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Everything posted by Dusty
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I have to work the WHOLE NWM weekend....nothing I can do about it . Have fun guys.
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After watching TONS of match videos on a bunch of characters, I have to say Hazama will no doubt still be really strong, I really like the fact that you can cancel out of the chain follow ups earlier and it makes for a faster more controlled character. Also they made him an easier character to play due to the chore of hit confirming for big damge no longer being an issue, which is good since it may give incentive for new/other people to pick up the character seeing as the Hazama boards are usually on life support. Unfortunate stuff like 6B no longer breaking primers and his command grab nerf are a back breaker for me. His fuck up ghetto 50/50 in the corner off 6B is gone due to command grab nerf hurts my interest in the character a alot. Even though I'm personally disappointed in the new Hazama, I'm happy overall from what I see currently.
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5C and 2B have the same start up and recovery. :/ and I don't think you understood the 5C thing. You're actually picking them up off the ground before they can roll or quick get up.
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I'm happy someone else knows about the 5C delayed tech/roll thing so I don't have to make a video about it. Btw alot of this stuff is a bunch of fluff that should not be added like J.2C beats wake up throw and 2B stops jump outs, because if you meaty any move they'll get hit out of their throw/jump start up. Btw you didn't mention how to rape backdash. Which there are alot of options for.
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so are you guys planning on putting the 214D~A oki options in the tutorial?
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Why so harsh SpiritJuice? I'm quite glad that you guys are taking initiative in leveling up your scene, seeing as the California area pretty much has the most tournaments in the U.S. and Norcal in general has the most BB exposure. I personally feel that BB in the U.S. is dying and is not considered a "High Level Tournament Worthy" game, and seeing as you guys get the most exposure you have to make it seem like we BB players just don't jump and flail around trying to do combos on each other like a lot of people think we do. I'm also always hoping for other scenes to level up to give PNW better competition. So after you guys get scraped at NWM maybe you guys will obtain the drive to get better...maybe.
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Midscreen Meterless: 236C > Dash 2A > 5B > 2B > 5C > 2C > 3C > Lv. 1 Ressenga Corner meterless: 236C > 5C > 3C > Jabaki > Dash 6C > Dash 2C > jc > J.C X5 > 5C > jc > J.C X5 > Hirentotsu. Midscreen 50% meter 236C > Houtenjin > Dash 6C > dash 5C(2) > 2C > 6D~A > 4D~A > j.8D~A > Jakou > j.6D~D > 66C > dash 5C > 2C > jc > j.B > j.Cx2 > jc > j.Cx5 > Hirentotsu AA 2C(CH) > Jakou > Dash 3C > Hotenjin > Dash 6C > dash 5C(2) > 2C > 6D~A > 4D~A > j.8D~A > Jakou > j.6D~D > 66C > dash 5C > 2C > jc > j.B > j.Cx2 > jc > j.Cx5 > Hirentotsu Some stuff off the top of my head that I noticed you guys didn't have. I'll try to write up some more when I'm not so busy but I believe that my help will be quite limited on this tutorial seeing as I have IRL things to do and I'm more on the "Waiting for Extend to really dive into a tutorial" boat.
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It's like playing SF4:AE
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MAANNN. You guys don't have any corner combos yet, optimal meter gain combos, command grab combos, lower prorate starters etc. etc. So what do you guys consider important to add to the tutorial, then I'll add stuff to the combo section.
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Unfortunately at the moment PNW's HDPVR is fried. BUT we should be purchasing another...soon....i think. But I'd be happy help you compile and write out the combos if that's what your asking.
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OH YOU GAIISSS.
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YO! bad example, this mu is ASS. I should go get C0R to list the things this Mu did completely wrong and what she should be doing in the match up.
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Once I get 50 meter I hardly ever pay attention to my meter bar again since it's always there lol. Yeah Hazama can be pretty wasteful with his meter and not give 2 shits about spending it. I like how they directly nerfed his meter gain after a Jayoku and he still gets most, if not all his meter back.
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This character builds too much meter.....
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Relius damage output is quite high, I wonder if these are the most advanced combos or if there's something more to discover. 3.4 meterless midscreen - http://www.youtube.com/watch?v=g_6ofgNRe-A (I think his meter starts at 24 and ends in 64 so builds maybe 40 meter) 4K meterless midscreen to corner - http://www.youtube.com/watch?v=t2-qlitNbWk (builds about 53 meter) "Unpractical/Punish" 8K - http://www.youtube.com/watch?v=cubAcLE2Tw8 (requires 150 meter and 6C starter) 8k corner combo - http://www.youtube.com/watch?v=D5bLnVdE_SQ (not sure how practical since it started with the spinning doll hit and also requires full doll meter) I wonder if Relius will just be a high damage character instead of a unblockable reset character, seeing as these numbers are quite high for a character who is "supposed" to do resets and unblockables. Maybe he's just a high damage, strong oki character like CS2 Litchi. Me personally, would do resets and unblockables until their health gets low enough to hit them with a huge corner combo to kill them, this on top of potentially strong oki after each knock down will probably make for a character that is scary and demands respect. But maybe he's just designed to hit hard and keep you knocked down, which is what I'm predicting at the moment. Attempting "gimmicky" unblockables may not be the way to go. Alll just speculation and theory fighter ofcourse.
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PNW scene will be importing multiple copies of BBCS:EX Also heads up when console drops I will be making new threads for Extend and moving the CS2 threads to the archive.
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EWWW why so nasty Relius? http://www.youtube.com/watch?v=mV9XK9oioRE&feature=player_detailpage#t=855s I'm betting that this could be done in a situation to make the low saw meaty since that thing is active for like a billion frames while Relius safe jumps in on the opponent, due to Ignis being able to cancel her moves into other moves.
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http://www.youtube.com/watch?v=l60FWmKmXEg Edit: Hmmm I guess it does work in CS2... We haven't explored this character enough, so much technology undiscovered.
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Tier lists determine how hard a character has to work vs. how hard another character has to work in said match up. THERE! Alrighty close this thread up
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Finally someone other than me speaks the TRUTH!
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It's a big theory fighter concept that will blow up in our faces if I elaborate and begin discussion. Anyways so Solex how's playing J.B? :3 jk
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Dive kicks have been retarded in every fighting game since the beginning of time. But I think dive kicks in BB would be hype and would fit quite well given the system mechanics in BB.
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that's right i'm effing mad that he isn't more broke than his character design in theory makes him.
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Nigga you excited for the wrong thing....
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but J.C doesn't dive, all the hype is in the dive.