetism on opponent) Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction) Arakune: Crimson Deeps (extends curse duration) Bang: Furinkazan Carl: Syncro High Speed (strengthens Nirvana) Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes) Tsubaki: Second Install (install gauge automatically fills up over time) Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring) Makoto: G (Galaxia).Impact (all impact moves are done at lvl3 ) Valkenhayn: Endlos(?) Wolf (quickly accelerates wolf gauge recovery) Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive) Relius: Maximum Dance (increases Ignis gauge recovery) Amane: Cyclone (all drive attacks are at highest level) Bullet: Heat the Beat (always in Heat Up state) Azrael: Mind Corroseo(?) (all attacks act like they hit weak points)
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[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
Azrael drive inflicts "weak points" after they land. -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
Overdrives: Ragna: Blood Kain Idea Jin: Frost End (All attacks involving yukianesa freezes opponents again) Noel: Chain Quasar (Increases speed of drive moves) Rachel: Elf Lied (increases speed of slypheed gauge recovery) Tao: Almost becoming two! Tager: Voltic Field (forces magnetism on opponent) Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction) Arakune: Crimson Deeps (extends curse duration) Bang: Furinkazan Carl: Syncro High Speed (strengthens Nirvana) Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes) Tsubaki: Second Install (install gauge automatically fills up over time) Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring) Makoto: G (Galaxia).Impact (all impact moves are done at lvl3 ) Valkenhayn: Endlos Wolf (quickly accelerates wolf gauge recovery) Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive) Relius: Maximum Dance (increases Ignis gauge recovery) Amane: Cyclone (all drive attacks are at highest level) Bullet: Heat the Beat (always in Heat Up state) Azrael: Mind Corroseo(?) (all attacks act like they hit weak points) -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
Amane Drive: Spiral (Changes the cloth into a drill to attack opoonents) Overdrive: Cyclone (Causes all attacks to be at the highest level) Ninbusengeki: Hariken 236D -> follow up (during hariken press A B or C) Juukendageki: Gekiren 623C Choujuurengeki: Raibu 236C Tensourakugeki: Gosei 236C in air Choujinkaihi: Zettou 236A or B then 214A or B Kyouryuutokkou: Seijuurensoukyaku 632146C Kaizokusenkou: Goukairasenrenpa 632146D -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
furinkazan is now his overdrive. All the charas get unique overdrives, ragna is blood kain, bang is furinkazan, etc etc -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
about overdrive: - it increases your native strength. It fills up over time, then when its full you can activate it. - at low health it lasts longer, and will freeze time when used - each chara has their own overdrive Ragna: - overdrive: Blood Kain Idea - new command: Blood-scythe 214D (can be done in air) - looks like he's lost dead spike and blood kain (strange though PV showed him using DS) Jin: - overdrive: Frost End - sekkajin is now 22C, had additional follow up (press D, costs 25 heat) - new command: Hizansen 214C in air - new command: Hizangeki 214D in air (25 heat) - getsumei can be done in air now Noel: - overdrive: Chain Quasar - new command: Chamber Shot 236C - 236C in air now has follow up (2C) -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
New: -No more gold bursts, replaced by new system called overdrive. -defensive bursts still in though. - Crush trigger: during certain moves, press A+B to crush your opponents guard. Won't work on barrier guard though, and costs 25% heat -
[CP] News & Gameplay Discussion (Old)
zephyr07 replied to kosmos badgirl's topic in BlazBlue Gameplay
pause at 0.50 of the vid. Amane's astral seems to transform ragna into his young self. THIS IS SO FUCKING HYPE I CAN'T I CAN'T I CAN'TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT -
quitting all bb plot.