It works about like it did in ct as an antiair. It's hitbox is also bigger horizontally, so it's better at stuffing normals. With the huge damage it does from CH, it's definitely one of her best moves. If you're close enough for wallbounce on ch or antiair, its ~6.6k. You get the meter you need for the super from the combo, so yeah. lol, you remember that reset I showed you with 22c at the end of fenrir where you 6c the opponent on wakeup? Now, if someone gets hit by the 6c, its gameover on everyone but tager lol. I've noticed that some characters are considerably harder to haida loop, so I just do 1 22b rep and pick up with 6a since its much easier and only sacrifices about 300 damage. She got all the gatlings she's ever wanted now. 2b->6a is great for baiting a jumpout, 2c->5c and 5c->6b gives noel actual mixup. and 5c is jump cancelable on block now.