zephyr07
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
zephyr07 replied to kosmos badgirl's topic in Zepp Museum
Lol. How did blind end up in there? Didn't see a word of it in the jap text. google translate is weird. Anyway: Deep Blue The blue black forest which eats up the darkness The branch of fate that seeks the light... pushes on. Whose lifeline is that red thread which you're reeling in your hands? The eroding memories memories are already driving your truth mad Burderned with eternity you stare Shed off the scary fiction now, and ask this heart A rusting engage, A race to infinity In the ragnarok of the Blue which has lost it's way How long will the sword be swung? A spirit that will not surrender Distressed Monochrome, towards a sky with no exit Towards the far-off where chaos is raining down incessantly Even then will you still fly high? To answer you must redeem... the future. She's singing about jin? I think? And curse the improper grammar of jap songs. -
BuruRaji D - BlazBlue Radio Discussion [The new season!!]
zephyr07 replied to kosmos badgirl's topic in Zepp Museum
probably forever? Not sure. They said that of the original too and they brought it back anyway for CS. Maybe when a new BB comes out? -
BuruRaji D - BlazBlue Radio Discussion [The new season!!]
zephyr07 replied to kosmos badgirl's topic in Zepp Museum
so the next episode is the last apparently. Hope they go out with a bang and grab as many seiyuus as they can. For those who are interested, these are the lyrics to the new opening shinsou: 深蒼 闇を喰らいつくす蒼黒の森 運命の枝は光求め…進む 手繰り寄せた赤い糸は誰が為の命綱 侵蝕する回顧録は君の真をも狂わせるよ 廻る永遠を背負い見つめて 畏れフイクション脱ぎ捨てたら今、この胸に問う 錆びゆくエンゲージ 空回るインフイニイテイ 迷いこむ蒼のラグナロクで どれだけ剣を振るえる? 魂をゆずらずに 憂いのモノクローム 出口のない空へ 混沌が降り注ぐ遥かへ それでも舞い上がれるか? 答えと引き換えるは…未来 I'll get around to translating it tomorrow, if no one has done so. -
alright, after reading ushi's blog thoroughly i'm sticking to my first guess, which is noel's throw cannot be canceled. updates not in first post Carl: + opponent cannot air tech after being hit by Cantabile + Brio wallbounces in corner, untech time after being wallbounced increased
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actually, the original translation maybe more correct, i.e it's inadvisable to cancel from her throw. I'm not sure whether ushi was using 不可 by itself or whether he was going with 不可能. depending on which one there's 2 different meanings. I'd stick with the original for now though. Ignore the bit about noel in my post till ushi updates his blog again.
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Jin + ☆6Aガードさせて有利。直ガで5分? 6A advantage on block. maybe about +5? Noel - ☆通常投げがキャンセル不可 cannot cancel from her throw Taokaka - ☆DEすべてに同技乗算付加 all DE moves have same-move proration Arakune - ☆JBの攻撃レベル減少 jB's attack level reduced Carl + ☆ブリオが完全空ガ不可に戻る Brio is back to being completely unblockable in air Makoto + ☆2B>5Bのガトリング追加(再度2Bは無理) + ☆デンプシーロールが空中受身不能に 2B>5B gattling added (cannot reinput 2B) opponent cannot tech in air after getting hit by dempsey roll
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yes. He won't appear again till the latter part of chapter 4, where he shows up with his eyepatch. It's unclear whether he gets his special eye ability during this period though.
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Hit's high. 上段= high 中段= mid 下段= low
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I think in general Nirvana's costs for all her moves have increased, not just for cantata, in exchange for all the buffs she got
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even in normal screen it'll wallbounce
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well actually i'm taking my a levels. quick update: the 4th subchapter is 50% done, and the 5th subchapter is about 25% completed. Then valk and clavis will enter the story!
