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xlolxlolx

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Everything posted by xlolxlolx

  1. so how about we break that big 7k meterless fatal!?!?
  2. who wants to bet that sol will be playstation tier again :D
  3. p4 fighter looks fun but i think ill be consumed by gg, dark souls expansion, and diablo 3 lol anyone else playing d3 btw? :o
  4. y use dat when theres better and easier stuff
  5. at certain heights they wont be able to tech until they hit the ground, but they said that the backflip distance after lj seems to be farther back now so it might not be possible unless you were in the corner i guess?
  6. ・ダッシュ/空中ダッシュ不可 apparently she doesnt have an air dash either, shes gonna be really dependent on meter for the wall slam charge thing
  7. ogawa also said that shadow gauge refill is slower
  8. bait his 2cs with stuff like whiff j.a>j.236a/b etc, shouldve dead angled near the end there so you would get corner and chance for comeback, not too sure about the 2b>throw reset since i think you kinda needed the meter, the missed 5b hit confirm was pretty huge there, youre respecting his stuff a bit too much, bad combo choice for ice sword air dsh combo, 2d, j.c, j.a, and 2a are pretty much your best move for this matchup iono the details but i tend to lose to him mid range but win close and far
  9. you can just derp around until shes out of meter :o
  10. ^this and whiffing anything but 5a and 2a gets you blown the fuck up as jin ragnas 2c reach is actually pretty deceptive and recovers somewhat fast, whiffing move on purpose usually only works with rushdown chars since you usually dont want to be pressing buttons when theyre pressuring you, cept whiff 5a throw is almost universal
  11. thats not a frame trap....
  12. remember that 236a is like -6 block, tho most ppl cant punish it cuz of reach
  13. might just be the best ragna vid ever made
  14. makoto's 6b is pretty easy for me cuz if shes not crouching down to do a low then its obviously gonna be a high almost all the time. i can still reaction block 6a cuz of the derp wind up sound, plus theres only 3 ways to gattle into it lol
  15. jin's pressure is pretty shit unless it on midair opponent lol if you dont want uber laggy matches then play with ppl only 2+ delay, but yeah.....you shouldnt worry about reaction blocking overheads until you can tech like 80-90% of throws on reaction
  16. ^this stuff like throw resets are probably one of the harder things to react to cuz if you dont know its coming then its going to catch you off guard which will proly take you more than 13 frames in real time to react to
  17. theres a huge difference between bnbs and optional combo routes..... tagging on hf be4 dp punch adds on less than 200 dmg and the 10 extra meter isnt rly worth the possibility of dropping the combo
  18. you kids.....reworded: "whos gonna waste their time to test everything for every situation" holy fuck.......
  19. yeah, but whos gonna waste their time to bother with all that trash
  20. lol.....full thread of char specific hf id combos? thats kinda not possible imo.....too many factors like distance from corner, spacing, height(especially if you cant 6b after a BE), etc
  21. 7-3 are pretty heavily stacked, theyre usually the ones that completely shutdown attempts to get in etc
  22. yeah man you have no idea how many times ive been mashed out of 6a on hit....or eaten dps and supers
  23. uhh.....learn their common mixups? lol or know what kind of moves you can beat out or punish
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