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Stafy

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Everything posted by Stafy

  1. These are all of Makoto's gatlings. 5B can cancel into 2b, a low, and 6B can't link into anything else but 6CC, and it's laggy and punishable. A very basic blockstring as of now is 5b 2b 6A. 6A is jump cancelable. You can throw in a comet if you think you can get it in, as it breaks a primer at level 3, two if you can get makoto's punch in there too. However, this will make her a bit vulnerable. If you do use 6CC, asteroid vision out. Her BnB is 5B 5CC 6BC 214A~CCCCCC. 214A~C can be done at 5CC and 6B too if you you think 6B~C won't reach. You can also do 5D[3] if you want to put them in a corner easier. The combo I use in the corner is 5B 5CC 6BC 5D[3] 2D[3] j.D[3] 2b/5b [[ 6a (s)jc j.b j.c jc j.b j.c 623C~D[3] OR any super OR astral ]]. When you do a 3C, do 2b 6a (s)jc j.b j.c jc j.b j.c 623C~D The space loop is a good thing to learn, but I would only use it if you have it down. Otherwise, if you do, 3 or 4 reps can replace her bnb, and you can end it with 2d[1 or 2] to have oki. I use Asteroid vision to escape corners if I need too.
  2. Thanks, A.K. :)

  3. I've had experience with this matchup yesterday, and it wasn't really fun. 214s really close is a free counter for him, but you can use 214A~B to cross him up. Use this if you think he'll do a 4C or 6C. I managed to get a lot of throw combos out though, but be aware that j.2A and j.5C beats most approaches. 6C can silence you too. 236A can work some wonders here. You can put them out if he approaches, and he can land in it. How I used it is that I just put it down, and he hit it, and he came to me. Get used to timing this, because it can land a fatal. Confirm the hit, and begin to get close. You can parry his pokes, and as researched, if you do nothing, you'll just be invulnerable. If you're about mid-range, you can hit him, but be aware of his super meter. He can do his super counter. Best way to check this is to do just hold D and see if he does it. If he did it, congratulations, you got him to waste meter. With 4C and 6C doing it at the right time lands you a fatal. 4C extends his hitbox, so it stuns him. Don't rely on this too much, he has 2C. Random Shippus can be dealt with any of the 5D moves, but I think you can 214A~B out of it to a counter combo. I think you could parry them too?
  4. Tager could get ranged by 236A~D[3] easily, but she would have to watch out for Spark Bolt. 236A close isn't a good idea either, but you could also lay them down and wait what he does with it. If he sledges and you're close, you can parry him or go for a level 3 attack, or jump in with j. 5CC and do a combo. If 236A~D hits, you can go on the offensive. Parry might be probably the best thing in this matchup since you can anticipate his moves. Tager can't really get a change to Voltic Charge in this match either, because Makoto can do a 3C or a 2C combo, or a counter anything combo to 4-5k. If Makoto is magnetised, there could be some issues. I think if she 214B/Cs, she could still attack Tager, but wouldn't really do anything. 360A/B could be problems since our pressure game isn't full developed yet, but 214A close does let you catch him, but 214A~C beats him and 214A~B dodges it all together. If he blocks 5CC, it can be dealt with many ways. If you think he'll 360, do a DP. You can alternatively escape with 214C or 214B, but be careful of Atomic Collider. Also, Makoto's j.b will beat Tager's j.2C, however, you can also clash with it. e. also don't random 5D/2D, he'll punish you, or worse 720. if you think he'll do both, you could j.D.
  5. PSN - Stafy4Real West Coast
  6. On the 360A unmagnetised, is it alright to hold down 2 when going up, or does that not buffer I assume is Gadget Finger?
  7. Any tips on how to get of the corner? I don't know if it's just the player, but my friend does 214B (the two kicks), full 6C, or 4C. I know for 4C i can do 4D, but what do I do for the rest of the situation, or anything else that i'm missing?
  8. Can Jin use his C of Blizzard (dp) to dodge the grab? Or can he not do that? (When falling from gadget RC)
  9. PSN: stafy4real Just learning him, done some matches with him
  10. Sorry, I can't find it and searched through the subforum and can't find it. How much does Tsubaki's 236236D adds per charge? My friend wanted to know how much it does with proration or free from proration.
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