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Everything posted by pulsr
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yeah, iirc if they block a hs you can do the fd ohk without fear of getting hit
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found that against jams random airdash, dashing forward and pressing 2k works wonders
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Any options against Jam doing an air dash mid pressure?
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what in the world do you do as an ALT ;p
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iirc you can 6p against jam's wake up ;0
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<-- mission viejo
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I'm having problems controlling the air game against Eddie, Millia, and May. Testament's super jump is too low, so you can't really super jump and smack him with a slash, so I get confused as of how I should hit him. I've been super jumping hitting slash, and then mashing web's if it whiffed. Millia is just damn hard to stop when she is in the air, pretty sure her air dust will neutralize all of testaments air options. May seems like she can trade all day in her favor with random air dashes + hardslash. SO, i guess im just asking what freakin moves do i use against these three.
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you could forward punch rockit ;0 oh wait are we talking slash? its only +3 or 4... just IB it and 6k
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here's a combo ive been trying to work on for a bit. I can't get it to reliably so i end up doing something else but here it is. (corner) 2d, f exe beast, 66s, k,s,hs, badlands (1 hit), c.s, jump back k, dust, badland (if its two hit tiger knee badland (cant get this all that reliably ;[[[[) if its 1 hit, net, 2k, soul , mash p for otg goodness till the soul hits them ;0
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for the most part you just run around and swing the anchor around trying to keep the person out of their effective fighting range. when fighting people that have superior range you use mays mobility to get in and harass with k,s but dont try to push anything to crazy because thats when you get hit and die.
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XburningvigorX's Acct suspended on youtube... sad day for GG players
pulsr replied to shodokan123's topic in Archive
use my account james -
shes loli shes loli hs her jackhound sprite
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its timing. you pretty much press 6hs immediately go to 1_3 and wait a bit after hit stun and tada dolphin rape
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btw who told you that fred ;p
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With may you are pretty much always trying to avoid getting hit while making your opponent afraid of trying to hit you because of the CHs
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I often eat cheeseburgers while practicing combos with May. I find it to be quite relaxing.. except when I spill sauce on my shirt. Every time that happens I get mad and slam my joystick, which usually causes may to taunt. I love May's taunt.. it has such a good calming effect. I suggest Baiken players do the same thing, but don't taunt because it makes Baiken sound like a man.. Also Jo is a scrub, he will never beat Hellmonkey or Alex.
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The Good, the Bad, and Ugly as Hell Baiken Matchups
pulsr replied to THE SERAPHIC 1's topic in Baiken
up until they realize that you wait to block... -
Yes and yes. I'm thinking that they do the P dolphin on the third set because it's more reliable and pretty much guaranteed to work.
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I'm working on a combo compilation off the OHK for every character. These combos result in a knock down and do a few points less than s,hs, vert dolphin into oblivion. The (x) means s,hs, vert dolphin (x being the # of reps). Jam - (2) P VD, P VD, 2P VD. 180 *Does not requiring running Dizzy - (2) P VD, 2P VD. 192 *Requires running and Dizzy being super low to the floor ABA - (3) 154 *Requires being in deep Sol -(3) His hit box is funky, so doing a s,hs to early will make the HS whiff careful there. You have to run for this one 178 Ky - (3) P VD Try to get ky at a medium height, so basically aim for him when hes may height. Running is required 186 (also this combo is very picky, so going for (2) P VD x2 is good but does 172) Robo - (3) Run. 154 Testament - (3) P VD Same as Ky but easier to land Bridget - (2) P VD, P VD, 2P VD 182 * You might be able to do (3) and the rest of the combo, it looks very much possible. Zappa - (3) P VD 184 Anji - (3)
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you will probably be using FRCs to kill people when they are really low on life and your BNB wont finish them off. Also people seem to forget she can frc it still so iad after an frc for presure is still viable.
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would you guys prefer if i delete the old match up thread and open an AC one or just let everyone post AC match up problems int hat one?
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well i dont know how much the forward exe beast hurts may, but testament has a lot of troubles with trying to keep may out because the dolphins clear everything AND bring her closer .
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well look at it this way sol has no real way of getting in on may. just zone him with k,s,s and run around a lot. He can't do volcanic vipers if hes to far away even if he tries to clip your standing kick. If you get stuck in his pressure which is most likely going to be something something grab, something something gunflame/bandit revolver, you should watch his meter and look out for gunflame FRCs other then that you can FD SJ out of most of the pressure, even though i still prefer to block and wait for him to do something stupid like a bandit revolver and IB OHK. Sol isn't that bad he has to be REALLY close now to do any form of damage, just keep him out, and as stupid as it sounds assume every move will be a viper and you might surprise your defense against sol becomes a lot better ;p
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I thought we covered her Anti airs earlier lol. Use her height just run under them. 3k stuffs EVERYTHING. FRCing just makes it safe, hell RC it just cancel it if they block it.
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lately i have been using it to punish people with poor back dashes. It also is pretty fun to do after a close slash. If you charge it for a split second it will be that lvl 6 move and you can safely slash dolphin in and im pretty sure you are in advantage.