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Dusty

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Everything posted by Dusty

  1. It could be + on block and jump cancel-able. :D
  2. SO in other news Relius doesn't have a dive kick. There goes my hype out the window. Time to go to a corner and stay sad.
  3. This is debatable. Everyone knows that flash kick isn't a "True DP", right dustloop?......right?
  4. LOL I should sig this. 6B is 20 frames that's really fast. Her unblockable isn't all that great, she doesn't get alot of damage off of it unless you're close to the corner. Plus the chances of her being able to set it up legitly are the luck of the random items.
  5. Plat's only legit pressure is 5A stagger. Other than that her pressure is very weak. Barrier her out and she will be forced to do something dumb to get back in. Approaching her is a bit tricky, max range J.B is pretty decent for air to air. 5B is alright for ground to ground footsies. You could always throw nails and make your way in.
  6. Hmmm 5-5 match up? hmm...I can agree with that.
  7. Why you mad doo?
  8. No offense but that Tager player was a bit dumb.
  9. DOOOD! Bang has that dash 5B to punish you HARD. I would never do 214D~B against Bang it can be baited to easily due to Bang having 2 air dashes and nails. Plus if bang blocks it he can dash 5B you into potentially 3.5K and corner. You should just always stick to 5A AA against Bang, seriously it's too good. It will beat most of his jump ins, except for the earliest J.C you have ever seen in your life and the Huey253 GODLIKE spaced J.4C jump in. But except for these rare occasions 5A will shit on everything jump in Bang tries to do, I think they need to take 5A AA away from Hazama, it's so good and so safe it's stupid. It's like the second most brain dead AA's in the game. (Mu's 2C being the most brain dead and mashy in the game.)
  10. I personally don't like Mizuchi in this match up. It's a big risk that I feel like you don't have to take because if you wiff it you're going to get smacked by Mu's 6C. But it's still a viable option.
  11. Oh yeah I forgot about arrows of heaven. Yeah that ball is super annoying but do not worry if you fly into it, as she can't get a good combo off of it, but watch out for grab set ups afterword. Also stein explosion is a great starter be careful not to get hit by them.
  12. I updated the Mu match up forum discussion is in order.
  13. UGH Wolf nigga is such a pain. [W]5B is amazing but you could attempt to shoot a chain at his face and get a knock down. Conventional chain zoning the wolf bad idea, flying around the wolf EXCELLENT idea. Just be careful and don't get hit. My biggest gripe about Wolf nigga (other than [W]5B) is air BEAST CANNON! The B Beast cannon comes down at you at a very awkward angle making it difficult to AA. 5A will not work period. Also if you block the beast cannon Wolf nigga is + on block
  14. All Tager problems are now solved!
  15. Yeah I'll change the title, that joke is a bit old now anyways. Me deciding to main Bang was a personal decision by me, even though Hazama is still the only (playable) character I like in BB. Don't worry, imo Bang vs. Mu is bad for Bang, and on top of that C0R has leveled up alot (I hope to catch up to his level soon). When the video goes up I'll be sure to point of some stuff for you. And maybe we should talk about this match in the match up forums for both Hazama and Bang, since this is one of those matches where if you don't have the knowledge I guarantee your going to get scraped the first or second time.
  16. Mod sized avatar *check* now the transformation is complete. SO is there anything you guys would like me to clean up or a thread to create in the forums?
  17. Added for discussion and questions, will add info/edit later.
  18. Added for discussion and questions, will add info/edit later.
  19. Matchup Ranking: 5.5-4.5 in Hazama's favor Recommended Playstyle: Agressive, Zoning is a so so option in this match. I would recommend sticking to close range combat as much as possible. (Watch out for those damn C normals we closing in) General Strategy: Use your chains to fly in quickly and close to distance. DO NOT LET HER SET UP THE STEIN FORTRESS (Hazama is a hater, he will be kept out). This match up is in your favor until those pesky steins go up making it alot harder for Hazama to do his thing freely. Your Best Tools (For This Matchup): Chains are good pokes against her setting up her steins, but always pay attention to the stein placement as you may get clipped by one flying in to start offense. (knowledge of good chain movement will be required in this match against a good Mu) 3C is your best ground poke in this match, but the majority of this match will be a dog fight unless Hazama gets a knock down. 2C AA will beat out all of her jump ins (MU does not have a deep jump in) Has A DP?: YES! It has auto guard making it incredibly annoying to beat out. Also, it knocks you the full screen away forcing Hazama fly past the stein fortress to begin offense again. Also it's not in CH state for very long so you must be on the ball if you're going to try and punish it with 3C. Things To Look Out For: Mu's 2C AA DO NOT GET HIT BY THIS MOVE! Bait it, Block it, dodge it, but do not get hit. It is an amazing anti air and the hitbox even goes behind her. If you do get CH by this move expect to take 5K and have some steins on top of you. 6C ALSO ANOTHER MOVE NOT TO GET HIT BY! Pay attention to your position when shooting chains and make sure you aren't within 6C range. This fatal counter is probably one the the nastiest I've ever seen. Watch dem primers, Mu is exceptional at guard breaks (especially the Mu God). Keeping an eye on your primers is essential in this match as Hazama only has 4 primers and you will be blocking alot from full screen.
  20. Added for discussion and questions, will add info/edit later.
  21. Added for discussion and questions, will add info/edit later.
  22. I got my star, and now it's time for me to look for a new avatar. Btw this mod stuff is confusing so give me abit to get my bearings and please excuse and small or big hiccups that may occur in the near future. :3
  23. Disscuss Extend changes about Hazama here (RETARDED theory fighter not allowed) Current Changes: B drive movement followup - Can attack sooner after use Drive movements - Time until you can attack has been reduced 6B - Knocks down on air hit. Can follow up Gasshoukyaku (214D~B) - Added corner blowback. Horizontal range shortened. Can follow up in corner Gasaishou (command grab) - Invincibility halfway through the move changed to throw invulnerable from startup 6C - Now either has same move proration or really big proration Jakou - Hitstun increased (vs first loke test?) Jayoku Houtenjin - Heat cooldown time on hit increased Various D moves - Attack level decreased, hitstop seems to be lower 6B No longer breaks a primer. Lvl 2 214D~A breaks a primer. (?)
  24. Alrighty! There's going to be some changes around here......
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