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Everything posted by Yukikaze
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[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Mind games and execution, alot of people have much better combo execution than me, but my yomi used to be so good, I used to get alot of messages saying i'm psychic... Also amount of matchs should improve your own execution and knowledge, but its amount of QUALITY matchs that matter, some people will end block strings with -10 moves every time, good players will only ever end on a positive static differance as a simple example. -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Ye there should be, also GG story mode esq intros... -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
A alot of leaked information comes from the ratings guys/documents and from my experience its always been true -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Nice work but I couldn't find no Kagura stuff in Kurushii 'rip' list, saw Jubei, afew Koko's and even Terumi (hooded).http://kurushii.tv/Dustloop/BBCP/Graphics/Icons/chibi/1624_chibi_tm.gif Did I miss anything or is Kagura just not there? -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Absolutely true, practically everyone here will purchase... especially if CPs near instantaneous pre order sell out is anything to go by. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Not purchasing their stuff... low sales (VS predicted) would certainly get Arc to rethink certain things, ask Xbox owners -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Whats the track called, I'v got the album.... -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Execution adds to a fighter IMO, TBH I can't remember what I thought the first time I saw that motion its been 16 years or so IMO it was the most logical motion for a super flash kick because you could not have [2]828, majority of people perform flash kick as [1]8. so [1]318 is only really a small deviation from the usual doubled up special motion. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Vashimus, Guiles motions are easy not crazy. 1P side [1]319 or [4]646 GG has harder ones, actually nearly every fighter has 720s -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Could someone translate this small caption? http://www.famitsu.com/images/000/035/490/51c8135953f82.html -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
His design is based on Hiko Seijūrō with a bit of Guts and his dragon slayer IMO -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Heres the article and I was wrong its actually more like 5D stance animation. http://www.famitsu.com/news/201306/04034213.html Utility was used too broadly but still I believe we have only seen a single 2D stance move, which I assume is the overhead. -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
The fact that its a crouching stance near enough guarantees it would be 2D. There was an article with the 3 ground stances 5D, 2D and 6D that had directional arrows next to the images. The light flash on the sword signifies a stance... so he has 4 confirmed unless something gets cut. I was just making the point new interviews have too many conflicting statements. Also when I say JD is just 2D in the air, I was speaking purely about the animation not utility; of which no one here can speak about or we will have another 5 pages of "Terumi is super broken" -
Has a release window been given?
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[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
In an oldish interview related to arcade CP, it was stated that Saya was gonna be saved for console. Which makes sense except that Aksys article said an extra DLC character. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Your right, I was mis-reading the frame data... they do average 2-3 frames. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
alot of FRCs are 1 or 2 frames anyway are they not? and look at SF4 pro matchs, the match combos used are nothing like the best possible combos because of the tightness on the links. I believe half the people, including myself want looser FRCs for net play not for ease of use. -
Are FRCs still like 1-2 frames? GG is too strict to work well online IMO.
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[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
From looking at the article I assume that those 3 followups are all from his 5D stance. (based on imagery layout) so I'm assuming Kagura has 3 followups from each stance? and only has, his sonic B and flash kick at neutral. Seems like he will have alot of options... What I'm wondering is: are stances 'free'?, do they have a cost? or can they be powered up (glitter is gold/mist finer-esque) -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
IMO its to help with link timing, delayed IADs etc I'v always found it very difficult to gauge the pauses. -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
I believe these girly men are considered exceptionally masculine in japan. Jubei @ 17 I was expecting top 10 easy Hibiki Kohaku really looks like a female, just because the VA is male doesn't mean anything... unless the article says otherwise -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Iv always wanted to watch the pros fight against unltds... -
[CP] News & Gameplay Discussion (Old)
Yukikaze replied to kosmos badgirl's topic in BlazBlue Gameplay
Since CT times