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[CS2] Platinum the Trinity Actual Discussion Thread The First
zephyr07 replied to Circuitous's topic in Archive
Take what the wiki says with a pinch of salt. I just went there and there were errors all over the place, so... About the Nox Nyctores, I think it's mentioned in the teach me dr litchi segments that there may be more than 10 Noxes, but just that Jubei (or the rest of the cast) doesn't know of their existence (or if they actually exist). In any case if this isn't a typo then it's most likely a retcon to add more intrigue to the whole story. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
zephyr07 replied to Circuitous's topic in Archive
CV: Yuuki Aoi Height: 142cm Weight: 37kg Birthday: 13th Dec Bloodtype: AB Birthplace: 9th Hierachical City of Akitsu (France) Hobbies: Othello Likes: Jubei-sama Dislikes: Snakes, that guy who's always acting familiar with Jubei-sama Drive: Magical Symphony Backstory: Wielder of the Nox Nyctores Muchourin. They hate conflicts, and for the purpose of looking after "that thing" the 2 of them lived in the remains of the Ikaruga Federation city Ibukido, until they recieved a request from their benefactor Jubei, and head towards the 13th Hierachical City of Kagutsuchi. To awake the "11th Nox Nyctores"... -
i'm taking a break cos i got exams coming up. Will resume as soon as they're over. Incidentally the next chapter's about 20% done? It's about 10 pages so it'll take a bit longer than usual
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BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
http://www40.atwiki.jp/blazblue/pages/858.html more stuff has been added: Hakumen: Tsubaki slides on normal hit, but in mugen functions like the old tsubaki Hotaru seems to float diagonally, FC still present In mugen his moves seem to gain different properties? His power at one shotting the opponent has increased. -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
Fuoco -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
every characters 5B and 5C is air unblockable. no word on drives though. -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
this are all the current changes at 2am japan time: Jin: -2D is even slower than it was in shinjuku Taokaka: +6C CH wall bounces (in shinjuku it only sent them flying) -6A start up increased, 2B>6A won't combo -5D's hit stun has decreased or DA recovery has increased? on crouchers 5DA>5B won't combo -[2]8D has weirdly slowed (thanks ronove for the correction) -Only DD can cancel from 3C (in corner can combo with 5B though) -After 6B normal hits won't combo (up till shinjuku 5B could) -CA motion changed to 6C, sends opponent flying, slides Arakune: +new move 4B added (old 6B) +new move 6B added (old A>6B) +5B>4B gattling added -6A start up increased -6D bug placement is quite far now Litchi: 6B, JC on CH wallbounces Carl: +Folka guaranteed to come out +8D breaks 2 primers -Anima lost it's super armour -J2C bounce height has increased Hakumen: +Enma floats opponents like it used to, enma combos are possible again Lambda: -Increased recovery from crescent cancel -Crescent saber's recovery increased. Cannot pick up combos from TK crescent -6C sends opponent flying (in corner wallbounces) -cannot combo 6C from 2DD Hazama: +Jabaki slides, in corner will wallbounce, 5B>3C>Jabaki>5C>... works in corner Mu-12: +recovery of stein placement decreased. 6C>5D>Habakiri combos +3C downs both air and ground opponents and can't be teched. untech time increased +Ame no Habaya hits 5 times, untech time increased +2B reach incresed -6B moves her less forward -J2C can be teched Makoto: -B, C arrow now have same move proration -comet arrow same move proration increased of course, take all these with a grain of salt because as someone has already said, there are fake changes going around the japanese websites and bbs. -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
Taokaka: +6C CH wall bounces (in shinjuku it only sent them flying) -6A start up increased, 2B>6A won't combo -5D's hit stun has decreased or DA recovery has increased? on crouchers 5DA>5B won't combo -Damashinku speed has weirdly slowed (someone help me on this, i don't main tao) -Only DD can cancel from 3C (in corner can combo with 5B though) -After 6B normal hits won't combo (up till shinjuku 5B could) -CA motion changed to 6C, sends opponent flying, slides Lambda: -Increased recovery from crescent cancel -Crescent saber's recovery increased. Cannot pick up combos from TK crescent -6C sends opponent flying (in corner wallbounces) -cannot combo 6C from 2DD Makoto: -B, C arrow now have same move proration -comet arrow same move proration increased -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
zephyr07 replied to Spirit Juice's topic in Archive
jabaki does slide but only wallbounces in the corner. Then you can do the 5B>3C> Jabaki> 5C... combo -
BuruRaji D - BlazBlue Radio Discussion [The new season!!]
zephyr07 replied to kosmos badgirl's topic in Zepp Museum
that's because kondou was late, for reasons unknown. -
shuuichirou's logs are part of the chapter, they should be inserted before the 1st sub chapter and aren't a stand alone thing. I don't mind you hosting the stories as long as proper credit is given. Korea. Probably. The description given is Japan lies east of it, there's an abandoned village up in the hills, and a small port town exists at the foot. And also you can't actually see Japan from the town. So korea. But of course, the most logical explanation is that it's fiction, and that mori had no idea of topography when he wrote it, just wanted to get the "boy meets girl in a deserted village up in the hills" feel, so we won't know for sure, and frankly, it doesn't contribute to the story in any way other than setting the scenario for the 3 of them to meet. So don't think too hard on this.
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thanks, it's now reflected in my original post. Also 6C has same rate proration apparently.
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blog stuff: + 5B>6A gattling added + 2B>5B gattling back - 3C techable - 6C may have same rate proration? - 6A forces crouch on hit, but cannot cancel into special moves. - 5D slower than first loke test, freeze time shorter (no word whether 5C> 5D still connects with the new changes though) old changes: + 2C>5C gattling added, easier to FC with 2C now (cannot reinput 2C) + sekkajin less knockback + B ice car knocks down again (CT style)
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http://www40.atwiki.jp/blazblue/pages/830.html and http://generalnantoka.blog35.fc2.com/blog-entry-387.html