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Robawtninja

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Everything posted by Robawtninja

  1. Oh didn't know that! I could imagine him trolling it up with Seth shenanigans.
  2. I think he's talking about the qualifiers? Was it restreamed from stickbug?
  3. Yeah Justin I really hope you get that checked out. Went out really early but learned a lot about my character. I guess just going buck wild is the way to go.
  4. After all is said and done, I never said/thought it was helpless for Akihiko just difficult for an extended time of the match. I guess Akihiko is just far too explosive as a character that the matchup will never sway too far away from him. I just didn't really see a solid gameplan besides the constant flinging of himself at her until you get in, trial and error. Mazio OMC isn't really a free ticket from fullscreen because blockstun doesn't last that long at least for lvl 0-1; burning 100SP just to get in is very costly. But that's the character he is so I understand and if you could agree that it's at least slightly in Yukiko's favor then I'm fine with that. And since you're here Ryd, we need to play more because I need to learn the matchup since Ray keeps blowing me up. :/
  5. Tbh, if the matchup boils down to Akihiko forced to make good reads, it already is not an even matchup. Oh and he needs to have good reads while having meter. If an Aki has meter, there's just no reason for a Yukiko to be reckless anymore. Also you have to remember that a Yukiko not only can play defensively but her offensive game is pretty scary too if she does get you in the corner. You'd be surprised how often it might happen because when it does, you are at her mercy of her range. She'll sit at 5A range and she can do whatever she wants. Oh and bursts are very helpful for her but if you defensive burst her while she's not cornered, then you'll be back at neutral which she wins.
  6. GG's everyone. I got to play some people/matchups that I don't get to play often finally. But I still don't get to have a long set with Erik's Naoto. D:
  7. I wanna see it. Also I can bring in food and eat there right Justin?
  8. Are you using B parry for everything or just for stuff like anti airs and DPs? And why use C duck after parry when you can just grab the extra 15 meter and fatal her afterwards?
  9. Those matches were absolutely amazing to watch. But there are some things that you have to keep in mind. The score was 9-7 Akihiko. It wasn't /that/ decisive and even less so when you think about how they won. All of the Akihikos pulled some of the most obscene and crazy mixups that uses up all of their resources just to get that ONE CHANCE to win. You always hear the Japanese yell "ONE CHANCEUUU" and it definitely shows in these concept matches. Most of the time they were effectively zoned and if they didn't get that one chance to throw something crazy and kill them, it was decisively taken by Yukiko. I think the matchup should be decided on how it went for most of the battle and not just the few seconds or even just the end result. It was clearly an uphill battle for team Akihiko. Also it was single match round robin. I'm sure in terms of technology, the Yuki team really had nothing new to showcase compared to the Aki team. Definitely some dirty things that I've never seen before. Not saying this is a 3-7 matchup. But I still think it's difficult for Akihiko and should be in her favor just given her tools.
  10. So who would like to find out what the password is for the Famitsu frame data page? All of a sudden they require a password and I cannot read the nihongo language and can't google translate everything. Edit also Ruben, to answer the mystery behind how much Gold bursting takes I looked back at the May patch notes and found this. http://www.dustloop.com/forums/content.php?361-Persona-4-Arena-Version-Up-Tentative-Patch-Notes Max Burst: Now only takes 67% of your burst gauge instead of 68% So you're left with 33%.
  11. Wow I fall asleep and 4 pages piled up on me. To contribute to this serious discussion... Akihiko sucks balls. Big ones. Also Ray, I can see the comparison to Yosuke and Tao but at the same time it's not the same. Tao controls movement in almost all directions and can stop in midair, not having to commit to things. Also her combos pushes you to the corner completely. Yosuke does a combo and doesn't even push you anywhere, you just go straight up lol. Leaving opponents in a midscreen non oki situation. I still feel Yosuke is amazing, just kinda weird at first. And grapplers can be high/A tier, but top tier? I don't think it'll happen unless game developers purposely made it so grapplers can plow through everyone including zoners. Pot is A right? So is Tager later on in CSEX. And Zangief is A tier since the beginning of SF4. Just depends on the matchups guiz.
  12. So I was thinking the same thing afterall. If it's just throw invincibility then frametraps should work I guess.
  13. Doesn't matter if he doesn't have a hitbox, which he does that's how you get hit if you get close to him. It's how guard point activates on frame 1 making it impossible to safe jump and you get electrocuted for even touching him at all. Also the DP itself does a hefty amount of damage and puts shock on you which can turn games around. In comparison with other DP's, his out right beats everyone elses in just raw benefits and risk (not including super canceling and all that). Funny thing is if you somehow activate his guard point yourself and not get hit, he stays invincible all the way through the end of his DP. And hmm, my definition of frame trapping must be different then.
  14. Ok so... If there's guard point on frame 1 of his DP then u can't frametrap it... Also I'm reading on the frame data page that just came out and it says his command grab has invincibility frames?! On all of them! Can't frame trap invincibility moves...
  15. Yeah definitely big thanks to Justin. Hentai fighters and full screen alien grabs.
  16. I'm in there Justin! After I get a haircut lulz.
  17. If it's early enough I can stop by for some games Justin. I'm raring to go right now actually hah.
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