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NickExtreme1

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Everything posted by NickExtreme1

  1. Combos from B Moves: 6B > 63214C > RC > 6B > 6A > 2C (JC) > j.C > j.2C > 2B > 6A > 2C (JC) > j.C > j.2C > 2B > 5B > 623C (4553 Damage) Fatal Counter Combos: FC 6C > 5D > 214D > (Dash)6B > (Dash) 6A > 2C(JC) > j.C (JC) > j.C > j.2C > 2B > 6A > 2C(JC) > j.C (JC) > j.C > j.2C > 2B > 632146C (6299 Damage) FC 63214C (LV3) > (Dash)6B > (Dash)6A (JC) > j.2C > (Dash)6B > 5C > 6C > 6D > 632146D > (Dash)6A (JC) > j.2C > 2B > 6A > 2C(JC) > j.C > j.2C > 2B > 632146C (7414 Damage) Astral Heat Combos: 3C > 2B > 6A > 6C > xD (JC) > j.B > j.C > j.2C > (Dash)2B > 5C > 6C > 222D
  2. I'll add you to my Friends List in a few, friend. I'll be on later on tonight if you want to have recorded matches.
  3. Actually took my sweet time with this one; I believe it shows. Chapter 3: Character Specific Combos is next up.
  4. Increased untech time on 63214C and increased 2B range made me go So much more combo potential if these changes stick
  5. Same, but with the wolf man :/
  6. Surprised Kyle has not been nominated yet for the Online award; doing so much in terms of organizing/participating consitently XBL tournaments should be awarded
  7. In a little more detail, he means using RC as soon as Mu-12 hits the ground, not a little afterwards. Contolled Mu-12 should be standing in place with thrown Mu-12 lying on the ground to Controlled Mu-12's left. Good for continuing with 2B > whatever combos/ set-ups or setting-up oki. I tested with everyone else, this is indeed only Mu-12 specific.
  8. X-Bros don't have 1.03 (heck, not even 1.02) yet. :/ And testing would be nice, thanks.
  9. Something important that should be noted.
  10. Jin's 2D has pretty slow start-up, you can punish with 5C then follow up with 6C into steins set-up. 623C can cancel out Jin's 2D as well (both recover about the same time)
  11. Personal opinion speaking, I believe Mu-12 Okizeme is A-. Numerous set-ups with steins and Dash 2B cross-unders and not to mention 214D has practical uses (mostly buying time for a new set-up) and some potential yet to be shared. Definitely agree with the lacking of air coverage.
  12. I know this is already rounded in the Mu-12 Basic Guide thread, but I would like to point out that 632146C does exactly 1656 minimum damage (160 in the intitial strike, 187 for each blade ~ 8 ~ )
  13. Strange but true story, I can pull off that combo 95% of the time on 2P side and 70% on 1P side (Note: I'm right-handed amd use a fightpad )
  14. ^^ I personally believe that 214D whiff combos are probably the most challenging; Chapter 3 will cover Character Specifics Throw > Dash 6A combos are definitely easier than 214D whiff combos, especially for those familiiar with Lambda's Throw 6A timing Dash 2B OTG combo continuations are easier than it is made out to be, it just really depends on what height and how close you execute j.2c in your combo as well as hitboxes. I really appreciate the breakdowns and suggestions, they definitely will be put to good use.
  15. Currently working on Chapter 2 : Advaced Combos on my Mu-12 Video Combo Guide and need fellow players' input: What combos, listed on not, do you consider "advanced"? What would be for someone willing to learn Mu-12 her most difficult, yet practical combos to know besides (not including oki set-ups)? I plan on starting recording tonight, so input would be much appreciated
  16. That's gonna be a bit difficult, no car ftl.
  17. Location, location; PM me that location, I might consider this.
  18. With the new dashboard update now available, I don't see any reason why Valkenhayn will be delayed any longer than two weeks or so; or coincide with the EU release.
  19. Might help out with recording these set-ups sometime soon, but I have to pratice these myself first.
  20. Working on a series to help people be familiar with Mu-12 and her combos. Any input would be much appreciated. BBCS ~ The Mu-12 Video Combo Guide - Chapter 1 : Basic Combos This chapter covers Mu-12 basic to intermediate combos. Chapter 2 will cover Mu-12 Advanced Combos and Chapter 3 will cover Mu-12 Character Specific Combos. There maybe more later, such as combos resulting from successful oki, but that will come much later on in the future.
  21. Hey I"m on XBL right now training in a lobby if you want to have us go ahead and go first for our tournament match. XBL = NickExtreme1 Message me and I'll send a game invite.

  22. Hurricane Rev (Taokaka) vs Kiba (Tsubaki) - UC1 (Ultimate Clash 1)Finals
  23. Latest vid on the video posting thread, am I wrong or does it look like Wolf Form Valkenhayn is immune to Tager's magnetism? (I can't really tell, damn good Valk player dancing around Tager O_O )
  24. We have to play each other sometime soon; pretty dull being in a team and not getting the chance to play a few games beforehand.

  25. Doesn't happen all the time, but when I have 100% heat and my opponent has about 25%HP left, I sometimes use 632146D to purposely bait a block(normal or barrier) and depending on how my opponent blocks, I either 3C into Omohikane(blocking high) or 6B into Omohikane(blocking low). If both fail, I could either set-up steins or attempt a high-low mix-up game or possibly throw into 5C > 6C combo into whatever.
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