Jump to content
Dustloop Forums

xlolxlolx

Members
  • Posts

    1,966
  • Joined

  • Last visited

Everything posted by xlolxlolx

  1. Oh god...Hazama dubs...I hope I never hear them >_>, BTW horrible translations for the moves(lulz seriously? he's gonna say "serpent's benediction" everytime 214D is used?).
  2. Good job blocking bursts but work on general blocking and your throw>214A>5c also you could've reseted him multiple times in the corner since he obviously doesn't know how to use Hakumen's counters, at 1:17 on the first video you should've went for j.b>j.c>jc>throw since he didn't look like someone who would be able to get out of a purple throw.
  3. I never 5a those that are crouching but I'd say go into 2a then 5c to be safer.
  4. My bad I screwed up on part of that combo, i took this from hiroshi's combo, no reset since he went for a j.C after the second j.2C, but it is completely possible to go from the 2nd j.2C into a reset, and yes I know what a reset yet. hiroshi vs fio: http://www.youtube.com/watch?v=wOpBHWKLuxo edit: oh it's a sjc not a jc, so it would be: b dp>6c>dc>5c>sjc>j.2c>j.5d>mid air 66>j.2c>reset (6a most likely)
  5. If you are going for pressure ice sword C is better, 2B would be if you are aiming for quick gattle into 5C. It is not the same combo btw, not going for a IAD but you are taking advantage of the j.d frames and doing a air dash after it into a j.2C>j.C then you land and that j.B was out of habit because I'm not used to doing a j.2C from a 5C, that's how much I miss it :[. Also what you put before is definitely not the same, you are going for a reset and this is a much more effective use of a B DP in the corner for a reset damage wise.
  6. 2b oki isn't that likely to hit, and 5c into a j.2c then a 6a thats just a huge waste. after a B dp in the corner you can do alot more than that like 6c>dc>5c>jc>j.b>j.2c>j.d>66>j.2c>j.c>land and after you land there are plenty of possibilities like doing a reset.
  7. Doing a IAD j.C won't really get you anywhere in fact it'll probably get you killed faster, it's a good air poke, but those top 3 are just waiting for us to fall into one of their extra long invincible start up DPs, once that happens we'll be getting looped or taking ~4k dmg. j.B works but just not the way we'd like it to.
  8. 2D not that great on hit, but it's the best Jin can do in terms of range now and it also knocks them towards you so you can get a combo off of that. If you miss, well, recovery for it is somewhat better now so try and barrier block as fast as you can or something? >_> 623A's recovery isn't that great so it's somewhat risky, and 623B is alot better than relying on 2C as an AA, but both 623B/D are great in the corner. 623C does have alot of invincible frames, but it's rather risky and you're screwed if they block it, a dead angle or a yukikaze would be more reasonable.
  9. Ah, then the best way to explain it would be that the small kana replaces the ending sound of the regular kana. Put dennou as Bang also. フィオ(fio) as Bridget, CT Rachel, and Litchi. マスタニ(masutani) as Bang. 村亮 this player's name is unusual so I don't really know how to say it my best guesses would be "mura makoto" or "son makoto", he plays Anji, very good player with videos avaliable on youtube. 充利(mitsutoshi) as Ky, as good as ぶっぱ, very good at pressuring.
  10. Revision of the above: 2D is the best ground poke now, use it. Avoid using 623C at all, 623B is the only usable DP besides 623D. Never use j.A unless they're blocking, j.C and j.2C is the best Jin has in air now. 236C is best option for okizeme, neither 2A nor 5B are reliable enough. Only use a DP when you know it will definitely hit or have 50% meter to RC from. You're a fool if you perform an air dash while they are not frozen or far away. Best knockdown for Jin = 5b(2 hit)>2b>5c>3c, possible to do a 2c after the 5c for more damage, however this is not meant to do damage as it is used to put pressure and force them into a corner. Use regular ice swords, they've been upgraded so they're better than they were before so use them, especially j.236C from far away and j.236A/B especially on a blocked j.B. Depending on height, be ready to 623B or 2D if they decide to come for you, 2D is the most viable option because you can go into a 5C from it.
  11. Lol i don't know what onomatopoeia is since i'm not that good at english but the small "i" doesn't really express "emotionality" but is more of a play on characters as in the kana itself people use the small kana usually for looks because just typing up み as a name is very plain so making it "mu" with the small "i" makes it longer and "better looking" of course that only applies to some people depending on taste. Think of hakumen's "ズェアアア!" it uses a "zu" and a small "e" but is still pronounce "ze" there is no difference.
  12. むぃ would be romanized as mi because the w sound does not exist anymore expect for わ(wa) でぃ would be romanized as di, nothing else to it. Also, add 電脳(dennou) under Axl and Jin, his offensive is pretty insane even with the nerfed Jin in CS.
×
×
  • Create New...