The key is to make sure your opponent is as high as possible, while you yourself jump as low to the ground as possible. Also, Fatal Counter makes it easier.
Okay so it's been decided then.
Our Future planned title matches:
"Team Rocket" (Axis & Toasty) Vs. "Team Underworld" (50/50 & BlakMaphia) for the MIBB Teams Titles.
Delrian Vs. Dev for the MIBB PaperWeight Title.
LunaKage Vs. Axis or Toasty or Blak or Fitty for the MIBB GDLK Title.
Nope.
The trick is to delay the 236A, so that they are as low as possible when they get hit by it, then follow up the combo as normal. so it's like:
2D > d.6A > d.6D > (d.5C >) d.6C > SR > Micro Dash 66C > Delay 236A > 66C > j.D > d.6B > d.5D > d.5C > BT.
Yeah most of Noel's stuff does multiple hits like that.
The only time it really messed us up was CS2 j.C, as a starter it wasn't too good, because each hit prorated, even in the corner we were lucky to get 3k.
CSX though it only prorates once, so we get crazy damage off of it lol
Nothing... out of the ordinary?
It's not like Axis was in here talking about Dicking a chick in the foot. It was just me and Toasty talking about Jago and BB :v
You're dashing too deep.
You need to microdash, meaning as soon as you start moving, that 6C needs to already be coming out. It will make the 6C look like the forward movement is BUILT IN even though it isn't.
Also, I'm not sure if it has been asked before, but since you guys were the only ones so far to go through actual Character changes mid series, I was wondering if you guys prefer Nu or Lambda, character wise, nothing to do with gameplay.
lol wow, way too godlike.
Little sad there isn't a Noel color for anyone(Although you could technically count Yosuke's Jin color as Noel as well lol)
But Chie's colors make sense, Makoto's a Tomboy, and Jam does Kung Fu. And Chie is a Tomboy who does Kung Fu.