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.ShotS

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Everything posted by .ShotS

  1. The numbers before was -1920 and then you base it off what the opponent also has for their Arcana from what I remember.
  2. Wind gives really good meter gen so idk what you're talking about and with how many HP buffs there were in LM the life loss doesn't matter in the slightest(especially for Cathy...). You also get a +7 or so projectile for pressure(236E) and the vortex(214E) for oki which is just amazing.
  3. Have to be done in Ranked.
  4. TK your motion off it. Example: 44 -> 2369P/K
  5. Guess I'll do a quadruple post and bump this thread no one will read. Six Stars!!!!!! Ange seems to be the same as AH3LM Ange. The nerf to her air throw seems not even exist, THEY BUFFED 5B MORE and that's about it really. So she might be higher tiered than before which is nice. I was expecting the air throw nerf to make her air throw go back to AH2 status(shit)
  6. https://www.youtube.com/watch?v=RqTPo_ORczU zzzzzzzzz Don't want to see this character anymoreeeee
  7. Mirror doesn't do jack shit to Parace in LM.
  8. Off j.D or 2D ender you can setup P Dandy-> Under Pressure whiff -> -> Meaty It's Late link into 2K -> combo -> 2K -> combo or 2H -> combo in the corner. -> Throw/Bite -> Dash c.S -> combo Off of throw you're only really getting meaty/throw. The whiff Under Pressure stuff seems decent though.
  9. They also don't want Misty Chain whiff -> 4-way anymore either. That was one of the last grimy things she had.
  10. No. It's actually a jump cancel.
  11. Some combos translated off of Hase's twitter. They're from October but i don't think they were posted here yet. Midscreen Throw RC 6H Crosswise j.S j.H j.D [JC] j.K j.S j.H j.D j.2K j.P j.D - Faust, Sol. Use j.P after jump cancel on Sol. 2K Mappa RC Crosswise 5H j.S j.H j.D [JC] j.K j.S j.H j.D - Faust 2K c.S f.S Mappa RC Crosswise 5H j.K j.S j.H j.D [JC] j.S j.H j.D - Axl, Pot. Use c.S instead of 5H on Pot. Throw RC 5H j.K j.S j.H j.D [JC] j.K j.S j.H j.D j.2K j.P j.D - May, Chipp, Pot, Bedman, Axl, Ky Corner 2K Mappa RC step 5H 2H c.S j.S j.H j.D [JC] j.K j.S j.H j.D j.2K j.P j.D - Chipp, Ky, Pot, Bedman 2K Mappa RC step 5H 2H c.S j.K j.D [JC] j.K j.S j.H j.D j.2K j.P j.D - Faust
  12. How to play Heart: https://www.youtube.com/watch?v=pQxKrL7MoyQ
  13. Momiji doing things in the corner like 2A 2B 5C 236A EFC 2A 5C 421X step 2A 5C 421X 2A 5C -> Mixup in the FT7s and some of his matches at Leisureland this past Friday. Some interesting things to look into.
  14. You cannot block during speed homing as of LM.
  15. After asking the Examu PR account, they didn't know anything about region locking titles and that ASW/Aksys are responsible for the port. They have very little say in a lot of things it seems.
  16. Heart's midscreen stuff is basically unchanged but her corner stuff is different so you can use the wiki for those. However, her j.C untech time got obliterated so you need to compensate for that in some EFC combos and some juggles. Don't end with j.623X~j.214X and hope to get any sort of offense going without using something like Thunder or j.214AB. j.E is better for starting your offense again imo. EDIT: Forgot to mention that outside of EF they took away j.C into j.E. So ignore doing that and instead do either j.A j.B j.E or j.A j.B j.C DP ender.
  17. Fenrir j.236E starter: j.236E 5HC~3D j.B land step j.B delay j.C(1) [JC] j.D j.C land step 5B 3BC 5B (5C) 2C 4BC - Non-EF j.236E 5HC~3D j.B land step j.B delay j.C(1) [JC] j.D j.C land 6C EFC step j.A j.B j.C(1) [JC] j.B j.C(1) j.E delay j.C(1) land 5B (5C) 2C 4BC (Eclipse). - EF Very good hitconfirms into corner carry and knockdown off of j.236E. If you have 2 bars, you can also do a fuzzy on tall characters(Kamui, Akane, Cathy) with j.236E 5HC~3D j.B land j.B j.236E. You have to be very fast with j.B and you need to get your homing right as well.
  18. If you mean the super where she throws the chain and slams you down like 3 times? It's air unblockable(AUB)
  19. You generally just want to use Sin for pressure after you do a heavens fall. I also don't think Scharl should have too much trouble vs Sin due to j.6C still being a half screen reflecting horizontal fence of red but if it works for you, then that's fine. Sin eclipse can probably be used after doing a 623X. Not sure how you would combo it but you should be able to and the damage should be good.
  20. It's happening to Cathy so I love it. It also seems to work on Konoha too. It takes way too much to setup so it's not going to happen in a real match so it's whatever. https://www.youtube.com/watch?v=_YIOelXFouA Something to actually care about if you're a Cathy player. Good job Shefu!
  21. https://www.youtube.com/watch?v=T7COjSeThj0 More funny things from M.T Shefu.
  22. Nothing can really help you too much vs Scharl. You can counterpick Nazuna with Fenrir if you want but Wind should be good enough. I have no clue how the Fiona vs Maori MU is so you've gotta find something on your own there.
  23. Pretty much this. Dark meter gain is mediocre overall and then you have really bad regeneration. You really need to maximize all your converts into EFC combos or else you just lose due to only having 1 and a half bars the entire match.
  24. Fire still has some things. I remember playing Tempered and he had an EFC combo into AE ender for pressure but I can't remember what it was. If you want something to ease you out of Fire, there's a lot of Arcanas. Dark is kind of restricting due to metering constraints so I would probably say Love/Flower/Wind. If you want more lockdown post-communio, there's also Sin but it's also kind of meter restricting unless you're getting hit.
  25. I could actually see this as a patch/dlc instead. The problem is that if they do this, then how will they do the US side of it. I don't trust Aksys/ASW at all.
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