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Everything posted by Austin_QED
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Question about Ragna. My friends and I have all just started playing CP. When ragna Hells Fangs you into a knockdown, and you quick rise, what are Ragna and the opponents'(barring characters with a DP, of course) options? My friend will do Hells Fang>knockdown>dash up 5b. Is that guaranteed?
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Xrd Psn:austin_qed Skype:austin.davoren
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Hey, been trying to do "beach ball hit" hs hoop, let the dolphin hit, iad p into air route. Does this work?
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Hey can someone with better IAD timing than me can see if charged 6p close stand slash iad jk or iad jp works? It feels like it does.
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From what I've noticed Slash dolphin doesn't send anyone airborne, I guess I could go into airdash k>hs>close standing slash>crouching dust on her. But this combo seems to work on pretty much everyone else, if I get the energy, I'll have the answer tonight, if not, Wednesday night.
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Anyone else having trouble getting the 2k 3s 3d hsd into p dolphin combo to work on Elphet? She just seems to fly away too fast when hit with the hsd to be caught by the p dolphin.
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I am super excited for that input change.
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Dear god man this fight feels rough standing up and I haven't found a way to punish Dandy step yrc on his wakeup. Can we talk about when we can hit buttons in this matchup?
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Anyone have any solid punish combos? Is 6p 2hs stuff the goto punish combo, I've just been doing OHK into combo as a punish.
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[XRD] New Players Unite (to Learn!)
Austin_QED replied to Fortune's topic in Guilty Gear Online Play
PSN: Austin_QED South Carolina. May -
So while practicing the P Applause For The Victim combo route, how are you guys doing it? I've been going into 2k, like, straight up 2, down. If I go for 3 to start charging, I get FD, anyone has a way around this, or do we just have to hit 2 and get better at charging? The combo doesn't feel impossible, I just kind of hate running in then hitting straight down.
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Hey, how are we dolphin yrc'ing and keeping the dolphin in place, someone told me it's like the round trip glitch with Vergil.
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I backdash like the left side of my stick has ants crawling out of it and hit slash dolphin. Approaching from the air is a big no no if she has swords, methink. I've been hit one too many times by those two big swords. Her with swords off actually feels more manageable to me. Less Dauro to deal with. Anyone else have anything to add. I just try to maul her,
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You DON'T have to start off practicing that combo. There is the 2.9 one you can do, and instead of doing flash kick, you can just but down a bomb. I think the combo stuff is meh, it's actually playing her game that racks my brain. She has so much going on, do I want a prism out? But I'll have to wait a second to charge, that buttons gone. What if they decide to jump and I can't flash light because of prism? It's fun, but kind of nerve racking. Also, what's the fastest anyone here has gotten out a charge motion? I want to see how fast she can charge. Mine is 53 frames.
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You know masta chibi, if you're afraid of trying the negative edge forward charging bnbs on day one, you can just do the bnb this vastista is doing in this video. https://www.youtube.com/watch?v=mBQqSG83tG8 EDIT:I think Bill307 got to it before me.
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We finally get Wiping All Out? Baller.
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
Austin_QED replied to Moy_X7's topic in Platinum the Trinity
Can I please get some kind of explanation on how to do 236 a?b sj C? I keep whiffing the superjump C. Is it fast or slow? Does it matter that I get 269 C instead of 29 C? Am I just being a fuckup? -
Thanks for the advice with J.C air to air, the matches have been feeling less lopsided lately.
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BlazBlue Question Thread - Ask your questions here!
Austin_QED replied to KayEff's topic in BlazBlue Gameplay
Depends on what number color you're looking for. 1-6 is unlocked automatically, I believe. 7-? come from purchasing them in the collection tab. 5(or 6?) more colors come from dlc. Also, does anyone know how I can set the character voices to play? I bought them in game but I don't know how to set them. -
I've been having problems with her 2b as well. My friend recently picked up Kokonoe and air down C has been doing okay vs. the 2a/2b nonsense. The worst thing I've experienced so far is at the start of the match. Just puts gravatron on me and fireballs and I just have to hold that at the start of the round. Anyone else having a problem trying to anti-air that stupid air hammer?
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Hey I'm Austin. I'm new and terrible to this game but am trying to improve. I have a good grasp of other fighting games depending on them (Vsav, GG, SG, I wish I was better at MB) so picking up things aren't really a problem, but I don't have anyone to play with at all times. Add me so I can get some practice. PSN:Austin_QED
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It seems like I'm getting hit low by Ice car (the yellow exclamation mark). Also it seems like Valk can go for a mixup after shoulder? He can either jab for more pressure or go for throw.
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Hey, new Rachel here. My friends and I have picked up the game and they're playing "easier" characters such as Valk, Jin and Izayoi. It feels like I'm getting RTSD'ed really hard. What should I be focused more on, rods or bat/george? I read the Rachel guide and it always told me to have a last wall, but it seems like they just airdash past the first wall before I have time to set up the last one? Should I be more patient with 6a? Become a rod monster (wow, that was unintentional) or does this all come with time? It seems like Ice car and Valk's shoulder are harder to punish now. Also, I'm confused with shorthop, do I jump THEN do 2D, or does 2D supposed to just pop me in the air? EDIT: OOHH okay, I'm supposed to put the wind down first, then jump to make it a short hop.