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Cryingvoid

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Everything posted by Cryingvoid

  1. Now that's unexpected. It should be peice of cake on ps3 pad, as directionals are separated giving no room for fucking it up. I was talking about classic square gate stick, where it is relatively easy to tap down accidentally, since its responsiveness and no restriction gate guides (unlike in octagonal gate). Anyway, I'm getting better lately. I purposely tilt higher :D Also, back to stargazer, I've recently found, that parry itself cancels the run inertion lol. So there seems to be no need for 4ab pervertions at all! XD
  2. It is god damn hard doing it while running... Feeling in damn sf3 with those multiple parries... I always fail pressing the lever down or the like. Parrying off blockstun gives some nice backsteps instead for some yummy punish... Of myself I mean... But I'll try hard anyway ) wish they'll buff her combos back at cp! Extend may be the most ballanced, but many characters became boring after loosing their momuntums! Tao and makoto are good examples... Tao may have been hated for her loops, but she's just boring without! No fun without her midscreen 4K and the same with Makoto. Hope they'll understand that! Symm, jam is the cutest!
  3. Hey guys! I hope you are still all well and furry! Here is what I wanted to ask... What if I want to, say, be all that cool and do a running parry? How is it better to do? 66>4+AB>6 ?
  4. Anyone running a video thread yet? Itching to watch some of new gg... Damn you Kyusuke!
  5. No translation of the article yet?
  6. Wow great news it is tomorrow! Hello, video thread!-kinda feeling
  7. Just go browse ahead for the right one? Or are there too many in store?
  8. I know, once you've ground her main gamestyle scrypts and combos, she happens to be autopilot and dull most of the times. You don't have room for innovation when you want to be creative. She's just too straightforwardly good at your general purpose scrypts, just like rawgna! Just nerf the swords and buff the guns already!-feeling. She may be the strongest version in extend, but in cs2 she felt a lot harder and more complex! I can see where this nostalgic feeling is coming from!
  9. What are the dates for arcade/console release again? Can't find it.
  10. Damn it! I thought CP boss was finally revealed in this thread! Damn you Kyosuke! Cha cha cha chaaaaaa!
  11. Star, First combo is a throw one or 6b > c > d~one? Yeah, I also find this ender impractical. Gotta compare stuff. Thanks. Makoto is very improvising btw!
  12. I was doing 6b 5c 5d 2d 66 2c orb d cc j.b j.d 214acd PF
  13. StarGazer, thanks a lot for tutoring! And your userpic is super cute, you know that? What is parry positive proration? You get bonus p2 for comboing off parry? Makoto's super cool, but her charge drives are a pain for me... Especially last charge drive in a corner combo (i tried doing 214acd into pf ender) - that d in acd is super strict! Mayby that is not the best ender choice?
  14. Thanks a lot! Gonna grind those flashy combos up Makoto seems still to be lots of fun in terms of gameplay, despite being gradually nerfed!
  15. Who told you that nonsense? There'll be at least one new Murakumo boss who was teased in the trailer and the interview. And they are not ridiculous enough to throw away two authentic gameplay styles and cyborg girl designs, fapped on all across the Internet. And We're moving in the Same Fighter direction. ^ this conclusion is rather senseless talking about BB and arc games in general. They have their own way no matter how you see it.
  16. It is not too cool for everyone to have all possible tools... but CT sounds nice so far. Hope it turns out a fine authentic tool.
  17. Guys, what is the optimal 50/100 meter corner combo off B/C,C/6B,C starters? Are the double super enders not present in CSEX? What is the basic corner system? You want to use each D move in one combo? How do we hitconfirm the PF(2 hits) starter? Thanks in advance! ________________________ UPD: found optimal corner in the combo thread... but what is "BBS"? What does it stand for? Boobies? It can't be...
  18. And we are stuck with BB waiting for P4A EU release... On the positive note, I seem to have learned some of Makoto out of boredom!
  19. They are also potential danger of being countered with quite a meaty starter due to its startup. But yeah, when you insert it smartly in a blockstring, it will be quite scary. But it will do a revolution in autoblocking low at reflex as we all usually do Damn... think about resets into CT... aggressive stuff. And cool.
  20. "Broken" is just what guys say to me from time to time. It is also used to have fun and jokes at players and characters. I just happened to use it now, no speific sense.
  21. Well, the first for the most part. All average players just fall apart. And most decent players need 5 - 10 matches to adapt. My point, it is just boring with average players for Mu. When you finnish combos you win; when you drop combos you win, when they beat you to "danger" state, you win (with one 5C hit in the corner). Even if you don't care at all you'll win with Mu against average players just repeating basic scripts. You don't get such boring luxury with lower tiers )) Pochp is geting my point.
  22. Changing the topic, don't you guys think Mu is too broken? I mean in terms of autopilot stuff of godlike frametraps by her insane normals? I find myself realizing that it is almost impossible to play against her with casual skills and matchup knowledge. Comparing for example my efforts and efforts of any average player in Mu match, I really feel like autopilot, winning at 2:0. I come to think her base moves are really too strong and need nerfs. Of am I over thinking things? Give your opinions!
  23. Don't forget Amaterasu, hey!
  24. Wow, that's harsh I have to admit... ))) Mu players know cheap get-away stuff lol Also, thinking of playing "Charlotte" and Labryses too ))) Again, gotta be Mu's influence But! You've listed not the advanced stuff but limitations, compared to BB... though they make it a lot harder indeed. Also, it is only Mu's back step that is so godlike in getting out of stuff. DP RC is actually a smart trump card with its price (50 meter). It's cool IMO.
  25. Also about to strike Persona when it is out in my region. BTW what is it you like about the game the most? You know, I've had my worries in terms of simplifications to the basics. But, well, okay, they've simplified the basics so that everyone could get into it and have relative fun without grinding anything. But what about the top edge? Is there still enough advanced stuff and combos left worth grinding and dominating?
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