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Everything posted by NickExtreme1
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I've never said a proper congrats to C0R for becoming a Mu mod, so congrats Someone tomorrow play against Valkenhayn with Mu? I need to update my match up experience against her :P
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[w]5B is definitely a good anti-air move mostly because of it range and the fact that it gives Valkenhayn some invincibility during the move. As for you mid air combo ender, try waiting for your opponnent to stop rising after the j.236B and perform 5C ~ j.DB > dj.B > j.C , at least thats how I time it so it won't miss.
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Tested, this statement proves true, just harder to do than on the characters I mentioned. The 6B(one hit) variant is superior though. I don't blame GenoWhirl for the curiousity at all, I'd do the same :P. BTW guys, I'm doing updates on the Valkenhayn Mizuumi for BBCS2. Check the link in my signature and let me know what kind of job I'm doing
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No, combos from the string you requested are very height specfic after the j.214B midscreen. There are more damaging ones in the corner with a 2D after the j.214B.
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Hopping on now, will update info here soon. 2C > 6B (first hit)> 5C > j.214B works on the entire cast. 2C > 6B(both hits)> 5C > j.214B is Tager/Hakumen/Bang/Arakune specific. The best combo I could come up with this string midscreen is: 2C > 6B (first hit)> 5C > j.214B > 236A > 236B > j.A > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > Konig Flug (5577 DMG , 47MG) 2C > 6B (both hits)> 5C > j.214B > 236A > 236B > j.A > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > Konig Flug (5892 DMG , 49MG)
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Another Xbox Live bro I'll add you as a Friend later on today when I get on Live.
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Generally wolf combos like that are used for both screen positioning as you pointed out as well as to gain more meter since moves in wolf mode gain a bit more meter. I'd say use it when the opportunity arrives, just use it sparringly since you would want the wolf meter for blockstring pressure and mix-ups more.
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6A is better in CS2 imo. You can actually combo into it for decent damage off a counter hit as opposed to CS1 when it was hard just to squeeze in j.B > j.214B. You can hit confirm CH 6A with 5C and combo into it midscreen as well. Range is still to be desired, but guard point is just as good as invincibility(lol 2C nerf).
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Guard Point on Valkenhayn's 6A is amazing against Dead Spike and Carnage Scissors. Hitting Ragna with it up close eqauls a good damage followup.
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No problem at all, you have me as a friend on XBox Live, so you can play me whenever I'm on BBCS2.
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Hey, good games yesterday. Please don't feel frustrated at all about learning Valkenhayn as a new character, I was much like you when I first started playing him when he was released and definitely doesn't help with the new system changes in BBCS2, but at least you are learning him at the most opportune time. I know I mentioned some of this in our exchange of messages yesterday, but here is what you should work on: 1) Movement Valkenhayn's offense relies a lot on how he moves in both his human and wolf forms. Your human form movement was pretty good but you need some work on wolf form movement. Don't be afriad to be tricky with C dashes from time to time to get in and add to pressure. 2) Defense I was surprised with how well your defense was with some of my mix ups, but as you probably noticed, blocking too much leads to getting wolf command grabbed. Also, you fell for [w]5C > j.B a bit too much, remember [w]j.B is an overhead move, same with [h]6C. 3) Offense As I mentioned in our messages, Challenge Mode combos are the basis for your offense with Valkenhayn. The more tricky and dirty things can be developed with practice in Training Mode. (Valkenhayn Technical Discussion) <- Here is where you can find reliable combos with Valkenhayn and discuss any issues you may have with him. (Valkenhayn Video Posting) <- Here you can see what people are doing with Valkenhayn. See something you like and feel free to steal it :bad: Also work on using anti-airs more against jump-ins and wolf dashes(much easier to punish since wolf Valkenhayn can't block), 6A being the best along with 2C(less reliable in BBCS2 because of its head invincibility being removed). And as a general suggestion, don't feel overwhelmed with all of this criticism, it is much better to work on the basics now and be generally familiar with Valkenhayn. That way, you can work on his more tricky stuff. We stated off exactly like you did, so we can all relate.
