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Everything posted by pulsr
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bridget is one of those matches where you kinda play around her range and make her whiff a far slash and go in and beat him senseless. his far slash will be the big thing that is a problem for you. keep the fight on the ground you will not win in the air.
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run infront of zappa outside of his poke range and spam hs and laugh thats what i do to chunlispimp lol, IB and throw his 236p when he has ghosts out hes pretty prone to 6p, the swordddddd isn't all that bad if you a bit carefully.
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its angled more so it travels like 20% further
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this always gets sol to do riot stomp, get him into the corner k s s hs, wait a splitttt moment and yeahhell do riot stomp ;p
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make him block a hs and never ever let him escape, his pokes are slow get in and storm him with standing hs and dash quickly with p, bait his 2hs and punish accordingly. the bnb still works just remember its hori dolphin frc (high float) fall hs etc.
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obviously you do things out of throw range ;p, i fall down with s hs, just because i hate how anal 2hs can be if you get a ground hit it or not
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try 6p on jams wake up and say bi bi jam, uhh more often then not 2hs gets stuffed on da. probably still better to just bait and jump or do what i do 6p them rofl i forget on which characters but mays 6p stuffs a few DA clean. i know you can 2hs bridget out of her DA though.
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shin is right about ky and jam, sol can be bad but... he has alot of difficulties dealing with zoning so.... yeah ;p everyone else is pretty much winnable just a bit more work then i would like it to be.
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i run away with iad back hs ignoring negative penalty. if she starts building tension ill screw around with s dolphins. the match is just way to brutal for may to REALLY compete against. i just try to force jam to whiff and then hit with whatever pokes i can her range is STILL shorter then mays so just try to hang around outside of her range and make her whiff stuff the problem is that you arent getting to much damage and will eventually eat it when she does get in =/
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i wanna say jam is probably mays hardest match up, probably worse then ky simply because she easily out damages you ;[. with jams parry and 2s you will be having alot of difficulties, its not that 2s and parry is amazinly broken it just gives her sooooo many more chances to actually deal damage to may while mays game is less... uhh constructive. ok fighting jam i usually lurk around in zoning range but mind you i really do not attack i MIGHT throw out a random k or 2d but its important not to whiff and you wanna get jam to whiff so you can get in and make sure you pressure her using 2k rather then k so you dont have to worry about her parry. random dolphins don twork very well because for some random ass reason all of jams moves seem to be able to stuff them. the most important thing about fighting jam is trying to put yourself in a position where you can optimize mays damage output while jam has a huge disadvantage in hers (which is still not really a disadvantage) btw you can use mays hs the sam eway jam would use her 2s on you.
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well the combo will work but reallllly not worth it since you are better off going for a 50% double dolphin frc combo. also the combo would be specific depending on where may is
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i use ji s hs vert dolphin for ch hs
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well fighting above may is more or less suicide with all of her anti air optoins especially if they are dashing alot.
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ky tick throwing? well... your reactions havent adjusted to it yet, thats all that is really. you can do 3k on wake up against a charged stun edge... but itll only hit if he does something heh. btw FDing gives pretty strong results againsts tick throws vs zappa ghosts? well the ghosts dont go full screen if hes spamming the roll ones so you can set a hoop and put him in block stun and charge him, or... just jump over him that way works to he doesnt have an anti air to j 2hs
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yeah sief still plays i think hes having a character crisis atm. justus doesnt have shit on hos ;0
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i zone sol like a mofo, he should never ever get in cleanly if you just spam k,s,s and iad away. learn to time your jump ins so that if they vv itll just fly off into outer space
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ky has always had a big advantage against may ;[ its bigger now... hoops are a no no since he can do hs stun edge... jump ins lose to his 2hs. and well poking loses to his greed sever. ;[ this match is stupidly difficult for may, the only thing i can recommend is sit right at the tip of his 2d range that way you can get away with the 5k poke, 3k with neccesary. since he doesnt do a whole ton of damage you should be able to land may combo of i win. just dont get to careless and punish fireball spam with iad s hs
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timing , and if im correct they are using 2p 2k. what you are doing is 2p 2k, (hold p) you actually start buffering the dash and then release after most of your recovery is gone. its kind of hard to explain but its just timing when to release the p from mini eddies attack.
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pig all im going to do is any string into 6c iad c over and over -.- crazydazed we need to play some moreeeeee
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my 2ps are mad psychic
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i need to play people stormmmmmmlockkkkkkkk im looking at you and sometimes pig but he cant handle my may shes to underaged for him =.
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i play may
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I Demand Render Rematch >.<
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i imagine if its goign to be a serious tournament people would probably prefer R... but slash would be fun ;0000
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the only time you can combo off an ohk is if you RC or do a whale (sometimes). it is worth it to RC it if they are blinking enough to land a 6p CH though