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LordPangTong

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Everything posted by LordPangTong

  1. omg I'm posting on dustloop! Shoutouts to... Shoutouts, duhhh. Mindgam<3 for hosting all of us this weekend. Stay gdlk Dr. On Blast for repping F-Maids in Melty. Looking forward to seeing you improve even more! Danny for beasting in dat BB. Furok for the FT50. We'll hit up Through the Looking Glass next time =3 The Tager/Jin army for storming BG Zero for trying to counter pick me 5 times. (And for coming down to CT for the weekend, good shit) Nazgul for explaining the true meaning of Blazblue to us @ dennys. Zoob for being the most gdlk day 1 melty player. Ever. Nuke for annoying the crap out of me with the Arima house stage. Kona for being hype. L1f3/Tager-Mike for being so solid at BB Vyers/Max for making it on Saturday and expressing interest in Melty Fraga for the tourney, and giving great directions Everyone I played in MB/BB this weekend. GGs GO NORTH COAST!
  2. While it is easier to zone Arakune than the rest of the cast, it doesn't work forever. Eventually the Arakune will wise up to the lobelias and be able to summon the curse cloud without getting interrupted. Depending on which cloud is summoned, this situation can be very bad for Rachel, as her movement isn't very... good. In this sense, I agree with Jason D. and say go for offense. (After a bit of zoning to feel him out.) If you run up and fight Arakune without curse, there isn't a heck of a lot he can do outside of trying to anti-air you or use jB. When in close quarters, be sure to stay unpredictable and use 236A at close range to counter his 2C and jump out attempts. Before rushing in, it is a good idea to have a few poles in his vicinity and maybe the pumpkin to back you up. The situation feels pretty in Rachel's control when you're fighting Arakune with no curse meter. If you happen to get cursed, I find the first thing you should try is to jump the hell off screen. SJ.8D 8D seems to work nicely, then rapid input 236C to stall even longer. (Also, be weary of any bugs that attempt to fly upward at you as you do this.) If you get put in blockstun, its pretty rough, as we all seem to agree on. I like to try and 2C Arakune's overhead/dive attempts to get him off me, then just go into air combo from there and run away again. A general rule is, if you're about to be cursed, conserve as much wind as you can and be prepared to run the fuck away.
  3. So I was thinking of getting some people together for a training session on Friday night before this puppy. Anyone up for this? Don't really have a location thought up yet or anything, but if there's interest I'm sure I can find something.
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