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Everything posted by Cryingvoid
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[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Cryingvoid replied to Kurushii's topic in Archives
Here are some of my matches with some more decent players: http://www.youtube.com/watch?v=W8ylItoPDY4&feature=plcp Comeback at 27:45 made my day! I've been losing to that Ragna pretty badly actually. Next time I'll upload my losses too (I should have done so here actually, but you how it goes... -_____-") -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Cryingvoid replied to Kurushii's topic in Archives
Glad to hear that, thank you! This was some really simple Jin, I'll soon upload some battles with more complex players. PS: also, I don't know where to ask this question, but does anyone know what soft to use for video editing, to ensert text, add music and stuff? Bibi should know probably, since he's into combovid making -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
Cryingvoid replied to Kurushii's topic in Archives
Hey guys! How are you doing? I've recently purchesed a capture card (finally!) and can now do videos. I've recorded a couple of my scrubby Makoto matches, and I want you to comment on what I should improve and use/use more/less. Video quality should be nice: http://www.youtube.com/watch?v=W9mFLIWPbBg&feature=plcp I'm pretty basic at the moment, but trying to add some more cool stuff. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
I presume, we get no videos this time? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
They're all terrible. -
BlazBlue Question Thread - Ask your questions here!
Cryingvoid replied to KayEff's topic in BlazBlue Gameplay
Many people dropped extend within first year after its release. Extend is probably the least onlne popular bb game so far, since it is practically bbcs which everyone has been playing hard for a long time before the extend. Everyone got tired continuum shift, extend or not. Bbcp will surely be lively much longer. I also own both consoles, and I use both psn and xbl to get the fullest experience. Psn wins at majority of players in EU's case. -
Thanks, I was wondering about general xbl store system, since psn store got different content for different regions. You're a nice guy actually
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That is great to hear! Do they practice that for all XBL content?
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I think StarGazer has just been a little upset since they nerved her in EX. Goldchampion200 But your userpic is still like cute ^^ Taokoto O_O
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It's not like I'm persuading someone, I just can't find real evidence of her low teir-ness, no matter how hard I search. I'm just curios to see it for myself, that's all. I'd actually be rather happy to play a low tier character, since it would make my victories more significant.
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At the same time you could call Guilty too straightforward, while BB is a lot more complex with wake up options, long arenas, easier blocking, etc, which makes it more interesting in other aspects, while reducing the pace. I like both games. Guys, can you advise on the XBL release on Oct. 24? To purchase it, I must create a US account, right? (I won't be able to purchase it off EU account, right?) Will I be able to rus US Store game on my EU account later? (Like in PSN)
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Cool Makoto, but her combo drop rate is average, as I see it (on first hits mostly). PS: still can't believe she is a low tier in CSEX.
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[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, that's fair, but just how easier it would be holding the barrier block: that beats up a whole lot of tech traps and reset attempts. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Not yet due to the region lock. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Though holding a button to tech can also be techtrapped, etc., mashing the button actually punishes short tempered players into CH resets. I like it more. It forces you into teching more intelligently. Also the are a bunch of heavy damage combos with tricky links in the middle which are easy to blue beat but hard to tech out normally due to only 1-2 frame tech window in case of blue beat. While normally you are supposed to memmorize timing to tech there, holding button just gives you that for free. It is a simplification which is bad for the game in my opinion. By the way, has it been confirmed/announced? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Can you please link to these changes list? Lost it completely. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
That won't be a loketest, but a balance patch instead, will it? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
I mean won't they be too late now to process stuff and amend the game systems? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Is it still ok when almost one month left till the arcades? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Hey guys, aside from speculations I can't help but notice you asking about the new loketest or something. Tell me, should there really be one more scheduled? Is there a set number of how many should be before the arcade release? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
is vulcan really that awesome? -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Don't see a single reason to make murakumos unlim only. If that's just how you would want them to be, I'd rather stopped daydreaming and learnt to block properly. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Judging from his od's naming, his grimouire is replaced with idea engine planted into him by la/nu in csex ending. Guys worked stuff out beforehand. -
[CP] News & Gameplay Discussion (Old)
Cryingvoid replied to kosmos badgirl's topic in BlazBlue Gameplay
Not too less a reason to fight and be playable than with many others from cast. I think you guys are taking bb storyline too seriously thinking this much on whether it suits her to be a fighter or not. Its all for fun originally. Like some abstract anime story like say horizon in the mid of nowhere lolol Hilarious! That's the word.