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Everything posted by evilben
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you need to RC gadget finger and time the AC just right to get the pull from mag but not actually catch them with it. they are in that special falling state until they hit the ground so they cant do anything. this has existed since gadget finger came out and you can do it with j.360c as well as AC now too. (this technique is known as the gadget flinger btw)
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i thought i remembered hearing that its like super early in the move... but that was like a year ago so who knows... i still need to download the update... damnit real life, back off for a bit, 'kay?
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know your FRC point on sword DP... (its still there isnt it? i havent had a chance to really play at all)
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i think it was said somewhere that SB V slasher does a W instead of a V. from whats been said about the new glide is its similar just doesnt go as far (i assume this means you fall faster)
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probably about the same, guessing that it is j.(A + B) > j.(A + C) instead of j.2B > j.(A + C)
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personally, anytime a game gives me the option for VA language i put it japanese. american voice actors are so terrible (the jp ones may be bad too... but i cant understand them so it doesnt matter!)
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http://www.youtube.com/watch?v=Qq8G4tZbMmw
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nah, blocking is more important than combos. well, you need both but you can be a training room hero and do all the combos and be terrible at the game because you just die. learn to block, learn to punish, learn to capitalize on those punishes.
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T_T not a single yosuke at the arc revo cup... friggin aegis fest
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the hitbox seems pretty large below/below-front and the best part is the hurt box seems to be pulled up and away from the ground
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i like the [stuff] > 6c x OD x 4d > astral because why not?
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its a nice option, but how often do you get a non ch b-sledge in the corner? i doubt that would work midscreen. (but yea, take everything you can get)
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im a fan of the dash up tiger knee moonsault. try to use that left right mix up to my advantage. also depending on the character you can start you moonsault far enough out that their go to reversal options will whiff.
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maybe i will spend more time on the idea, make something better. it amuses me.
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1 minute sketch http://imgur.com/a6EDYFF
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i'm just waiting for the next version of BB when they finally make tager into a murakumo unit...
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if you think about it, up until now tager was the only member of the game that followed science (gravity). apparently he got tired of everyone else cheating and had to cheat a bit himself (c-buster).
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also, that tager earlier did combo > up-spark > sj.C (opponent techs) c-buster i am loving all the ways people are finding to stick that thing in places. http://www.youtube.com/watch?v=G1cZ2YwYZ9A&feature=player_detailpage#t=207s
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i also like at 3:04 where he RCs right after the initial hit of GP and is still able to continue the combo with a falling j.B good to know we can still capitalize even if we get worried and RC too fast and dont see the confirm (even if he did drop the combo after spark) http://www.youtube.com/watch?v=3DTmivS-qEs&feature=player_detailpage#t=188s
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this video is like tager heaven http://www.youtube.com/watch?v=fEF7JloqJp4 (although the 1st vs nu match is a pretty good tutorial of what not to do against her...)
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also notice on the first video when ragna teched it pulled him towards tager. i wonder if you could air buster their tech if you are close enough? i guess it wouldnt really be worth the risk because if the rolled instead you would be caught dead in the water.
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wow digging up past posts but i saw this and remembered it being mentioned. FC 6C does not ground bounce, we dont get to see how long the stun is because its followed by an immediate 5D, but a little insight. (also i like his GF x RC x 5c > GF shenanigans) http://www.youtube.com/watch?v=A5EwX9vinHs&feature=player_detailpage#t=624s
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i still play him when i can play, but no one is my town plays this game anymore... was big for like a month then everyone quit for umvc3... /hatemylife
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well, OD makes GETB do more damage and mag them as well as giving you stop time to buffer the 720 in. its probably going to be its best use...
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best use of OD right here! http://www.youtube.com/watch?feature=player_detailpage&v=211H-AZPtY0#t=907s one thing ive seen a lot is using it to cancel out of the recover of 3C into 5B to get better damage off of an otherwise weak unmagged combo. also, now that we have air specials do we get to talk about the best ways to tager knee them?