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Discuss the Valkenhayn vs. Platinum match-up here. Punishes: Mami Circular 6A is the best punish without meter towards Mami Circular thanks to guard point. Leds into a decent 5C > j.B > combo for good damage. Sturm Wolf also makes for a good punish with meter. Dream Sally: Any normal or special physical attack Valkenhayn has with exception to Nacth Rozen can pop Platinum's bubbles cleanly. [w](j.)236A or [w]214A/B are optimal punishes in wolf form because it can catch Platinum during the end or her start-up, resulting in a counterhit punish. In human form, 5B is best. Anti-airing: Zoning: Their game plan: Strategy: Char specific details:
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A few Astral Heat combos: Corner 6C > 214214C Throw > 214214C j.214B > 214214C CH 236C > 214214C [w]236D > 214214C 236B~236B > 5B/2B> 214214C Midscreen 6B > 214214C 5A/2A > 5B > 5C > 214214C [w]5C > j.B > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 214214C EDIT: MORE COMBOS Combos from 6A Counter Hit: Midscreen CH 6A > 5C > j.214B > 5D > 236A > 236B > 5C > j.B x2 > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > j.C > Konig Flug(4114 DMG , 45 MG) CH 6A > 5C > j.214B > 5D > 236A > 236B > 5C > j.B x2 > 5B (9) > j.B > 3C > j.A > Land 5D > 5B > Sturm Wolf(4216 DMG , 36 MG) EDIT: EVEN MORE COMBOS Combos from B Moves: Midscreen 5B > 2C > 236C > 9D > j.AAA > 236A > 236B > 5C > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > Sturm Wolf (4600 DMG , 35 MG) 5B > 2C > 236C > 9D > j.AAA > 236A > 236B > 5C > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C > Konig Flug (4588 DMG , 46 MG) Corner 5B > 3C > 236B~236B > 5B > 2C > j.DB > 3C > j.A > Land 5D > 5B > Sturm Wolf (3890 DMG , 29MG) 5B > 3C > 236B~236B > 5B > 2C > j.DB > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C > Konig Flug (3890 DMG , 40MG)
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I made a lobby for those who want Platinum mirrors, just let me know. I am recording.
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A few CS2 changes I found that aren't listed: - Increased recovery after Wisdom of the Divines animation. - Sword of Decimation and Wisdom of the Divines hits OTG. Might want to put these with the move decriptions / properties.
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Hatsune Miku palette, hands down. I'll be online a bit later for Platinum mirrors ALL NIGHT LONG :PT:
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[CS2] Valkenhayn R. Hellsing Character Video Tutorial
NickExtreme1 replied to GenoWhirl's topic in Archive
That's cool, I'll be sure to contribute whenever I can. I think it should be noted that Himmel Wolf (Command Grab) corner bounds since I see no mention of it in the OP. -
[CS2] Valkenhayn R. Hellsing Character Video Tutorial
NickExtreme1 replied to GenoWhirl's topic in Archive
Genowhirl, if you need assistance putting this together in a video format, I'll be glad to volunteer. I've upgraded to a HD PVR, so quality will be better than my CS1 Mu-12 videos. -
I'll be in on this, will probably record for the lols.
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Guardian's Valkenhayn is doing work in Final Round, currently Grand Finals vs Ivysaur's Carl (Bracket Reset).
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I think I discovered a new infinite (X-Factor needed) with someone Hint: its a woman and not X-23.
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Just picked up my reserved copy of MvC3 from Gamestop, too bad I won't be able to play it untill tonight because of college work. 8 Players in a Player Match Lobby = gdlk No Spectator Mode = not gdlk
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Video of said findings.
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It's all over Youtube at this point; the CapCops can't them all down, now can they?
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http://www.youtube.com/watch?v=v4F4rr8_KFo Your welcome