Jump to content
Dustloop Forums

LunaKage

Moderators
  • Posts

    4,456
  • Joined

  • Last visited

Everything posted by LunaKage

  1. It's really slow, but it also has a huge hitbox, if you space it well against Tager there should be nothing he can do against it. Also correct me if I'm wrong, but doesn't CH 6C combo into 236C?
  2. Air hit is easy to figure out, it's getting them in the air that I was wondering lol. So pretty much 3C > Rapid or croucing 5C > 6C > Rapid are the only followups for midscreen ground hits? Except for the obvious Fatal 6C of course.
  3. That's a crouching combo then?
  4. Is there a specific confirm Mu should use off of j.C? midscreen meterless doesn't seem to offer a lot of possibilities.
  5. That's how I play Ragna too.
  6. I remember one time someone tried to be a dick with lmgtfy, but he forgot to actually include the thing he was searching for.
  7. I've tried both variations. and If I delay the 236A too much, 2C wont cancel into it.
  8. I mean, yeah. Even if you wear a blindfold for a day, you wont have the same senses as a blind man, and a man who was born blind doesn't know what anything looks like, while you still do.
  9. I'll be waiting <3 Also, off of 3C > Rapid, tell me if what I'm doing is good, and how I should improve it. 3C > Rapid > 662C > 5C > 6C > 214D(whiff) > 66A > 6B > 66A > 2C > j.C > j.2C > 663C > 63214C > C Super (If close to the corner) Or 3C > Rapid > 662C > 5C > 6C > 214D(whiff) > 66A > 6B > 66A > 2C > j.C > j.2C > 662B > 5C > 6C > 5D (If not close to the corner) Also, on Noel, I don't do 662C, I just use 2C, since the 6C would whiff on her if I microdashed first.
  10. Due to losing my data I had forgotten how fun Mu was. I wanted to actually get good with her, but I'm not effective at using steins for neutral stuff. Due to being a 100% unassisted RTSD type of player, the thought of having lasers assist me is not only foreign but sounds too good to be true. TEACH ME C0R-SAN-SAMA-CHAN-SAN!
  11. That's 150. But it's forgiven because it's OVER NINE THOUSAAAANND!!
  12. Proto so quick with calling homo.
  13. 7.4k with stiens and 100 heat isn't shit for Mu.
  14. Only characters I've practiced on so far were Ragna, Noel, and Bang(Challenge mode). And it seems like no matter how much I delay I get no difference, like sometimes I'll hit it exactly right, but they wont get hit by the level 3 projectile, and tech before I can move. Like they will get hit by the orb, and then the fist, but the projectile wont connect right.
  15. My CS data got corrupted so I lost Mu for the latter half of CS2, thanks to CSX though my love for doing random shit with Mu has been restored. Steinless 6.6k is nice, but I really wanna learn them stein combos. I'll try again later when I get back home.
  16. It's a mix between luck, and a fun inviting scene atmosphere.
  17. Damn yo that sucks.
  18. I do ;w; But it seems really inconsistent.
  19. Makoto's damage was way broken, I never even did the optimal combos and I still averaged 4k everytime I connected with an attack into oki. I was doing essentially the same damage as my optimal Noel combos, give or take. But now I do kinda feel like her damage is too low, her combos look pretty sexy, but she's lucky to break 4k off of a good corner hit.
  20. Noel's overhead is still emergency techable on air hit, unless you get them REALLY high, in which case you can combo into 6C, but that's damn near impossible.
  21. :DDDDDD I need to get like, all of her sprites recolored like that... I have no idea why I like this color so much ;w;
×
×
  • Create New...