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Everything posted by SynikaL
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[Xrd] News & (Theoretical) Gameplay Discussion
SynikaL replied to Shinjin's topic in Guilty Gear General
Troy Baker from TLoU does Sol?!? Fuck outta here! I will not be denied that potential awesomeness! Arc better bring him back. -
[Xrd] News & (Theoretical) Gameplay Discussion
SynikaL replied to Shinjin's topic in Guilty Gear General
Hell no. Give it the Blazeblue treatment. I want to hear Sol's manliness in english. -
I don't get the point of varying wakeup timings at all, I find it ostensibly stupid. In a game like SSF4 especially where Reversal timing is so facile. Thanks to Tari and all others for the help.
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Sorry, you may have missed my edit: What's the best method for baiting Burst after landing Dust, generally. I play Ky, Sol and Johnny if I need to name characters.
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I can also wait for an aerial's animation to end and block the Burst, however, correct? What's the best method for baiting Burst after landing Dust, generally. I play Ky, Sol and Johnny if I need to name characters.
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Yes, after the Homing Jump. I was playing someone that only Bursted after being put into a Dust > Homing combo. Every time I tried stopping my Homing combo to block the Burst, I'd still get hit. Can you not block after landing an attack or something?
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Noob Question - Is it possible to block after a landed Dust?
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[Xrd] News & (Theoretical) Gameplay Discussion
SynikaL replied to Shinjin's topic in Guilty Gear General
Dust > 6 (Dash Forward) transition. -
[Xrd] News & (Theoretical) Gameplay Discussion
SynikaL replied to Shinjin's topic in Guilty Gear General
The innovation on display in regards to the game's look and motion is being understated, I feel. How long have various developers - older and modern alike - churned on and on about their love for sprite work, but it becoming exceedingly unfeasible due to the costs and manpower instigated by HD proliferation? This is BETTER than a compromise. This is BETTER than sprite work, imo, and is a legitimate EVOLUTION of that style. Seems as though the implications for this technique are larger than Arc Sys fighting games, and are something developers of other genres (i.e. platformers) and indie developers can look forward to. Can software development techniques be patented? I'm guessing not, but I can't imagine other development houses not wanting to get a closer look at this game once it releases. Arc needs the awkward Dust transitions and other things to remind viewers this shit is 3D - because their is truly nothing that looks like this on the market. And it looks wonderful. -
FD? Faultless Defense? Huh?
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Guilty Gear FAQ Thread - Ask your questions here!
SynikaL replied to Kairi's topic in Guilty Gear General
They're supposed to be rebalancing Kliff and Justice for sure, right? -
Guilty Gear FAQ Thread - Ask your questions here!
SynikaL replied to Kairi's topic in Guilty Gear General
In relation to who/what, though? Is there an ST Akuma style S-tier EX character? Are there game-breaking glitches? Are there infinites? How much testing has been actually done? Have EX characters been tournament tested with a large enough sample size to come to any reasonable conclusions about EX character balance? I can't help but think that they've simply been dismissed completely due to being console specific and wanting to keep 1:1 parity with the Japanese tournament scene, which isn't a compelling enough reason for them to be banned. -
Someone mind explaining Steve H's corner Dust combo? He does Dust ^ j.HS (Lands), 6H etc. I'm you must have seen it on the Guilty Madness stream. I don't know how to land after his j.HS.
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Guilty Gear FAQ Thread - Ask your questions here!
SynikaL replied to Kairi's topic in Guilty Gear General
Has there been any mention of EX character balancing in +R? I find the idea of having gameplay twists on the established characters very interesting. Is it even still worth banning them? Considering there's no arcade scene worth considering outside Japan, I don't see why the EX characters should remain banned. This has probably been debated to death, I'm sure. Do we still not have a time frame for the update? -
Yeah, that's pretty much what I was thinking, that it'd fuck oki. Where can I find the frame data for this game? Also, what guaranteed combos are there after CH Greed Saber? I hit mashing scrubs with this a lot.
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I know it's probably one of those moves that should never be used, ever, but what guaranteed setups are there for 222 H?
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Is there an updated combo list somewhere that correlates with the Live release? I can hardly get any of the combos on the first page to work.
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Outside the Wiki, have any guides developed yet? In regards to move properties and placement, strats etc? Not really sure what my general approach with this character should be.
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Awesome, thanks. Two more questions; is the OP being updated? I'm looking for various air-ground confirms off aerials like j.A/j.B etc.?
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I was just being dumb. I know numbpad notation I just fucked up. I'm actually referring to 214B hitting the opponent naked. In Training Mode, sometimes the CPU is sent reeling skyward, somersault-like, with enough time to land 2B to start a combo. Other times, they are sent at a more obtuse/horizontal angle that doesn't allow me to follow up (resembles the Spinning Knockdown animation in Marvel 3).
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What modifies the different types of Knockdown 234 B gives?
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Sorry, I'm an idiot :/ I wasn't doing 5C.
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Have the combos changed in the console version? Some of these aren't working for me. i.e.: 5AA > 5B > 2B > 5C > 214D (Swift Strike): 214D just isn't landing. *edit* nvm, seems they have to be crouching. OP doesn't mention this.
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Sorry, but considering this thread is years old, what has become the most straight forward BnBs for Ky over the years 50%/25%/0 meter? Kinda at a loss in regards to where I should start.
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Where can I find recent high level Ky footage?