Jump to content
Dustloop Forums

SynikaL

Members
  • Posts

    191
  • Joined

  • Last visited

Everything posted by SynikaL

  1. I'd like to compile a list of known attacks that place opponents in a Crouching State or Character attacks that put them in crouching state. At least, for my own sake. This is important, because certain combos/strings only work on characters when they're in a crouching state, and effect matchups accordingly. i.e. I-No's Stroke the Big Tree leaves her in Crouching state when interrupted, allowing for Crouch state specific combos. Sin's c. S puts opponents in crouch on hit (not sure of the implications of this since I do not know Sin as of yet). I'd really appreciate some help filling out this list. If you provide an attack that forces Crouch, please specify whether or not it is on hit or block. I'm relatively new to Guilty Gear, so I don't know many thus far: Red = Attack puts Attacking Character in Crouching Blue = Attack puts opposing character in Crouching Axl Lo: Chipp Zanuff: Faust: - 2P, 2S, 2HS, 2D I-No: - 2P, 2S, 2H, 2D, Stroke the Big Tree, j. 236P/K/S/H Ky Kiske: -= - Greed Sever,2P, 2S, 2H, 2D, 6HS (on hit) May: -2P, 2K, 3K, 2S, 2HS, 2D, [2]8S/HS Millia Rage: - 2P, 2S, 2H, 2D Potemkin: Sol Badguy: - 2P, 2S, 2H, 2D, Bandit Revolver, Volcanic Viper Slayer: - 2H Venom: Zato-1: Bedman: Ramlethal: - 2P, 2PP, 2PK, 2K, 2KK, 2S, 2H, 2D, 3K Elphelt: - 2P, 2K, 2K, 2H, 2D Leo: Sin: - c. S (on hit), Hawk Baker (Startup), 2D, 2H, 2S, 2K, 2P - Kimosabae
  2. This is one of the absolute stupidest things I've read. What's worse, is that you probably thought you were clever when you wrote it. Yeah, measurements and standards are arbitrary, thanks for enlightening us.
  3. Street Fighter iV has caused some very unfortunate social conditioning. One thing I will say is that Xrd doesn't provide the tools to actually learn the Reversal timing, which is silly, considering the challenge mode is essentially supposed to be a 101 to Xrd/Fighting Games. I'm sitting in Challenge 26 right now, and it's frustrating because I'd like to Practice the timing for Reversal Blitz Shield, but the game offers no hint of when the timing is, or even a demonstration video that I can utilize to eyeball it. So I get it once every few tries by accident and hope to get the timing by simple trial and error. That's dumb. Especially considering the last game offered a much more simple and subtle (yet more effective) indicator of it's most execution-heavy systems mechanic in FRC and that actually helped you learn it. -Kimosabae
  4. Is it just me, or do Clashes seem to happen more often in this game, in general?
  5. Anyone come up with a quick way to unlock Sin? Do you get points for beating Story mode more than once?
  6. Why would I be anything but? His standard model is a turn-off, but without the hairband he looks a bit more tolerable. Kind of reminds me of E. Ryu.
  7. Anyone know what causes Ky to lose his hairband?
  8. How does Dust > Launch work in this game? I assume it's just like the older games, but anytime I try to gatling jumping attacks into one another whilst holding 8, the sometimes it works, sometimes it doesn't. It's really weird. -Kimosabae
  9. Has there ever been a quality Venom that minimized the charge aspects of the character? I love Venom, but I've always kinda hated learning charage characters. I just want to see how far I can take him before I buckle down and really start integrating Stinger and CR into my game. -Kimosabae
  10. I love how the victory poses feature the downed character in the foreground. Such a neat touch and I'm surprised something similar hasn't been done before (that I know of).
  11. The contrived memes of places like Neogaf and Reddit have infiltrated Dustloop, I see.
  12. A Blue Ocean strategy refers to growing the brand beyond the current market. Someone that's never played Guilty Gear doesn't know what iteration of the XX series they'd prefer.
  13. I can understand the concerns of veterans, but from a relative GG newbie perspective - this doesn't bother me. Not because I'm totally unconscious of the "regressive" balance decisions, but because I know I'll be around for the new iterations. I see the first game as a tool to introduce Guilty Gear to a potentially larger market, so keeping things relatively simple is important - as long as the game is fun and not blatantly broken out of the box. The Blue Ocean strategy holds diminishing returns after the first release; so maybe Daisuki and co. can look AC+/+R etc. in future iterations, as those games will be more focused on whatever core market is left. If I had to choose between growing Guilty Gear as a brand and a balanced game with the first release - I choose growing the brand.
  14. Ugh. Where are the vids?
  15. So in a falling state after the AD I can Air Throw?
  16. What combos after Bandit Bringer on Normal Hit?
  17. 'Nother noob question - do you have access to Air Grabs during Air Dashes?
  18. You can type all you want about your preference for not using FRCs w/o being judged as long as you don't think for a second that you're playing your character or Guilty Gear at large, optimally.
  19. I'm pretty sure Marvel avoids the stigma because there's fewer reasons to associate Magneto and Storm with pedophilic cultures and tentacle rape. They're American made characters we know - not to mention Capcom's Street Fighter stable is pretty damn familiar too. Coming up with some distinctive label centered around a mechanic is arbitrary. When you say "Airdasher" you may as well say "Anime" because for most people they're one-and-the-same, and generally, games with Air Dashing have anime art styles. There are people that will look for any excuse to otherize any community/game that doesn't play like a traditional footsie-based Street Fighter game. I don't know why some are intent on establishing these labels or typifying games in the genre.
  20. Anime's mainstream in the sense that many people know what artstyle the term refers to. In terms of popularity, anime's suffered some negative pushback after its sharp rise in the early 00's - ironically, being most severe among nerd culture, it seems. It's more associated with anime's more perverse aspects nowadays and mainstream just lumps it in with the rest of the soulless american cartoons that have adopted the style, making it less distinguished than it was a decade ago.
  21. Stensatsu's got it right. IMO, this community would serve itself well to discourage usage of the term "anime-fighter" in describing these games. It's a dismissive red herring in the greater FGC and doesn't do the Arc Sys games justice to be lumped beneath such a nebulous umbrella. The US's hospitality towards anime is not what it used to be.
  22. Thanks so much - this is what I was looking for. I was having problems making sense of their relation to each other. Thanks again!
  23. Could someone help me with the distinction between Guts and Damage Modifier? I find a hard time discerning the difference - or it at least, the significance of the difference. -Kimosabae
  24. How does the Ky player in the first vid get the relaunch combo to work at 2:20 and 4:33? Anytime I try that, gravity kicks in after the first Vapor Thrust ender and the character gets knocked far away.
  25. Dooo iiiittt!! TLoU was literally the only video game I've played and enjoyed that wasn't a fighter in eons and his performance as Joel had a lot to do with it. You'll likely get a "no comment" but it doesn't hurt to ask!
×
×
  • Create New...